Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Skankhunt42 vs Alien Bushmaster

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:23
Mount Olympus map preview
Map Mount Olympus
Defeated
Skankhunt42Shennong
Pre-match Elo987
Win probability30.8%
27:23 Match length Alien Bushmaster favored
Winner
Alien BushmasterGaia
Pre-match Elo1128
Win probability69.2%

Match at a glance

Skankhunt42 vs Alien Bushmaster

WinnerAlien Bushmaster
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration27:23
Started
Ended
Elo favorite69.2%Alien Bushmaster
Fastest Classical4:36*Alien Bushmaster
First pressure6:31Alien Bushmaster · Counter Barracks
First extra TC4:48Alien Bushmaster · Town Center
Most military units112Alien Bushmaster
Highest EAPM36.3Skankhunt42

Skankhunt42

Shennong

Defeat
Elo987-11
EAPM36.3
Military units95
First pressure13:28Imperial Academy
First expansion5:55
Market volume0
Total score 34,875
Military score 5,955
Economic score 27,502
Kills score 1,418
Units killed 42
Units lost 224
Buildings razed 6
Largest army 95
Favorite unit Ge Halberdier 39 fielded
Classical 4:56* Estimated start 3:56
Heroic 9:44* Estimated start 8:29
Mythic Not reached
Victory
Elo1128+11
EAPM30.1
Military units112
First pressure6:31Counter Barracks
First expansion4:48
Market volume0
Total score 76,480
Military score 34,030
Economic score 36,324
Kills score 6,146
Units killed 216
Units lost 42
Buildings razed 63
Largest army 112
Favorite unit Turma 39 fielded
Classical 4:36* Research start 3:36
Heroic 12:01* Estimated start 10:46
Mythic 20:38* Estimated start 18:38

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Oceanus
Rushou
HeroicAge
Theia
Zhurong
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Skankhunt42Shennong
Match time
Alien BushmasterGaia
God powerProsperous Seeds
Farm transition4 farms clustered
God powerProsperous Seeds
Town CenterAdditional center
ArmoryArmory
God powerProsperous Seeds
Key technologyBallistics
Wuzu Javelineer6 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Dao Swordsman2 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Dao Swordsman6 training queues
Ge Halberdier4 training queues
Key technologyPickaxe
Key technologyHeavy Archers
First military pressureImperial Academy
Sage2 training queues
Ge Halberdier3 training queues
Key technologyHand Axe
Key technologyShaft Mine
Key technologyHeavy Cavalry
Town CenterAdditional center
Ge Halberdier8 training queues
Key technologyBow Saw
God powerVenom Beast
Dao Swordsman20 training queues
Ge Halberdier9 training queues
Chu Ko Nu7 training queues
Ge Halberdier15 training queues
Wuzu Javelineer9 training queues
God powerBlazing Prairie
DefeatMatch result
Key technologyHand Axe
God powerGaia Forest
Key technologyPickaxe
Town CenterAdditional center
First military pressureCounter Barracks
Key technologyHusbandry
Turma7 training queues
Key technologyMedium Archers
Murmillo2 training queues
God powerCarnivora
ArmoryArmory
Town CenterAdditional center
Murmillo2 training queues
Katapeltes2 training queues
Turma2 training queues
Farm transition8 farms clustered
Key technologyBow Saw
God powerGaia Forest
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Key technologyPlow
Key technologyCopper Armor
Key technologyCopper Weapons
Caladria2 training queues
Key technologyShaft Mine
Key technologyHeavy Archers
Contarius15 training queues
Turma15 training queues
Murmillo5 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyMedium Infantry
Town CenterAdditional center
Fortress-tier buildingPalace
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Infantry
Contarius5 training queues
Turma5 training queues
ArmoryArmory
ArmoryArmory
Key technologyIron Weapons
Key technologyBronze Shields
Key technologyIron Armor
God powerHesperides Tree
God powerCarnivora
Key technologyChampion Cavalry
Key technologyChampion Infantry
Key technologyChampion Archers
Contarius5 training queues
Turma5 training queues
Katapeltes5 training queues
Key technologyCrenellations
Oracle2 training queues
Destroyer10 training queues
Contarius10 training queues
Turma5 training queues
Fire Siphon3 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
Key technologyIron Shields
God powerHesperides Tree
Dryad2 training queues
Town CenterAdditional center
God powerTitan Gate
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.2%Alien Bushmaster
Fastest Classical4:36*Alien Bushmaster
Fastest Heroic9:44*Skankhunt42
Fastest Mythic20:38*Alien Bushmaster
First pressure6:31Alien Bushmaster · Counter Barracks
First extra TC4:48Alien Bushmaster · Town Center
Fortress timing17:38Alien Bushmaster · Palace
Armory timing6:59Skankhunt42 · Armory
Farm transition2:33–3:24Skankhunt42 · 4 farms clustered

Player highlights

Standout performances

Highest total score76,480Alien Bushmaster
Highest military score34,030Alien Bushmaster
Highest economy score36,324Alien Bushmaster
Most kills6,146Alien Bushmaster
Most units killed216Alien Bushmaster
Most deaths224Skankhunt42
Most buildings razed63Alien Bushmaster
Largest army112Alien Bushmaster
Favorite unitGe HalberdierSkankhunt42 · 39 fielded

Skankhunt42

Most Deaths

Alien Bushmaster

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Skankhunt42

Classical timing4:56 estimated completion
Delayed pressure13:28 · Imperial Academy
Fast expansion5:55 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:59 · Armory
Heavy walling signal23 wall build events
Farm transition2:33–3:24 · 4 farms clustered
Large army production95 military units

Alien Bushmaster

Classical timing4:36 estimated completion
Early pressure6:31 · Counter Barracks
Fast expansion4:48 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep9:16 · Armory
Fortress tech path17:38 · Palace
Farm transition11:03–12:18 · 8 farms clustered
Large army production112 military units
Skankhunt42 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Skankhunt42 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Skankhunt42 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Skankhunt42 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Alien Bushmaster · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Alien Bushmaster · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Skankhunt42

Army

Ge Halberdier39
Dao Swordsman28
Wuzu Javelineer16
Chu Ko Nu7
Sage2
Jiang Zi Ya1
Pioneer1
Siege Crossbow1
Buildings11 types
Wall23
Farm22
House19
Silo12
Military Camp8
Machine Workshop5
Baolei3
Imperial Academy2
Town Center2
Armory1
Temple1
God powers3 invoked
Prosperous Seeds3
Blazing Prairie1
Venom Beast1

Alien Bushmaster

Army

Turma39
Contarius36
Destroyer10
Murmillo9
Katapeltes7
Caladria3
Fire Siphon3
Dryad2
Oracle2
Fanatic1
Buildings10 types
Farm25
Manor10
Military Barracks7
Town Center5
Counter Barracks4
Armory3
Economic Guild2
Palace2
Sentry Tower1
Temple1
God powers4 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2
Titan Gate1