Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

maxime.dg vs v1bez

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 48:59
Mount Olympus map preview
Map Mount Olympus
Defeated
maxime.dgIsis
Pre-match Elo216
Win probability27.9%
48:59 Match length v1bez favored
Winner
v1bezIsis
Pre-match Elo381
Win probability72.1%

Match at a glance

maxime.dg vs v1bez

Winnerv1bez
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration48:59
Started
Ended
Elo favorite72.1%v1bez
Fastest Classical4:28*v1bez
First pressure8:17maxime.dg · Barracks
Market timing7:06v1bez · Market
First extra TC18:00v1bez · Town Center
Most military units101maxime.dg
Highest EAPM15.5v1bez
Market volume600maxime.dg

maxime.dg

Isis

Defeat
Elo216-10
EAPM9.9
Military units101
First pressure8:17Barracks
First expansion
Market volume600
Total score 27,154
Military score 6,294
Economic score 18,008
Kills score 2,852
Units killed 85
Units lost 182
Buildings razed 23
Largest army 101
Favorite unit Slinger 34 fielded
Classical 5:31* Research start 4:31
Heroic 13:19* Research start 12:04
Mythic 19:54* Research start 17:54

v1bez

Isis

Victory
Elo381+10
EAPM15.5
Military units37
First pressure12:31Siege Works
First expansion18:00
Market volume0
Total score 94,969
Military score 35,057
Economic score 51,687
Kills score 8,225
Units killed 192
Units lost 72
Buildings razed 66
Largest army 37
Favorite unit Petsuchos 35 fielded
Classical 4:28* Estimated start 3:28
Heroic 9:51* Estimated start 8:36
Mythic 29:45* Estimated start 27:45

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Anubis
Sobek
HeroicAge
Sobek
Thoth
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

maxime.dgIsis
Match time
v1bezIsis
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
MarketMarket
First military pressureBarracks
Farm transition4 farms clustered
Key technologyHusbandry
Key technologyMedium Slingers
Slinger5 training queues
Key technologyHeavy Slingers
Slinger13 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
Slinger8 training queues
Key technologyHeavy War Elephants
War Elephant4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyChampion War Elephants
War Elephant3 training queues
Petsuchos3 training queues
Key technologyChampion Slingers
Slinger5 training queues
War Elephant3 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Petsuchos5 training queues
War Elephant5 training queues
Slinger3 training queues
God powerEclipse
Petsuchos5 training queues
War Elephant5 training queues
Chariot Archer2 training queues
Phoenix5 training queues
War Elephant8 training queues
Fortress-tier buildingMigdol Stronghold
God powerMeteor
Petsuchos3 training queues
MarketMarket
Trade route startedCaravan Egyptian queued
Phoenix4 training queues
Camel Rider2 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Key technologyShaft Mine
Key technologyHand Axe
Key technologyBow Saw
Key technologyCrenellations
MarketMarket
Trade route startedCaravan Egyptian queued
First military pressureSiege Works
Petsuchos9 training queues
Town CenterAdditional center
Town CenterAdditional center
Petsuchos10 training queues
Petsuchos5 training queues
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Petsuchos5 training queues
Town CenterAdditional center
Petsuchos6 training queues
Town CenterAdditional center
Key technologyHeavy War Elephants
Key technologyHeavy Camel Riders
Farm transition12 farms clustered
Town CenterAdditional center
Key technologyChampion War Elephants
Key technologyChampion Camel Riders
Town CenterAdditional center
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.1%v1bez
Fastest Classical4:28*v1bez
Fastest Heroic9:51*v1bez
Fastest Mythic19:54*maxime.dg
First pressure8:17maxime.dg · Barracks
First extra TC18:00v1bez · Town Center
Fortress timing14:57maxime.dg · Migdol Stronghold
Market timing7:06v1bez · Market
Armory timing7:44maxime.dg · Armory
Farm transition10:26–10:33maxime.dg · 4 farms clustered
Trade route started12:22v1bez

Player highlights

Standout performances

Highest total score94,969v1bez
Highest military score35,057v1bez
Highest economy score51,687v1bez
Most kills8,225v1bez
Most units killed192v1bez
Most deaths182maxime.dg
Most buildings razed66v1bez
Largest army101maxime.dg
Favorite unitPetsuchosv1bez · 35 fielded

maxime.dg

Most Deaths

v1bez

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

maxime.dg

Late Classical5:31 estimated completion
Delayed pressure8:17 · Barracks
Early market / Heroic prep7:48 · Market
Early armory / Heroic prep7:44 · Armory
Fortress tech path14:57 · Migdol Stronghold
Farm transition10:26–10:33 · 4 farms clustered
Trade route started38:50 · Caravan Egyptian queued
Market economy signal600 total resource volume
Large army production101 military units

v1bez

Classical timing4:28 estimated completion
Delayed pressure12:31 · Siege Works
Expansion signal18:00 · Town Center
Multi-TC boom signal7 expansion build events
Early market / Heroic prep7:06 · Market
Fortress tech path26:45 · Migdol Stronghold
Farm transition36:17–36:24 · 12 farms clustered
Trade route started12:22 · Caravan Egyptian queued
maxime.dg · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
maxime.dg · Late ClassicalClassical completed after 5:00 on a standard land opening.
v1bez · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
v1bez · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

maxime.dg

Bought

Wood100

Sold

Food500
Total player market volume600

v1bez

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

maxime.dg

Army

Slinger34
War Elephant29
Petsuchos16
Phoenix10
Chariot Archer4
Sphinx4
Camel Rider2
Catapult1
Roc1
Buildings16 types
Obelisk12
Farm9
House9
Mining Camp6
Migdol Stronghold5
Temple4
Granary3
Barracks2
Lumber Camp2
Market2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers2 invoked
Eclipse1
Meteor1

v1bez

Army

Petsuchos35
Anubite2
Buildings14 types
House19
Granary13
Farm12
Town Center7
Mining Camp6
Lumber Camp3
Market2
Monument To Pharaohs2
Monument To Soldiers2
Migdol Stronghold1
Monument To Priests1
Monument To Villagers1
Siege Works1
Temple1