Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ep0 vs iraqiraven5727

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:18
Tundra map preview
Map Tundra
Defeated
Ep0Isis
Pre-match Elo1124
Win probability39.6%
14:18 Match length iraqiraven5727 favored
Winner
iraqiraven5727Poseidon
Pre-match Elo1197
Win probability60.4%

Match at a glance

Ep0 vs iraqiraven5727

Winneriraqiraven5727
MapTundra
QueueRanked 1v1 Supremacy
Duration14:18
Started
Ended
Elo favorite60.4%iraqiraven5727
Fastest Classical3:33*iraqiraven5727
First pressure3:51iraqiraven5727 · Stable
Market timing7:34Ep0 · Market
Most military units71iraqiraven5727
Highest EAPM66.1iraqiraven5727

Ep0

Isis

Defeat
Elo1124-15
EAPM29.2
Military units3
First pressure10:21Migdol Stronghold
First expansion
Market volume0
Total score 7,837
Military score 2,092
Economic score 4,819
Kills score 926
Units killed 27
Units lost 51
Buildings razed 0
Largest army 3
Favorite unit War Elephant 2 fielded
Classical 4:24* Research start 3:24
Heroic 9:41* Research start 8:26
Mythic Not reached

iraqiraven5727

Poseidon

Victory
Elo1197+29
EAPM66.1
Military units71
First pressure3:51Stable
First expansion
Market volume0
Total score 14,224
Military score 5,995
Economic score 7,361
Kills score 930
Units killed 36
Units lost 27
Buildings razed 9
Largest army 71
Favorite unit Hippeus 62 fielded
Classical 3:33* Research start 2:33
Heroic Estimated start 14:16 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Hermes
Nephthys
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Ep0Isis
Match time
iraqiraven5727Poseidon
Key technologyPickaxe
ArmoryArmory
ArmoryArmory
MarketMarket
God powerProsperity
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerAncestors
God powerEclipse
War Elephant2 training queues
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
First military pressureStable
God powerLure
Hippeus22 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyMedium Cavalry
Hippeus20 training queues
Centaur4 training queues
God powerCease Fire
Hippeus20 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.4%iraqiraven5727
Fastest Classical3:33*iraqiraven5727
Fastest Heroic9:41*Ep0
First pressure3:51iraqiraven5727 · Stable
Fortress timing10:21Ep0 · Migdol Stronghold
Market timing7:34Ep0 · Market
Armory timing5:57Ep0 · Armory

Player highlights

Standout performances

Highest total score14,224iraqiraven5727
Highest military score5,995iraqiraven5727
Highest economy score7,361iraqiraven5727
Most kills930iraqiraven5727
Most units killed36iraqiraven5727
Most deaths51Ep0
Most buildings razed9iraqiraven5727
Largest army71iraqiraven5727
Favorite unitHippeusiraqiraven5727 · 62 fielded

Ep0

Most Deaths

iraqiraven5727

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ep0

Classical timing4:24 estimated completion
Delayed pressure10:21 · Migdol Stronghold
Early market / Heroic prep7:34 · Market
Early armory / Heroic prep5:57 · Armory
Fortress tech path10:21 · Migdol Stronghold

iraqiraven5727

Fast Classical3:33 estimated completion
Early pressure3:51 · Stable
Early armory / Heroic prep12:46 · Armory
Ep0 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Ep0 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
iraqiraven5727 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
iraqiraven5727 · Early MilitaryMeaningful trained combat units were produced during the early opening.
iraqiraven5727 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ep0

Army

War Elephant2
Sphinx1
Buildings9 types
Obelisk6
House5
Granary3
Armory2
Migdol Stronghold2
Market1
Mining Camp1
Monument To Villagers1
Temple1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1

iraqiraven5727

Army

Hippeus62
Centaur4
Atalanta3
Theseus2
Buildings6 types
House10
Storehouse5
Granary4
Stable4
Armory1
Temple1
God powers2 invoked
Cease Fire1
Lure1