Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

✪ Matias vs Mathis2683

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:10
Alfheim map preview
Map Alfheim
Winner
✪ MatiasHades
Pre-match Elo1196
Win probability55.0%
16:10 Match length ✪ Matias favored
Defeated
Mathis2683Loki
Pre-match Elo1161
Win probability45.0%

Match at a glance

✪ Matias vs Mathis2683

Winner✪ Matias
MapAlfheim
QueueRanked 1v1 Supremacy
Duration16:10
Started
Ended
Elo favorite55.0%✪ Matias
Fastest Classical4:27*Mathis2683
First pressure3:40Mathis2683 · Hersir trained
First extra TC9:44Mathis2683 · Town Center
Market timing6:03✪ Matias · Market
Most military units56Mathis2683
Highest EAPM29.7✪ Matias
Market volume1,200✪ Matias

✪ Matias

Hades

Victory
Elo1196+16
EAPM29.7
Military units42
First pressure4:46Stable
First expansion11:45
Market volume1200
Total score 19,595
Military score 7,309
Economic score 10,809
Kills score 1,477
Units killed 40
Units lost 30
Buildings razed 7
Largest army 42
Favorite unit Toxotes 30 fielded
Classical 4:45* Research start 3:45
Heroic 8:48* Estimated start 7:33
Mythic Not reached

Mathis2683

Loki

Defeat
Elo1161-16
EAPM28.9
Military units56
First pressure3:40Hersir trained
First expansion9:44
Market volume0
Total score 13,452
Military score 4,985
Economic score 7,481
Kills score 986
Units killed 30
Units lost 39
Buildings razed 2
Largest army 56
Favorite unit Raiding Cavalry 23 fielded
Classical 4:27* Research start 3:27
Heroic 11:53* Estimated start 10:38
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Heimdall
Apollo
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

✪ MatiasHades
Match time
Mathis2683Loki
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Hippeus4 training queues
MarketMarket
Key technologyMedium Cavalry
Farm transition7 farms clustered
Key technologyPlow
Toxotes10 training queues
Key technologyMedium Archers
Cyclops3 training queues
Toxotes10 training queues
Town CenterAdditional center
God powerPestilence
God powerUnderworld Passage
Key technologyHeavy Archers
Fortress-tier buildingFortress
Toxotes10 training queues
God powerSentinel
Petrobolos2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
VictoryMatch result
First military pressureHersir trained
Hersir7 training queues
God powerSpy
Hirdman4 training queues
Raiding Cavalry6 training queues
Key technologyMedium Infantry
Throwing Axeman2 training queues
Raiding Cavalry6 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Einheri2 training queues
Raiding Cavalry4 training queues
Key technologyMedium Cavalry
Hersir9 training queues
God powerUndermine
Town CenterAdditional center
Einheri5 training queues
Mountain Giant3 training queues
Raiding Cavalry7 training queues
God powerWalking Woods
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.0%✪ Matias
Fastest Classical4:27*Mathis2683
Fastest Heroic8:48*✪ Matias
First pressure3:40Mathis2683 · Hersir trained
First extra TC9:44Mathis2683 · Town Center
Fortress timing13:20✪ Matias · Fortress
Market timing6:03✪ Matias · Market
Armory timing9:08Mathis2683 · Armory
Farm transition7:28–8:41✪ Matias · 7 farms clustered

Player highlights

Standout performances

Highest total score19,595✪ Matias
Highest military score7,309✪ Matias
Highest economy score10,809✪ Matias
Most kills1,477✪ Matias
Most units killed40✪ Matias
Most deaths39Mathis2683
Most buildings razed7✪ Matias
Largest army56Mathis2683
Favorite unitToxotes✪ Matias · 30 fielded

✪ Matias

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Mathis2683

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

✪ Matias

Classical timing4:45 estimated completion
Early pressure4:46 · Stable
Expansion signal11:45 · Town Center
Early market / Heroic prep6:03 · Market
Fortress tech path13:20 · Fortress
Farm transition7:28–8:41 · 7 farms clustered
Market economy signal1,200 total resource volume

Mathis2683

Classical timing4:27 estimated completion
Early pressure3:40 · Hersir trained
Expansion signal9:44 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:08 · Armory
Heavy walling signal19 wall build events
✪ Matias · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
✪ Matias · Early MilitaryMeaningful trained combat units were produced during the early opening.
✪ Matias · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
✪ Matias · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Mathis2683 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Mathis2683 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mathis2683 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Mathis2683 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

✪ Matias

Bought

Food100
Wood200

Sold

Food800
Wood100
Total player market volume1200

Mathis2683

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

✪ Matias

Army

Toxotes30
Cyclops4
Hippeus4
Petrobolos2
Achilles1
Ajax1
Buildings11 types
House17
Farm10
Archery Range4
Fortress3
Granary2
Military Academy2
Stable2
Storehouse2
Market1
Temple1
Town Center1
God powers3 invoked
Pestilence1
Sentinel1
Underworld Passage1

Mathis2683

Army

Raiding Cavalry23
Hersir16
Einheri7
Hirdman5
Mountain Giant3
Throwing Axeman2
Buildings8 types
Wall19
House15
Great Hall4
Ox Cart Building4
Longhouse2
Town Center2
Armory1
Temple1
God powers3 invoked
Spy1
Undermine1
Walking Woods1