Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Bear vs Jedimaster.Grogu

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:51
Blue Lagoon map preview
Map Blue Lagoon
Winner
BearGaia
Pre-match Elo910
Win probability52.4%
27:51 Match length Bear favored
Defeated
Jedimaster.GroguRa
Pre-match Elo893
Win probability47.6%

Match at a glance

Bear vs Jedimaster.Grogu

WinnerBear
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration27:51
Started
Ended
Elo favorite52.4%Bear
Fastest Classical4:15*Bear
First pressure5:55Bear · Military Barracks
First extra TC5:02Bear · Town Center
Market timing18:11Bear · Market
Most military units157Bear
Highest EAPM34.5Jedimaster.Grogu

Bear

Gaia

Victory
Elo910+18
EAPM24.2
Military units157
First pressure5:55Military Barracks
First expansion5:02
Market volume0
Total score 59,728
Military score 25,314
Economic score 28,834
Kills score 5,580
Units killed 217
Units lost 110
Buildings razed 25
Largest army 157
Favorite unit Arcus 60 fielded
Classical 4:15* Research start 3:15
Heroic 12:24* Research start 11:09
Mythic 23:40* Research start 21:40
Defeat
Elo893-46
EAPM34.5
Military units147
First pressure7:26Barracks
First expansion5:53
Market volume0
Total score 39,238
Military score 8,057
Economic score 27,045
Kills score 4,136
Units killed 126
Units lost 268
Buildings razed 11
Largest army 147
Favorite unit Slinger 40 fielded
Classical 5:09* Research start 4:09
Heroic 12:06* Research start 10:51
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Ptah
Rheia
HeroicAge
Sekhmet
Hekate
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BearGaia
Match time
Jedimaster.GroguRa
God powerGaia Forest
Town CenterAdditional center
First military pressureMilitary Barracks
ArmoryArmory
Key technologyHand Axe
God powerGaia Forest
Murmillo2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Caladria2 training queues
Town CenterAdditional center
God powerCarnivora
Fortress-tier buildingPalace
Key technologyMedium Archers
Arcus45 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyHeavy Archers
Arcus15 training queues
Key technologyHeavy Cavalry
Contarius20 training queues
Fortress-tier buildingPalace
God powerTraitor
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Farm transition6 farms clustered
MarketMarket
MarketMarket
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Destroyer20 training queues
Key technologyHeavy Infantry
Key technologyHeavy Infantry
Key technologyPickaxe
Fanatic20 training queues
Destroyer5 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Key technologyHusbandry
Fanatic3 training queues
Trade route startedCaravan Atlantean queued
Town CenterAdditional center
Fortress-tier buildingPalace
Fortress-tier buildingPalace
God powerTartarian Gate
Key technologyChampion Cavalry
Key technologyChampion Archers
Contarius10 training queues
Fire Siphon5 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
ArmoryArmory
Key technologyChampion Infantry
Destroyer5 training queues
VictoryMatch result
Key technologyPickaxe
Town CenterAdditional center
Wadjet2 training queues
Key technologyHand Axe
First military pressureBarracks
Key technologyPlow
Farm transition11 farms clustered
Slinger5 training queues
God powerRain
ArmoryArmory
Key technologyHusbandry
Slinger10 training queues
Spearman5 training queues
Key technologyMedium Slingers
God powerCitadel
Fortress-tier buildingMigdol Stronghold
God powerShifting Sands
War Elephant3 training queues
Key technologyBow Saw
Chariot Archer2 training queues
Slinger10 training queues
Key technologyHeavy Slingers
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
War Elephant2 training queues
Key technologyCrenellations
Town CenterAdditional center
Camel Rider2 training queues
Slinger15 training queues
Spearman20 training queues
Siege Tower8 training queues
God powerRain
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Spearmen
Chariot Archer3 training queues
Axeman30 training queues
Spearman5 training queues
God powerRain
Mercenary6 training queues
Key technologyMedium Axemen
Fortress-tier buildingMigdol Stronghold
Siege Tower3 training queues
Spearman10 training queues
Key technologyHeavy Spearmen
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
God powerShifting Sands
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%Bear
Fastest Classical4:15*Bear
Fastest Heroic12:06*Jedimaster.Grogu
Fastest Mythic23:40*Bear
First pressure5:55Bear · Military Barracks
First extra TC5:02Bear · Town Center
Fortress timing12:35Jedimaster.Grogu · Migdol Stronghold
Market timing18:11Bear · Market
Armory timing6:36Bear · Armory
Farm transition8:14–8:42Jedimaster.Grogu · 11 farms clustered
Trade route started22:29Bear

Player highlights

Standout performances

Highest total score59,728Bear
Highest military score25,314Bear
Highest economy score28,834Bear
Most kills5,580Bear
Most units killed217Bear
Most deaths268Jedimaster.Grogu
Most buildings razed25Bear
Largest army157Bear
Favorite unitArcusBear · 60 fielded

Bear

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Jedimaster.Grogu

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Bear

Classical timing4:15 estimated completion
Early pressure5:55 · Military Barracks
Fast expansion5:02 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:11 · Market
Early armory / Heroic prep6:36 · Armory
Fortress tech path12:42 · Palace
Farm transition17:57–18:01 · 6 farms clustered
Trade route started22:29 · Caravan Atlantean queued
Large army production157 military units

Jedimaster.Grogu

Late Classical5:09 estimated completion
Delayed pressure7:26 · Barracks
Fast expansion5:53 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:14 · Armory
Fortress tech path12:35 · Migdol Stronghold
Farm transition8:14–8:42 · 11 farms clustered
Large army production147 military units
Bear · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Bear · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Bear · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Jedimaster.Grogu · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Jedimaster.Grogu · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Jedimaster.Grogu · Late ClassicalClassical completed after 5:00 on a standard land opening.
Jedimaster.Grogu · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bear

Army

Arcus60
Contarius30
Destroyer30
Fanatic23
Fire Siphon5
Murmillo4
Caladria3
Behemoth1
Lampades1
Buildings9 types
Farm24
Palace13
Military Barracks12
Manor11
Economic Guild8
Town Center3
Armory2
Market2
Temple1
God powers4 invoked
Gaia Forest2
Carnivora1
Tartarian Gate1
Traitor1

Jedimaster.Grogu

Army

Slinger40
Spearman40
Axeman30
Siege Tower12
War Elephant7
Mercenary6
Chariot Archer5
Wadjet4
Camel Rider2
Scarab1
Buildings16 types
House31
Farm19
Lumber Camp12
Mining Camp8
Barracks6
Migdol Stronghold5
Granary4
Siege Works4
Obelisk3
Sentry Tower2
Town Center2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Rain3
Shifting Sands2
Citadel1