Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mo Long vs Milanovisk

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:28
Steppe map preview
Map Steppe
Defeated
Mo LongFreyr
Pre-match Elo1350
Win probability25.1%
17:28 Match length Milanovisk favored
Winner
MilanoviskSet
Pre-match Elo1540
Win probability74.9%

Match at a glance

Mo Long vs Milanovisk

WinnerMilanovisk
MapSteppe
QueueRanked 1v1 Supremacy
Duration17:28
Started
Ended
Elo favorite74.9%Milanovisk
Fastest Classical4:27*Mo Long
First pressure3:45Mo Long · Hersir trained
Market timing5:44Milanovisk · Market
Most military units110Milanovisk
Highest EAPM83.6Milanovisk
Market volume1,100Milanovisk

Mo Long

Freyr

Defeat
Elo1350-9
EAPM25.2
Military units40
First pressure3:45Hersir trained
First expansion
Market volume0
Total score 13,257
Military score 5,008
Economic score 6,317
Kills score 2,027
Units killed 105
Units lost 59
Buildings razed 4
Largest army 40
Favorite unit Throwing Axeman 25 fielded
Classical 4:27* Estimated start 3:27
Heroic 9:08* Estimated start 7:53
Mythic 15:05* Estimated start 13:05
Victory
Elo1540+9
EAPM83.6
Military units110
First pressure4:44Barracks
First expansion
Market volume1100
Total score 18,910
Military score 9,666
Economic score 7,885
Kills score 1,646
Units killed 60
Units lost 123
Buildings razed 6
Largest army 110
Favorite unit Spearman 48 fielded
Classical 5:04* Estimated start 4:04
Heroic 12:09* Estimated start 10:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Anubis
Bragi
HeroicAge
Nephthys
Vidar
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mo LongFreyr
Match time
MilanoviskSet
First military pressureHersir trained
Key technologyHusbandry
Raiding Cavalry3 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
MarketMarket
Hersir5 training queues
Godi3 training queues
Throwing Axeman10 training queues
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Throwing Axeman11 training queues
God powerFlaming Weapons
God powerGullinbursti
Farm transition4 farms clustered
Valkyrie2 training queues
Throwing Axeman3 training queues
DefeatMatch result
God powerVision
Key technologyPickaxe
First military pressureBarracks
Spearman34 training queues
ArmoryArmory
MarketMarket
Slinger2 training queues
Key technologyHusbandry
God powerVision
Key technologyMedium Spearmen
Axeman13 training queues
God powerVision
God powerPlague Of Serpents
Spearman5 training queues
Axeman4 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider28 training queues
Key technologyHeavy Camel Riders
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Scorpion Man2 training queues
Key technologyHeavy Spearmen
God powerVision
God powerAncestors
Siege Tower4 training queues
Axeman5 training queues
Spearman9 training queues
God powerPlague Of Serpents
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.9%Milanovisk
Fastest Classical4:27*Mo Long
Fastest Heroic9:08*Mo Long
Fastest Mythic15:05*Mo Long
First pressure3:45Mo Long · Hersir trained
Fortress timing12:05Mo Long · Hill Fort
Market timing5:44Milanovisk · Market
Armory timing5:43Milanovisk · Armory
Farm transition16:05–16:20Mo Long · 4 farms clustered

Player highlights

Standout performances

Highest total score18,910Milanovisk
Highest military score9,666Milanovisk
Highest economy score7,885Milanovisk
Most kills2,027Mo Long
Most units killed105Mo Long
Most deaths123Milanovisk
Most buildings razed6Milanovisk
Largest army110Milanovisk
Favorite unitSpearmanMilanovisk · 48 fielded

Mo Long

Most Kills

Milanovisk

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mo Long

Classical timing4:27 estimated completion
Early pressure3:45 · Hersir trained
Early market / Heroic prep8:02 · Market
Early armory / Heroic prep6:23 · Armory
Fortress tech path12:05 · Hill Fort
Farm transition16:05–16:20 · 4 farms clustered

Milanovisk

Late Classical5:04 estimated completion
Early pressure4:44 · Barracks
Early market / Heroic prep5:44 · Market
Early armory / Heroic prep5:43 · Armory
Fortress tech path12:35 · Migdol Stronghold
Heavy walling signal13 wall build events
Market economy signal1,100 total resource volume
Large army production110 military units
Mo Long · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mo Long · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Mo Long · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Milanovisk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Milanovisk · Early MilitaryMeaningful trained combat units were produced during the early opening.
Milanovisk · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

Mo Long

Bought

No buys

Sold

No sells

Total player market volume0

Milanovisk

Bought

No buys

Sold

Food400
Wood700
Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mo Long

Army

Throwing Axeman25
Hersir6
Godi3
Raiding Cavalry3
Valkyrie3
Buildings10 types
House14
Farm5
Longhouse4
Great Hall2
Hill Fort2
Ox Cart Building2
Wall2
Armory1
Market1
Temple1
God powers2 invoked
Flaming Weapons1
Gullinbursti1

Milanovisk

Army

Spearman48
Camel Rider28
Axeman23
Siege Tower5
Scorpion Man2
Slinger2
Chariot Archer1
War Elephant1
Buildings16 types
House20
Obelisk13
Wall13
Granary6
Mining Camp5
Barracks3
Siege Works2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1
God powers3 invoked
Vision4
Plague Of Serpents2
Ancestors1