Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

theAlchemist vs Iyon0

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:47
Mirage map preview
Map Mirage
Winner
theAlchemistHades
Pre-match Elo976
Win probability53.2%
24:47 Match length theAlchemist favored
Defeated
Iyon0Susanoo
Pre-match Elo954
Win probability46.8%

Match at a glance

theAlchemist vs Iyon0

WinnertheAlchemist
MapMirage
QueueRanked 1v1 Supremacy
Duration24:47
Started
Ended
Elo favorite53.2%theAlchemist
Fastest Classical5:01*theAlchemist
First pressure6:30theAlchemist · Military Academy
First extra TC13:25Iyon0 · Town Center
Most military units174Iyon0
Highest EAPM37.8theAlchemist

theAlchemist

Hades

Victory
Elo976+17
EAPM37.8
Military units128
First pressure6:30Military Academy
First expansion17:16
Market volume0
Total score 52,180
Military score 20,425
Economic score 27,742
Kills score 4,188
Units killed 122
Units lost 91
Buildings razed 7
Largest army 128
Favorite unit Hypaspist 30 fielded
Classical 5:01* Estimated start 4:01
Heroic 9:12* Estimated start 7:58
Mythic 19:42* Estimated start 17:42

Iyon0

Susanoo

Defeat
Elo954-17
EAPM32.2
Military units174
First pressure7:23Stable Japanese
First expansion13:25
Market volume0
Total score 35,675
Military score 14,435
Economic score 18,823
Kills score 2,429
Units killed 88
Units lost 122
Buildings razed 2
Largest army 174
Favorite unit Bushi 37 fielded
Classical 6:34* Estimated start 5:34
Heroic 20:40* Estimated start 19:25
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Inari Okami
Aphrodite
HeroicAge
Raijin
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

theAlchemistHades
Match time
Iyon0Susanoo
DockDock
Cyclops3 training queues
ArmoryArmory
First military pressureMilitary Academy
ArmoryArmory
DockDock
Hoplite4 training queues
DockDock
DockDock
Juggernaut5 training queues
Hypaspist15 training queues
Key technologyMedium Infantry
Hoplite5 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerCurse
Trireme2 training queues
Key technologyShaft Mine
Cyclops2 training queues
Peltast5 training queues
Nemean Lion2 training queues
Key technologyBow Saw
Key technologyMedium Archers
Key technologyHeavy Infantry
Nemean Lion4 training queues
Peltast3 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingFortress
Farm transition7 farms clustered
Key technologyPlow
Town CenterAdditional center
Fortress-tier buildingFortress
Petrobolos4 training queues
Hypaspist4 training queues
Hoplite3 training queues
Key technologyHeavy Archers
Peltast15 training queues
Cyclops3 training queues
God powerSentinel
God powerPlenty Vault
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
ArmoryArmory
Hypaspist11 training queues
Colossus3 training queues
Key technologyIron Weapons
Town CenterAdditional center
Key technologyChampion Infantry
Hoplite3 training queues
Key technologyChampion Archers
Peltast7 training queues
Fortress-tier buildingFortress
Toxotes13 training queues
Key technologyIron Armor
Fortress-tier buildingFortress
Cyclops2 training queues
God powerPestilence
VictoryMatch result
DockDock
Key technologyHand Axe
Jorogumo2 training queues
Yumi Archer2 training queues
Yari Spearman2 training queues
First military pressureStable Japanese
Onna Musha2 training queues
Bushi11 training queues
Samurai2 training queues
Yari Spearman2 training queues
Onna Musha6 training queues
Samurai2 training queues
Jorogumo5 training queues
God powerSwampland
God powerKusanagi
Bushi13 training queues
Samurai2 training queues
Yari Spearman2 training queues
Town CenterAdditional center
God powerKusanagi
Jorogumo6 training queues
Onna Musha4 training queues
Bushi2 training queues
Yumi Archer2 training queues
Samurai2 training queues
Kitsune2 training queues
DockDock
Jorogumo3 training queues
Kitsune2 training queues
Samurai3 training queues
Yari Spearman3 training queues
Yumi Archer7 training queues
ArmoryArmory
Onna Musha5 training queues
Samurai6 training queues
Jorogumo2 training queues
Yari Spearman4 training queues
Bushi5 training queues
Farm transition7 farms clustered
Raiju3 training queues
Shinobi19 training queues
Jorogumo2 training queues
Key technologyPlow
Key technologyPickaxe
Samurai9 training queues
Onna Musha7 training queues
Bushi6 training queues
Yari Spearman2 training queues
Daimyo2 training queues
Yumi Archer6 training queues
Shinobi3 training queues
God powerThunder Burst
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%theAlchemist
Fastest Classical5:01*theAlchemist
Fastest Heroic9:12*theAlchemist
Fastest Mythic19:42*theAlchemist
First pressure6:30theAlchemist · Military Academy
First extra TC13:25Iyon0 · Town Center
Fortress timing16:03theAlchemist · Fortress
Armory timing6:25theAlchemist · Armory
Farm transition16:14–16:15theAlchemist · 7 farms clustered

Player highlights

Standout performances

Highest total score52,180theAlchemist
Highest military score20,425theAlchemist
Highest economy score27,742theAlchemist
Most kills4,188theAlchemist
Most units killed122theAlchemist
Most deaths122Iyon0
Most buildings razed7theAlchemist
Largest army174Iyon0
Favorite unitBushiIyon0 · 37 fielded

theAlchemist

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Iyon0

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

theAlchemist

Late Classical5:01 estimated completion
Early pressure6:30 · Military Academy
Expansion signal17:16 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:25 · Armory
Fortress tech path16:03 · Fortress
Water commitment signal4 dock build events
Farm transition16:14–16:15 · 7 farms clustered
Large army production128 military units

Iyon0

Late Classical6:34 estimated completion
Delayed pressure7:23 · Stable Japanese
Expansion signal13:25 · Town Center
Early armory / Heroic prep16:57 · Armory
Water commitment signal2 dock build events
Farm transition18:30–19:00 · 7 farms clustered
Large army production174 military units
theAlchemist · Early MilitaryMeaningful trained combat units were produced during the early opening.
theAlchemist · Water BoomExisting water-opening timing signal.
Iyon0 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Iyon0 · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

theAlchemist

Army

Hypaspist30
Peltast30
Hoplite15
Toxotes13
Cyclops10
Nemean Lion6
Juggernaut5
Petrobolos4
Colossus3
Trireme3
Achilles2
Ajax2
Chiron2
Pentekonter2
Perseus1
Buildings12 types
House16
Farm12
Storehouse8
Archery Range4
Dock4
Fortress4
Armory3
Granary3
Military Academy3
Town Center2
Wall2
Temple1
God powers4 invoked
Curse1
Pestilence1
Plenty Vault1
Sentinel1

Iyon0

Army

Bushi37
Samurai26
Onna Musha24
Shinobi22
Jorogumo21
Yumi Archer18
Yari Spearman15
Kitsune6
Raiju3
Daimyo2
Buildings12 types
Farm21
House18
Watermill8
Mining Camp Japanese6
Shrine Japanese5
Dojo4
Guardhouse3
Dock2
Stable Japanese2
Temple2
Armory1
Town Center1
God powers3 invoked
Kusanagi2
Swampland1
Thunder Burst1