Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ProLord07 vs FabFrBzh

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:28
Marsh map preview
Map Marsh
Defeated
ProLord07Zeus
Pre-match Elo992
Win probability39.6%
16:28 Match length FabFrBzh favored
Winner
FabFrBzhOdin
Pre-match Elo1065
Win probability60.4%

Match at a glance

ProLord07 vs FabFrBzh

WinnerFabFrBzh
MapMarsh
QueueRanked 1v1 Supremacy
Duration16:28
Started
Ended
Elo favorite60.4%FabFrBzh
Fastest Classical4:06*ProLord07
First pressure3:43FabFrBzh · Hersir trained
Market timing15:31ProLord07 · Market
First extra TC7:02FabFrBzh · Town Center
Most military units120FabFrBzh
Highest EAPM31.3FabFrBzh

ProLord07

Zeus

Defeat
Elo992-14
EAPM28.1
Military units81
First pressure4:59Military Academy
First expansion12:12
Market volume0
Total score 12,844
Military score 4,855
Economic score 6,985
Kills score 1,072
Units killed 37
Units lost 54
Buildings razed 0
Largest army 81
Favorite unit Hoplite 53 fielded
Classical 4:06* Estimated start 3:06
Heroic Estimated start 16:23 · not reached
Mythic Not reached

FabFrBzh

Odin

Victory
Elo1065+14
EAPM31.3
Military units120
First pressure3:43Hersir trained
First expansion7:02
Market volume0
Total score 24,192
Military score 10,475
Economic score 12,426
Kills score 1,438
Units killed 54
Units lost 38
Buildings razed 8
Largest army 120
Favorite unit Throwing Axeman 53 fielded
Classical 4:26* Research start 3:26
Heroic 12:04* Research start 10:49
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Heimdall
Dionysus
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ProLord07Zeus
Match time
FabFrBzhOdin
First military pressureMilitary Academy
Key technologyPickaxe
Key technologyHand Axe
Hoplite48 training queues
Key technologyCrenellations
Town CenterAdditional center
Key technologyPickaxe
God powerBolt
God powerCease Fire
Toxotes24 training queues
ArmoryArmory
Key technologyHusbandry
Hoplite5 training queues
MarketMarket
God powerBolt
Key technologyMedium Infantry
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir9 training queues
Raiding Cavalry5 training queues
Town CenterAdditional center
Raiding Cavalry5 training queues
Throwing Axeman11 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHand Axe
Hersir5 training queues
Throwing Axeman15 training queues
Raiding Cavalry5 training queues
Mountain Giant2 training queues
Key technologyPickaxe
Key technologyHusbandry
God powerWalking Woods
Throwing Axeman27 training queues
Key technologyMedium Infantry
Jarl5 training queues
Raiding Cavalry5 training queues
Fortress-tier buildingHill Fort
Mountain Giant5 training queues
Key technologyCopper Weapons
Portable Ram5 training queues
Key technologyBow Saw
Jarl15 training queues
God powerUndermine
Key technologyMedium Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.4%FabFrBzh
Fastest Classical4:06*ProLord07
Fastest Heroic12:04*FabFrBzh
First pressure3:43FabFrBzh · Hersir trained
First extra TC7:02FabFrBzh · Town Center
Fortress timing14:04FabFrBzh · Hill Fort
Market timing15:31ProLord07 · Market
Armory timing10:08FabFrBzh · Armory

Player highlights

Standout performances

Highest total score24,192FabFrBzh
Highest military score10,475FabFrBzh
Highest economy score12,426FabFrBzh
Most kills1,438FabFrBzh
Most units killed54FabFrBzh
Most deaths54ProLord07
Most buildings razed8FabFrBzh
Largest army120FabFrBzh
Favorite unitHopliteProLord07 · 53 fielded

ProLord07

Most Deaths

FabFrBzh

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ProLord07

Classical timing4:06 estimated completion
Early pressure4:59 · Military Academy
Expansion signal12:12 · Town Center
Early market / Heroic prep15:31 · Market
Early armory / Heroic prep14:53 · Armory
Heavy walling signal20 wall build events
Large army production81 military units

FabFrBzh

Classical timing4:26 estimated completion
Early pressure3:43 · Hersir trained
Fast expansion7:02 · Town Center
Early armory / Heroic prep10:08 · Armory
Fortress tech path14:04 · Hill Fort
Large army production120 military units
ProLord07 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ProLord07 · Early MilitaryMeaningful trained combat units were produced during the early opening.
FabFrBzh · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FabFrBzh · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ProLord07

Army

Hoplite53
Toxotes24
Heracles2
Centaur1
Jason1
Buildings10 types
Wall20
House18
Granary6
Storehouse3
Archery Range2
Military Academy2
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Bolt2
Cease Fire1

FabFrBzh

Army

Throwing Axeman53
Jarl20
Raiding Cavalry20
Hersir14
Mountain Giant7
Portable Ram5
Einheri1
Buildings8 types
House21
Ox Cart Building5
Longhouse3
Great Hall2
Armory1
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Great Hunt1
Undermine1
Walking Woods1