Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

AztecAussie vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:27
Blue Lagoon map preview
Map Blue Lagoon
Winner
AztecAussieQuetzalcoatl
Pre-match Elo2029
Win probability61.0%
22:27 Match length AztecAussie favored
Defeated
[DoD]FireFoxThor
Pre-match Elo1951
Win probability39.0%

Match at a glance

AztecAussie vs [DoD]FireFox

WinnerAztecAussie
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration22:27
Started
Ended
Elo favorite61.0%AztecAussie
Fastest Classical4:42*AztecAussie
First pressure3:11AztecAussie · Warrior Priest trained
First extra TC5:31[DoD]FireFox · Town Center
Market timing14:19[DoD]FireFox · Market
Most military units201AztecAussie
Highest EAPM73.9AztecAussie
Market volume1,600[DoD]FireFox

AztecAussie

Quetzalcoatl

Victory
Elo2029+14
EAPM73.9
Military units201
First pressure3:11Warrior Priest trained
First expansion19:42
Market volume0
Total score 33,276
Military score 12,185
Economic score 15,884
Kills score 5,207
Units killed 191
Units lost 139
Buildings razed 38
Largest army 201
Favorite unit Tequihua Archer 115 fielded
Classical 4:42* Research start 3:42
Heroic 9:44* Estimated start 8:29
Mythic Not reached
Defeat
Elo1951-14
EAPM63.5
Military units200
First pressure4:07Hersir trained
First expansion5:31
Market volume1600
Total score 18,675
Military score 6,403
Economic score 9,409
Kills score 2,863
Units killed 130
Units lost 191
Buildings razed 0
Largest army 200
Favorite unit Raiding Cavalry 58 fielded
Classical 4:56* Research start 3:56
Heroic 9:18* Estimated start 8:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Forseti
Coatlicue
HeroicAge
Skadi
Tlaloc
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AztecAussieQuetzalcoatl
Match time
[DoD]FireFoxThor
First military pressureWarrior Priest trained
Warrior Priest7 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
God powerAgave Bloom
Tequihua Archer6 training queues
ArmoryArmory
Tequihua Archer109 training queues
Key technologyMedium War Hut Soldiers
Key technologyBallistics
Tlamanih Spearman6 training queues
Tlamanih Spearman14 training queues
God powerEarth Monster
Warrior Priest5 training queues
Key technologyHeavy War Hut Soldiers
Tlamanih Spearman30 training queues
God powerTailwind
Warrior Priest15 training queues
God powerEarth Monster
Key technologyPlow
Key technologyShaft Mine
Farm transition10 farms clustered
Town CenterAdditional center
Warrior Priest3 training queues
Town CenterAdditional center
Key technologyBow Saw
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir29 training queues
Key technologyCopper Shields
Key technologyPickaxe
Town CenterAdditional center
God powerHealing Spring
Raiding Cavalry33 training queues
Troll6 training queues
God powerDwarven Mine
Key technologyBronze Shields
Throwing Axeman31 training queues
MarketMarket
Troll6 training queues
Berserk7 training queues
Raiding Cavalry15 training queues
Farm transition11 farms clustered
DockDock
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyMedium Cavalry
Key technologyMedium Infantry
Throwing Axeman10 training queues
Raiding Cavalry5 training queues
God powerFrost
Troll3 training queues
Hersir5 training queues
Berserk10 training queues
Raiding Cavalry5 training queues
Throwing Axeman12 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Huskarl14 training queues
Hersir8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%AztecAussie
Fastest Classical4:42*AztecAussie
Fastest Heroic9:18*[DoD]FireFox
First pressure3:11AztecAussie · Warrior Priest trained
First extra TC5:31[DoD]FireFox · Town Center
Fortress timing19:38[DoD]FireFox · Hill Fort
Market timing14:19[DoD]FireFox · Market
Armory timing0:31[DoD]FireFox · Dwarven Armory
Farm transition16:12–17:09[DoD]FireFox · 11 farms clustered

Player highlights

Standout performances

Highest total score33,276AztecAussie
Highest military score12,185AztecAussie
Highest economy score15,884AztecAussie
Most kills5,207AztecAussie
Most units killed191AztecAussie
Most deaths191[DoD]FireFox
Most buildings razed38AztecAussie
Largest army201AztecAussie
Favorite unitTequihua ArcherAztecAussie · 115 fielded

AztecAussie

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

[DoD]FireFox

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

AztecAussie

Classical timing4:42 estimated completion
Early pressure3:11 · Warrior Priest trained
Expansion signal19:42 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:59 · Armory
Farm transition18:12–19:17 · 10 farms clustered
Large army production201 military units

[DoD]FireFox

Classical timing4:56 estimated completion
Early pressure4:07 · Hersir trained
Fast expansion5:31 · Town Center
Early market / Heroic prep14:19 · Market
Early armory / Heroic prep0:31 · Dwarven Armory
Fortress tech path19:38 · Hill Fort
Heavy walling signal23 wall build events
Water commitment signal1 dock build events
Farm transition16:12–17:09 · 11 farms clustered
Market economy signal1,600 total resource volume
Large army production200 military units
AztecAussie · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
AztecAussie · Early MilitaryMeaningful trained combat units were produced during the early opening.
AztecAussie · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
AztecAussie · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[DoD]FireFox · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

AztecAussie

Bought

No buys

Sold

No sells

Total player market volume0

[DoD]FireFox

Bought

No buys

Sold

Food500
Wood1100
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AztecAussie

Army

Tequihua Archer115
Tlamanih Spearman50
Warrior Priest31
Ayotochtli5
Buildings8 types
House17
Calpulli12
Farm11
War Hut5
Town Center2
Armory1
Great Temple1
Temple1
God powers3 invoked
Earth Monster2
Agave Bloom1
Tailwind1

[DoD]FireFox

Army

Raiding Cavalry58
Throwing Axeman53
Hersir43
Berserk17
Troll15
Huskarl14
Buildings12 types
Wall23
House22
Farm14
Longhouse4
Ox Cart Building4
Great Hall3
Hill Fort2
Dock1
Dwarven Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Dwarven Mine1
Frost1
Healing Spring1