Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SrMijo vs mithrandir

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:41
Tundra map preview
Map Tundra
Winner
SrMijoThor
Pre-match Elo1437
Win probability65.2%
19:41 Match length SrMijo favored
Defeated
mithrandirSet
Pre-match Elo1328
Win probability34.8%

Match at a glance

SrMijo vs mithrandir

WinnerSrMijo
MapTundra
QueueRanked 1v1 Supremacy
Duration19:41
Started
Ended
Elo favorite65.2%SrMijo
Fastest Classical4:49*mithrandir
First pressure4:03SrMijo · Hersir trained
First extra TC5:09mithrandir · Town Center
Most military units133SrMijo
Highest EAPM68.4SrMijo

SrMijo

Thor

Victory
Elo1437+12
EAPM68.4
Military units133
First pressure4:03Hersir trained
First expansion
Market volume0
Total score 31,143
Military score 13,947
Economic score 12,525
Kills score 4,696
Units killed 203
Units lost 81
Buildings razed 27
Largest army 133
Favorite unit Berserk 41 fielded
Classical 5:31* Estimated start 4:31
Heroic 13:32* Estimated start 12:17
Mythic Not reached
Defeat
Elo1328-12
EAPM47.9
Military units122
First pressure6:36Barracks
First expansion5:09
Market volume0
Total score 21,323
Military score 6,675
Economic score 12,593
Kills score 2,055
Units killed 81
Units lost 208
Buildings razed 0
Largest army 122
Favorite unit Slinger 109 fielded
Classical 4:49* Research start 3:49
Heroic 10:59* Research start 9:44
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ptah
Bragi
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SrMijoThor
Match time
mithrandirSet
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir13 training queues
Key technologyCopper Shields
Raiding Cavalry6 training queues
Throwing Axeman13 training queues
Berserk21 training queues
Key technologyBallistics
Raiding Cavalry4 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Cavalry
Hersir2 training queues
Throwing Axeman10 training queues
Berserk3 training queues
Key technologyBronze Armor
Key technologyHand Axe
Key technologyHusbandry
Fortress-tier buildingHill Fort
Jarl20 training queues
Farm transition11 farms clustered
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyBronze Shields
Raiding Cavalry5 training queues
Huskarl3 training queues
Key technologyBow Saw
God powerFlaming Weapons
Berserk5 training queues
Battle Boar7 training queues
Key technologyPlow
Key technologyBronze Weapons
Key technologyShaft Mine
God powerForest Fire
Berserk12 training queues
Portable Ram4 training queues
Huskarl3 training queues
VictoryMatch result
Key technologyPickaxe
God powerVision
God powerShifting Sands
Town CenterAdditional center
Key technologyHand Axe
ArmoryArmory
First military pressureBarracks
God powerVision
Slinger31 training queues
Key technologyBallistics
Key technologyCopper Weapons
God powerShifting Sands
God powerAncestors
Key technologyMedium Slingers
Key technologyHeavy Slingers
Slinger41 training queues
Key technologyBronze Weapons
God powerVision
Town CenterAdditional center
Slinger37 training queues
Scorpion Man2 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Camel Rider9 training queues
Scorpion Man2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.2%SrMijo
Fastest Classical4:49*mithrandir
Fastest Heroic10:59*mithrandir
First pressure4:03SrMijo · Hersir trained
First extra TC5:09mithrandir · Town Center
Fortress timing14:31SrMijo · Hill Fort
Armory timing0:08SrMijo · Dwarven Armory
Farm transition15:05–16:07SrMijo · 11 farms clustered

Player highlights

Standout performances

Highest total score31,143SrMijo
Highest military score13,947SrMijo
Highest economy score12,593mithrandir
Most kills4,696SrMijo
Most units killed203SrMijo
Most deaths208mithrandir
Most buildings razed27SrMijo
Largest army133SrMijo
Favorite unitSlingermithrandir · 109 fielded

SrMijo

Highest ScoreMost ImprovementsMost KillsMost Resources

mithrandir

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SrMijo

Late Classical5:31 estimated completion
Early pressure4:03 · Hersir trained
Early armory / Heroic prep0:08 · Dwarven Armory
Fortress tech path14:31 · Hill Fort
Farm transition15:05–16:07 · 11 farms clustered
Large army production133 military units

mithrandir

Classical timing4:49 estimated completion
Early pressure6:36 · Barracks
Fast expansion5:09 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep5:26 · Armory
Fortress tech path17:50 · Migdol Stronghold
Large army production122 military units
SrMijo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Late ClassicalClassical completed after 5:00 on a standard land opening.
mithrandir · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mithrandir · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mithrandir · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
mithrandir · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SrMijo

Army

Berserk41
Throwing Axeman23
Jarl20
Hersir15
Raiding Cavalry15
Battle Boar7
Huskarl6
Portable Ram4
Valkyrie2
Buildings8 types
Farm17
House17
Longhouse4
Ox Cart Building4
Great Hall3
Dwarven Armory1
Hill Fort1
Temple1
God powers2 invoked
Flaming Weapons1
Forest Fire1

mithrandir

Army

Slinger109
Camel Rider9
Scorpion Man4
Buildings14 types
House32
Barracks8
Lumber Camp7
Mining Camp5
Granary4
Obelisk3
Town Center3
Monument To Soldiers2
Siege Works2
Temple2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Villagers1
God powers3 invoked
Vision3
Shifting Sands2
Ancestors1