Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

dzik vs lux.mahendran

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:20
Watering Hole map preview
Map Watering Hole
Winner
dzikHades
Pre-match Elo1046
Win probability63.3%
13:20 Match length dzik favored
Defeated
lux.mahendranAmaterasu
Pre-match Elo951
Win probability36.7%

Match at a glance

dzik vs lux.mahendran

Winnerdzik
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration13:20
Started
Ended
Elo favorite63.3%dzik
Fastest Classical4:02*dzik
First pressure4:00lux.mahendran · Bushi produced
First extra TC7:45lux.mahendran · Town Center
Most military units29dzik
Highest EAPM50.2dzik

dzik

Hades

Victory
Elo1046+13
EAPM50.2
Military units29
First pressure4:25Stable
First expansion12:48
Market volume0
Total score 15,244
Military score 6,280
Economic score 8,442
Kills score 522
Units killed 18
Units lost 3
Buildings razed 1
Largest army 29
Favorite unit Hippeus 7 fielded
Classical 4:02* Estimated start 3:02
Heroic 12:31* Estimated start 11:16
Mythic Not reached

lux.mahendran

Amaterasu

Defeat
Elo951-13
EAPM17.2
Military units14
First pressure4:00Bushi produced
First expansion7:45
Market volume0
Total score 12,866
Military score 3,640
Economic score 9,095
Kills score 131
Units killed 4
Units lost 18
Buildings razed 1
Largest army 14
Favorite unit Bushi 5 fielded
Classical 4:03* Estimated start 3:03
Heroic 11:06* Estimated start 9:51
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ame No Uzume
Aphrodite
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dzikHades
Match time
lux.mahendranAmaterasu
First military pressureStable
Hippeus6 training queues
Hypaspist3 training queues
God powerPestilence
ArmoryArmory
Hypaspist4 training queues
Toxotes5 training queues
Fortress-tier buildingFortress
Peltast3 training queues
God powerSentinel
Petrobolos2 training queues
Town CenterAdditional center
VictoryMatch result
Key technologyHand Axe
First military pressureBushi produced
Bushi2 training queues
Key technologyPickaxe
Yari Spearman3 training queues
Samurai3 training queues
Town CenterAdditional center
ArmoryArmory
Farm transition14 farms clustered
Key technologyPlow
Samurai2 training queues
Bushi2 training queues
God powerGoshinboku
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.3%dzik
Fastest Classical4:02*dzik
Fastest Heroic11:06*lux.mahendran
First pressure4:00lux.mahendran · Bushi produced
First extra TC7:45lux.mahendran · Town Center
Fortress timing11:29dzik · Fortress
Armory timing8:21lux.mahendran · Armory
Farm transition11:13–12:06lux.mahendran · 14 farms clustered

Player highlights

Standout performances

Highest total score15,244dzik
Highest military score6,280dzik
Highest economy score9,095lux.mahendran
Most kills522dzik
Most units killed18dzik
Most deaths18lux.mahendran
Most buildings razed1dzik
Largest army29dzik
Favorite unitHippeusdzik · 7 fielded

dzik

Highest ScoreLargest ArmyMost KillsMost Resources

lux.mahendran

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dzik

Classical timing4:02 estimated completion
Early pressure4:25 · Stable
Expansion signal12:48 · Town Center
Early armory / Heroic prep9:46 · Armory
Fortress tech path11:29 · Fortress

lux.mahendran

Classical timing4:03 estimated completion
Early pressure4:00 · Bushi produced
Fast expansion7:45 · Town Center
Early armory / Heroic prep8:21 · Armory
Farm transition11:13–12:06 · 14 farms clustered
dzik · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dzik · Early MilitaryMeaningful trained combat units were produced during the early opening.
lux.mahendran · Early MilitaryMeaningful trained combat units were produced during the early opening.
lux.mahendran · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dzik

Army

Hippeus7
Hypaspist7
Toxotes5
Peltast3
Petrobolos2
Achilles1
Ajax1
Cyclops1
Hoplite1
Prodromos1
Buildings10 types
House11
Granary7
Storehouse5
Archery Range2
Armory1
Fortress1
Military Academy1
Stable1
Temple1
Town Center1
God powers2 invoked
Pestilence1
Sentinel1

lux.mahendran

Army

Bushi5
Samurai5
Yari Spearman3
Yumi Archer1
Buildings11 types
Farm16
House6
Watermill5
Dojo2
Sentry Tower2
Armory1
Guardhouse1
Mining Camp Japanese1
Shrine Japanese1
Temple1
Town Center1
God powers1 invoked
Goshinboku1