Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

CakeGut44 vs Ep0

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:21
Elysium map preview
Map Elysium
Defeated
CakeGut44Isis
Pre-match Elo935
Win probability24.8%
11:21 Match length Ep0 favored
Winner
Ep0Isis
Pre-match Elo1128
Win probability75.2%

Match at a glance

CakeGut44 vs Ep0

WinnerEp0
MapElysium
QueueRanked 1v1 Supremacy
Duration11:21
Started
Ended
Elo favorite75.2%Ep0
Fastest Classical4:13*Ep0
First pressure5:19CakeGut44 · Barracks
Market timing10:08Ep0 · Market
Most military units19CakeGut44
Highest EAPM22.0Ep0

CakeGut44

Isis

Defeat
Elo935-8
EAPM14.4
Military units19
First pressure5:19Barracks
First expansion
Market volume0
Total score 10,067
Military score 3,113
Economic score 6,638
Kills score 316
Units killed 17
Units lost 19
Buildings razed 4
Largest army 19
Favorite unit Spearman 18 fielded
Classical 5:09* Research start 4:09
Heroic Not reached
Mythic Not reached

Ep0

Isis

Victory
Elo1128+8
EAPM22.0
Military units1
First pressure8:02Migdol Stronghold
First expansion
Market volume0
Total score 11,507
Military score 1,988
Economic score 9,169
Kills score 350
Units killed 19
Units lost 17
Buildings razed 6
Largest army 1
Favorite unit Chariot Archer 1 fielded
Classical 4:13* Research start 3:13
Heroic 7:26* Research start 6:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Bast
No choice recorded
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CakeGut44Isis
Match time
Ep0Isis
Key technologyPickaxe
First military pressureBarracks
Key technologyMedium Spearmen
Spearman7 training queues
ArmoryArmory
Spearman5 training queues
Key technologyHusbandry
Spearman6 training queues
DefeatMatch result
Key technologyPickaxe
ArmoryArmory
God powerProsperity
God powerAncestors
God powerEclipse
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.2%Ep0
Fastest Classical4:13*Ep0
Fastest Heroic7:26*Ep0
First pressure5:19CakeGut44 · Barracks
Fortress timing8:02Ep0 · Migdol Stronghold
Market timing10:08Ep0 · Market
Armory timing4:16Ep0 · Armory

Player highlights

Standout performances

Highest total score11,507Ep0
Highest military score3,113CakeGut44
Highest economy score9,169Ep0
Most kills350Ep0
Most units killed19Ep0
Most deaths19CakeGut44
Most buildings razed6Ep0
Largest army19CakeGut44
Favorite unitSpearmanCakeGut44 · 18 fielded

CakeGut44

Most DeathsMost Improvements

Ep0

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

CakeGut44

Late Classical5:09 estimated completion
Early pressure5:19 · Barracks
Early armory / Heroic prep7:26 · Armory

Ep0

Classical timing4:13 estimated completion
Delayed pressure8:02 · Migdol Stronghold
Early market / Heroic prep10:08 · Market
Early armory / Heroic prep4:16 · Armory
Fortress tech path8:02 · Migdol Stronghold
CakeGut44 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CakeGut44 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Ep0 · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Ep0 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CakeGut44

Army

Spearman18
Anubite1
Buildings10 types
Obelisk8
House7
Granary5
Barracks2
Mining Camp2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1

Ep0

Army

Chariot Archer1
Buildings10 types
Obelisk12
House7
Granary5
Mining Camp2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1