Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Milanov#8972 vs rndm all~

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:34
Cloud Forest map preview
Map Cloud Forest
Winner
Milanov#8972Susanoo
Pre-match Elo1518
Win probability60.2%
16:34 Match length Milanov#8972 favored
Defeated
rndm all~Nuwa
Pre-match Elo1446
Win probability39.8%

Match at a glance

Milanov#8972 vs rndm all~

WinnerMilanov#8972
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration16:34
Started
Ended
Elo favorite60.2%Milanov#8972
Fastest Classical3:44*rndm all~
First pressure6:30Milanov#8972 · Stable Japanese
Market timing11:06rndm all~ · Market
First extra TC4:28rndm all~ · Town Center
Most military units227Milanov#8972
Highest EAPM82.7Milanov#8972
Market volume1,100rndm all~

Milanov#8972

Susanoo

Victory
Elo1518+14
EAPM82.7
Military units227
First pressure6:30Stable Japanese
First expansion
Market volume0
Total score 23,759
Military score 13,482
Economic score 8,267
Kills score 2,052
Units killed 63
Units lost 23
Buildings razed 14
Largest army 227
Favorite unit Shinobi 106 fielded
Classical 4:07* Estimated start 3:07
Heroic 8:25* Estimated start 7:10
Mythic Not reached

rndm all~

Nuwa

Defeat
Elo1446-14
EAPM48.8
Military units94
First pressure15:50Imperial Academy
First expansion4:28
Market volume1100
Total score 20,646
Military score 8,420
Economic score 11,549
Kills score 788
Units killed 24
Units lost 67
Buildings razed 0
Largest army 94
Favorite unit Fire Archer 30 fielded
Classical 3:44* Research start 2:44
Heroic 13:03* Research start 11:48
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Houtu
Raijin
HeroicAge
Goumang
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Milanov#8972Susanoo
Match time
rndm all~Nuwa
Key technologyPickaxe
God powerShrine Of The Hunt
ArmoryArmory
First military pressureStable Japanese
Naginata Rider5 training queues
Shinobi106 training queues
Wanyudo2 training queues
Key technologyCopper Shields
Yumi Archer2 training queues
Key technologyHusbandry
Key technologyHand Axe
Yari Spearman3 training queues
God powerKusanagi
God powerThunder Burst
Samurai5 training queues
Key technologyCopper Armor
Naginata Rider71 training queues
Wanyudo12 training queues
Daimyo15 training queues
God powerKusanagi
Yari Spearman2 training queues
Yumi Archer2 training queues
Fortress-tier buildingCastle
VictoryMatch result
Town CenterAdditional center
Pioneer6 training queues
God powerCreation
Key technologyHusbandry
Wuzu Javelineer2 training queues
Pioneer5 training queues
ArmoryArmory
Fire Archer7 training queues
Dao Swordsman6 training queues
Key technologyBallistics
Key technologyCopper Shields
Fire Archer3 training queues
MarketMarket
MarketMarket
God powerEarth Wall
Pioneer11 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Dao Swordsman18 training queues
Fire Archer20 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Farm transition5 farms clustered
White Horse Cavalry8 training queues
Key technologyCrenellations
God powerForest Protection
Wuzu Javelineer7 training queues
Key technologyCrenellations
First military pressureImperial Academy
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.2%Milanov#8972
Fastest Classical3:44*rndm all~
Fastest Heroic8:25*Milanov#8972
First pressure6:30Milanov#8972 · Stable Japanese
First extra TC4:28rndm all~ · Town Center
Fortress timing15:58Milanov#8972 · Castle
Market timing11:06rndm all~ · Market
Armory timing4:24Milanov#8972 · Armory
Farm transition13:31–13:35rndm all~ · 5 farms clustered

Player highlights

Standout performances

Highest total score23,759Milanov#8972
Highest military score13,482Milanov#8972
Highest economy score11,549rndm all~
Most kills2,052Milanov#8972
Most units killed63Milanov#8972
Most deaths67rndm all~
Most buildings razed14Milanov#8972
Largest army227Milanov#8972
Favorite unitShinobiMilanov#8972 · 106 fielded

Milanov#8972

Highest ScoreLargest ArmyMost Kills

rndm all~

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Milanov#8972

Classical timing4:07 estimated completion
Early pressure6:30 · Stable Japanese
Early armory / Heroic prep4:24 · Armory
Fortress tech path15:58 · Castle
Heavy walling signal38 wall build events
Large army production227 military units

rndm all~

Fast Classical3:44 estimated completion
Delayed pressure15:50 · Imperial Academy
Fast expansion4:28 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:06 · Market
Early armory / Heroic prep8:54 · Armory
Heavy walling signal6 wall build events
Farm transition13:31–13:35 · 5 farms clustered
Market economy signal1,100 total resource volume
Large army production94 military units
Milanov#8972 · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Milanov#8972 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
rndm all~ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
rndm all~ · Early MilitaryMeaningful trained combat units were produced during the early opening.
rndm all~ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
rndm all~ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
rndm all~ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

Milanov#8972

Bought

No buys

Sold

No sells

Total player market volume0

rndm all~

Bought

No buys

Sold

Food200
Wood900
Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Milanov#8972

Army

Shinobi106
Naginata Rider76
Daimyo16
Wanyudo14
Samurai5
Yari Spearman5
Yumi Archer4
Raiju1
Buildings11 types
Wall38
House20
Watermill11
Dojo4
Mining Camp Japanese4
Shrine Japanese3
Stable Japanese3
Armory1
Castle1
Guardhouse1
Temple1
God powers3 invoked
Kusanagi2
Shrine Of The Hunt1
Thunder Burst1

rndm all~

Army

Fire Archer30
Dao Swordsman24
Pioneer22
Wuzu Javelineer9
White Horse Cavalry8
Tao Wu1
Buildings12 types
House18
Farm9
Silo9
Wall6
Military Camp5
Machine Workshop4
Market2
Town Center2
Armory1
Baolei1
Imperial Academy1
Temple1
God powers3 invoked
Creation1
Earth Wall1
Forest Protection1