Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Xy21t vs Dr.Ash

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:51
Cloud Forest map preview
Map Cloud Forest
Defeated
Xy21tZeus
Pre-match Elo1713
Win probability45.7%
18:51 Match length Dr.Ash favored
Winner
Dr.AshPoseidon
Pre-match Elo1743
Win probability54.3%

Match at a glance

Xy21t vs Dr.Ash

WinnerDr.Ash
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration18:51
Started
Ended
Elo favorite54.3%Dr.Ash
Fastest Classical3:58*Dr.Ash
First pressure4:11Dr.Ash · Stable
Market timing13:38Xy21t · Market
Most military units90Dr.Ash
Highest EAPM107.6Dr.Ash
Market volume1,200Dr.Ash

Xy21t

Zeus

Defeat
Elo1713-16
EAPM90.3
Military units64
First pressure4:27Stable
First expansion
Market volume200
Total score 12,728
Military score 5,445
Economic score 6,242
Kills score 1,041
Units killed 31
Units lost 97
Buildings razed 1
Largest army 64
Favorite unit Hippeus 36 fielded
Classical 4:04* Research start 3:04
Heroic 16:19* Estimated start 15:04
Mythic Not reached

Dr.Ash

Poseidon

Victory
Elo1743+16
EAPM107.6
Military units90
First pressure4:11Stable
First expansion
Market volume1200
Total score 20,664
Military score 9,828
Economic score 8,579
Kills score 2,317
Units killed 95
Units lost 35
Buildings razed 0
Largest army 90
Favorite unit Hippeus 54 fielded
Classical 3:58* Research start 2:58
Heroic 16:18* Estimated start 15:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
Dionysus
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Xy21tZeus
Match time
Dr.AshPoseidon
Centaur2 training queues
First military pressureStable
Hippeus36 training queues
God powerBolt
Centaur5 training queues
Key technologyMedium Cavalry
God powerCease Fire
Jason4 training queues
Key technologyPickaxe
Key technologyHand Axe
Centaur2 training queues
Key technologyHusbandry
ArmoryArmory
MarketMarket
God powerBolt
Hydra3 training queues
Key technologyHeavy Cavalry
Prodromos5 training queues
God powerBronze
DefeatMatch result
God powerLure
First military pressureStable
Hippeus50 training queues
Key technologyHusbandry
Atalanta2 training queues
Key technologyMedium Cavalry
Centaur8 training queues
ArmoryArmory
Atalanta2 training queues
Key technologyHand Axe
Atalanta3 training queues
MarketMarket
ArmoryArmory
Key technologyPickaxe
Centaur3 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hippeus4 training queues
Prodromos3 training queues
Key technologyHeavy Cavalry
God powerCease Fire
Farm transition6 farms clustered
God powerBronze
Prodromos11 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.3%Dr.Ash
Fastest Classical3:58*Dr.Ash
Fastest Heroic16:18*Dr.Ash
First pressure4:11Dr.Ash · Stable
Market timing13:38Xy21t · Market
Armory timing9:54Dr.Ash · Armory
Farm transition18:05–18:06Dr.Ash · 6 farms clustered

Player highlights

Standout performances

Highest total score20,664Dr.Ash
Highest military score9,828Dr.Ash
Highest economy score8,579Dr.Ash
Most kills2,317Dr.Ash
Most units killed95Dr.Ash
Most deaths97Xy21t
Most buildings razed1Xy21t
Largest army90Dr.Ash
Favorite unitHippeusDr.Ash · 54 fielded

Xy21t

Most Deaths

Dr.Ash

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Xy21t

Classical timing4:04 estimated completion
Early pressure4:27 · Stable
Early market / Heroic prep13:38 · Market
Early armory / Heroic prep13:34 · Armory
Market economy signal200 total resource volume

Dr.Ash

Fast Classical3:58 estimated completion
Early pressure4:11 · Stable
Early market / Heroic prep15:05 · Market
Early armory / Heroic prep9:54 · Armory
Heavy walling signal7 wall build events
Farm transition18:05–18:06 · 6 farms clustered
Market economy signal1,200 total resource volume
Large army production90 military units
Xy21t · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Xy21t · Early MilitaryMeaningful trained combat units were produced during the early opening.
Xy21t · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dr.Ash · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

Xy21t

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

Dr.Ash

Bought

No buys

Sold

Food400
Wood800
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Xy21t

Army

Hippeus36
Centaur9
Jason6
Prodromos5
Heracles4
Hydra3
Odysseus1
Buildings8 types
House11
Granary7
Storehouse6
Stable4
Armory1
Farm1
Market1
Temple1
God powers3 invoked
Bolt2
Bronze1
Cease Fire1

Dr.Ash

Army

Hippeus54
Prodromos14
Centaur11
Atalanta7
Theseus3
Hippolyta1
Buildings9 types
House23
Wall7
Farm6
Granary5
Stable4
Storehouse4
Armory2
Market1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1