Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JitsuGladiator vs relentless7813

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:50
Elysium map preview
Map Elysium
Defeated
JitsuGladiatorZeus
Pre-match Elo774
Win probability34.9%
23:50 Match length relentless7813 favored
Winner
relentless7813Freyr
Pre-match Elo882
Win probability65.1%

Match at a glance

JitsuGladiator vs relentless7813

Winnerrelentless7813
MapElysium
QueueRanked 1v1 Supremacy
Duration23:50
Started
Ended
Elo favorite65.1%relentless7813
Fastest Classical3:26*relentless7813
First pressure3:29relentless7813 · Hersir trained
Market timing11:06JitsuGladiator · Market
First extra TC7:35relentless7813 · Town Center
Most military units173relentless7813
Highest EAPM41.4relentless7813
Market volume2,400relentless7813
Defeat
Elo774-12
EAPM30.8
Military units117
First pressure7:20Military Academy
First expansion23:41
Market volume0
Total score 23,085
Military score 8,187
Economic score 12,097
Kills score 2,801
Units killed 88
Units lost 110
Buildings razed 0
Largest army 117
Favorite unit Hypaspist 24 fielded
Classical 4:42* Research start 3:42
Heroic 11:44* Research start 10:29
Mythic 22:12* Research start 20:12
Victory
Elo882+12
EAPM41.4
Military units173
First pressure3:29Hersir trained
First expansion7:35
Market volume2400
Total score 38,611
Military score 13,421
Economic score 21,348
Kills score 3,842
Units killed 101
Units lost 89
Buildings razed 34
Largest army 173
Favorite unit Throwing Axeman 89 fielded
Classical 3:26* Estimated start 2:26
Heroic 16:50* Research start 15:35
Mythic 19:55* Research start 17:55

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ullr
Dionysus
HeroicAge
Aegir
Hera
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JitsuGladiatorZeus
Match time
relentless7813Freyr
Jason2 training queues
Minotaur5 training queues
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Key technologyHusbandry
ArmoryArmory
MarketMarket
Key technologyMedium Archers
Toxotes2 training queues
Key technologyMedium Cavalry
Hippeus7 training queues
God powerRestoration
Key technologyShaft Mine
Toxotes13 training queues
Key technologyMedium Infantry
Hypaspist4 training queues
Key technologyBallistics
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyCopper Armor
Hippeus4 training queues
Minotaur3 training queues
Hypaspist8 training queues
Key technologyPlow
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCrenellations
Fortress-tier buildingFortress
Minotaur3 training queues
Peltast5 training queues
Farm transition3 farms clustered
Petrobolos2 training queues
God powerBronze
God powerRestoration
Hydra2 training queues
God powerBolt
Peltast11 training queues
Heracles7 training queues
Jason8 training queues
Odysseus2 training queues
Hippeus5 training queues
Toxotes7 training queues
God powerLightning Storm
Key technologyChampion Archers
Hypaspist12 training queues
Town CenterAdditional center
DefeatMatch result
First military pressureHersir trained
Key technologyPickaxe
Key technologyHand Axe
God powerAsgardian Bastion
Hersir8 training queues
Key technologyHusbandry
Town CenterAdditional center
Key technologyMedium Infantry
Throwing Axeman12 training queues
Portable Ram6 training queues
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hersir18 training queues
Throwing Axeman8 training queues
Throwing Axeman15 training queues
Portable Ram2 training queues
MarketMarket
Hersir2 training queues
Throwing Axeman21 training queues
God powerAsgardian Bastion
Town CenterAdditional center
Hersir6 training queues
Key technologyPlow
Town CenterAdditional center
Portable Ram3 training queues
Rock Giant2 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Trade route startedCaravan Norse queued
Farm transition23 farms clustered
Key technologyBow Saw
Key technologyHeavy Infantry
Godi4 training queues
Jarl12 training queues
Hersir4 training queues
Portable Ram3 training queues
Throwing Axeman5 training queues
Key technologyMedium Cavalry
God powerNidhogg
Portable Ram11 training queues
Hersir2 training queues
Throwing Axeman28 training queues
God powerAsgardian Bastion
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.1%relentless7813
Fastest Classical3:26*relentless7813
Fastest Heroic11:44*JitsuGladiator
Fastest Mythic19:55*relentless7813
First pressure3:29relentless7813 · Hersir trained
First extra TC7:35relentless7813 · Town Center
Fortress timing18:38JitsuGladiator · Fortress
Market timing11:06JitsuGladiator · Market
Armory timing9:22JitsuGladiator · Armory
Farm transition18:29–18:56relentless7813 · 23 farms clustered
Trade route started18:02relentless7813

Player highlights

Standout performances

Highest total score38,611relentless7813
Highest military score13,421relentless7813
Highest economy score21,348relentless7813
Most kills3,842relentless7813
Most units killed101relentless7813
Most deaths110JitsuGladiator
Most buildings razed34relentless7813
Largest army173relentless7813
Favorite unitThrowing Axemanrelentless7813 · 89 fielded

JitsuGladiator

Most Deaths

relentless7813

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JitsuGladiator

Classical timing4:42 estimated completion
Delayed pressure7:20 · Military Academy
Expansion signal23:41 · Town Center
Early market / Heroic prep11:06 · Market
Early armory / Heroic prep9:22 · Armory
Fortress tech path18:38 · Fortress
Heavy walling signal17 wall build events
Farm transition20:17–20:19 · 3 farms clustered
Large army production117 military units

relentless7813

Fast Classical3:26 estimated completion
Early pressure3:29 · Hersir trained
Fast expansion7:35 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep14:04 · Market
Early armory / Heroic prep10:12 · Armory
Farm transition18:29–18:56 · 23 farms clustered
Trade route started18:02 · Caravan Norse queued
Market economy signal2,400 total resource volume
Large army production173 military units
JitsuGladiator · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JitsuGladiator · Early MilitaryMeaningful trained combat units were produced during the early opening.
relentless7813 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
relentless7813 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
relentless7813 · Early MilitaryMeaningful trained combat units were produced during the early opening.
relentless7813 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
relentless7813 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2400 total volume

JitsuGladiator

Bought

No buys

Sold

No sells

Total player market volume0

relentless7813

Bought

Food900
Wood700

Sold

Food200
Wood600
Total player market volume2400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JitsuGladiator

Army

Hypaspist24
Toxotes22
Hippeus16
Peltast16
Minotaur12
Jason10
Heracles8
Hydra3
Odysseus3
Petrobolos2
Prodromos1
Buildings13 types
Wall17
House16
Storehouse8
Farm5
Granary5
Archery Range2
Military Academy2
Stable2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers4 invoked
Restoration2
Bolt1
Bronze1
Lightning Storm1

relentless7813

Army

Throwing Axeman89
Hersir41
Portable Ram25
Jarl12
Godi4
Rock Giant2
Buildings10 types
Farm36
House21
Ox Cart Building8
Town Center4
Longhouse3
Great Hall2
Wall2
Armory1
Market1
Temple1
God powers2 invoked
Asgardian Bastion3
Nidhogg1