Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

pontiacbandit9-9 vs geKo

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:09
Steppe map preview
Map Steppe
Defeated
pontiacbandit9-9Odin
Pre-match Elo938
Win probability37.5%
20:09 Match length geKo favored
Winner
geKoHades
Pre-match Elo1027
Win probability62.5%

Match at a glance

pontiacbandit9-9 vs geKo

WinnergeKo
MapSteppe
QueueRanked 1v1 Supremacy
Duration20:09
Started
Ended
Elo favorite62.5%geKo
Fastest Classical5:25*geKo
First pressure4:32pontiacbandit9-9 · Hersir trained
First extra TC10:36pontiacbandit9-9 · Town Center
Market timing16:24geKo · Market
Most military units172geKo
Highest EAPM38.9geKo
Defeat
Elo938-13
EAPM15.6
Military units30
First pressure4:32Hersir trained
First expansion10:36
Market volume0
Total score 17,844
Military score 6,265
Economic score 9,758
Kills score 1,821
Units killed 68
Units lost 113
Buildings razed 1
Largest army 30
Favorite unit Raiding Cavalry 9 fielded
Classical 5:27* Estimated start 4:27
Heroic 11:13* Estimated start 9:58
Mythic 15:17* Estimated start 13:17

geKo

Hades

Victory
Elo1027+13
EAPM38.9
Military units172
First pressure5:41Archery Range
First expansion
Market volume0
Total score 21,286
Military score 8,204
Economic score 10,605
Kills score 2,544
Units killed 117
Units lost 66
Buildings razed 0
Largest army 172
Favorite unit Hippeus 72 fielded
Classical 5:25* Estimated start 4:25
Heroic 14:09* Estimated start 12:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Njord
HeroicAge
Apollo
Baldr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

pontiacbandit9-9Odin
Match time
geKoHades
God powerGreat Hunt
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry7 training queues
God powerForest Fire
Key technologyMedium Cavalry
Key technologyCrenellations
ArmoryArmory
Town CenterAdditional center
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Town CenterAdditional center
Godi6 training queues
Key technologyBow Saw
Hersir3 training queues
Fortress-tier buildingHill Fort
God powerWalking Woods
Raiding Cavalry2 training queues
Jarl2 training queues
Huskarl2 training queues
Key technologyBallistics
Key technologyMedium Infantry
God powerWalking Woods
DefeatMatch result
God powerSentinel
First military pressureArchery Range
Key technologyMedium Archers
Toxotes5 training queues
Key technologyHand Axe
Key technologyPickaxe
Minotaur3 training queues
Hippeus28 training queues
Toxotes15 training queues
Key technologyMedium Cavalry
Farm transition4 farms clustered
ArmoryArmory
Key technologyMedium Cavalry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Minotaur2 training queues
Toxotes15 training queues
God powerRestoration
Hippeus40 training queues
Toxotes15 training queues
MarketMarket
Key technologyMedium Infantry
Hoplite41 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Cavalry
Key technologyPlow
Trade route startedCaravan Greek queued
God powerUnderworld Passage
Hippeus4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.5%geKo
Fastest Classical5:25*geKo
Fastest Heroic11:13*pontiacbandit9-9
Fastest Mythic15:17*pontiacbandit9-9
First pressure4:32pontiacbandit9-9 · Hersir trained
First extra TC10:36pontiacbandit9-9 · Town Center
Fortress timing12:17pontiacbandit9-9 · Hill Fort
Market timing16:24geKo · Market
Armory timing8:28pontiacbandit9-9 · Armory
Farm transition11:04–12:15geKo · 4 farms clustered
Trade route started18:32geKo

Player highlights

Standout performances

Highest total score21,286geKo
Highest military score8,204geKo
Highest economy score10,605geKo
Most kills2,544geKo
Most units killed117geKo
Most deaths113pontiacbandit9-9
Most buildings razed1pontiacbandit9-9
Largest army172geKo
Favorite unitHippeusgeKo · 72 fielded

pontiacbandit9-9

Largest ArmyMost DeathsMost Resources

geKo

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

pontiacbandit9-9

Late Classical5:27 estimated completion
Early pressure4:32 · Hersir trained
Expansion signal10:36 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:28 · Armory
Fortress tech path12:17 · Hill Fort

geKo

Late Classical5:25 estimated completion
Early pressure5:41 · Archery Range
Early market / Heroic prep16:24 · Market
Early armory / Heroic prep11:24 · Armory
Farm transition11:04–12:15 · 4 farms clustered
Trade route started18:32 · Caravan Greek queued
Large army production172 military units
pontiacbandit9-9 · Early MilitaryMeaningful trained combat units were produced during the early opening.
pontiacbandit9-9 · Late ClassicalClassical completed after 5:00 on a standard land opening.
pontiacbandit9-9 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
geKo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
geKo · Early MilitaryMeaningful trained combat units were produced during the early opening.
geKo · Late ClassicalClassical completed after 5:00 on a standard land opening.
geKo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

pontiacbandit9-9

Army

Raiding Cavalry9
Godi6
Hersir6
Berserk2
Huskarl2
Jarl2
Hirdman1
Throwing Axeman1
Valkyrie1
Buildings8 types
House8
Great Hall7
Longhouse3
Hill Fort2
Ox Cart Building2
Town Center2
Armory1
Temple1
God powers3 invoked
Walking Woods2
Forest Fire1
Great Hunt1

geKo

Army

Hippeus72
Toxotes50
Hoplite41
Minotaur5
Achilles2
Ajax2
Buildings10 types
Farm28
House23
Storehouse7
Military Academy5
Archery Range4
Stable3
Granary2
Armory1
Market1
Temple1
God powers3 invoked
Restoration1
Sentinel1
Underworld Passage1