Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DoctorGC vs lllDaedaluslll

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:16
Anatolia map preview
Map Anatolia
Defeated
DoctorGCGaia
Pre-match Elo684
Win probability49.4%
28:16 Match length lllDaedaluslll favored
Winner
lllDaedaluslllZeus
Pre-match Elo688
Win probability50.6%

Match at a glance

DoctorGC vs lllDaedaluslll

WinnerlllDaedaluslll
MapAnatolia
QueueRanked 1v1 Supremacy
Duration28:16
Started
Ended
Elo favorite50.6%lllDaedaluslll
Fastest Classical3:58*DoctorGC
First pressure5:57DoctorGC · Military Barracks
First extra TC7:39lllDaedaluslll · Town Center
Market timing21:02lllDaedaluslll · Market
Most military units116lllDaedaluslll
Highest EAPM27.3DoctorGC
Market volume1,200lllDaedaluslll

DoctorGC

Gaia

Defeat
Elo684-17
EAPM27.3
Military units89
First pressure5:57Military Barracks
First expansion8:45
Market volume0
Total score 50,086
Military score 16,915
Economic score 31,583
Kills score 1,588
Units killed 63
Units lost 84
Buildings razed 10
Largest army 89
Favorite unit Turma 40 fielded
Classical 3:58* Estimated start 2:58
Heroic 13:37* Estimated start 12:22
Mythic 20:51* Estimated start 18:51
Victory
Elo688+17
EAPM22.8
Military units116
First pressure6:35Military Academy
First expansion7:39
Market volume1200
Total score 36,877
Military score 14,284
Economic score 19,990
Kills score 2,603
Units killed 86
Units lost 81
Buildings razed 2
Largest army 116
Favorite unit Toxotes 57 fielded
Classical 5:28* Research start 4:28
Heroic 22:46* Research start 21:31
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Hermes
Rheia
HeroicAge
Apollo
Hekate
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DoctorGCGaia
Match time
lllDaedaluslllZeus
God powerGaia Forest
DockDock
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo20 training queues
God powerCarnivora
Town CenterAdditional center
Key technologyMedium Infantry
ArmoryArmory
Fortress-tier buildingPalace
Cheiroballista5 training queues
Farm transition7 farms clustered
Destroyer2 training queues
Key technologyHeavy Infantry
Turma20 training queues
God powerTraitor
Key technologyBallistics
Key technologyMedium Archers
Key technologyHeavy Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Contarius20 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingPalace
God powerTartarian Gate
God powerTraitor
Fortress-tier buildingPalace
MarketMarket
MarketMarket
Turma20 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyHand Axe
First military pressureMilitary Academy
Town CenterAdditional center
God powerBolt
ArmoryArmory
Key technologyMedium Archers
Toxotes57 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Centaur3 training queues
DockDock
DockDock
DockDock
DockDock
DockDock
DockDock
DockDock
Key technologyBallistics
DockDock
God powerBolt
Key technologyMedium Infantry
Hoplite5 training queues
Farm transition16 farms clustered
Key technologyPickaxe
Hoplite30 training queues
Key technologyPlow
MarketMarket
DockDock
Key technologyShaft Mine
Key technologyBow Saw
Manticore5 training queues
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingFortress
God powerBolt
Fortress-tier buildingFortress
Petrobolos5 training queues
Petrobolos2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%lllDaedaluslll
Fastest Classical3:58*DoctorGC
Fastest Heroic13:37*DoctorGC
Fastest Mythic20:51*DoctorGC
First pressure5:57DoctorGC · Military Barracks
First extra TC7:39lllDaedaluslll · Town Center
Fortress timing12:56DoctorGC · Palace
Market timing21:02lllDaedaluslll · Market
Armory timing10:52DoctorGC · Armory
Farm transition13:56–14:27DoctorGC · 7 farms clustered

Player highlights

Standout performances

Highest total score50,086DoctorGC
Highest military score16,915DoctorGC
Highest economy score31,583DoctorGC
Most kills2,603lllDaedaluslll
Most units killed86lllDaedaluslll
Most deaths84DoctorGC
Most buildings razed10DoctorGC
Largest army116lllDaedaluslll
Favorite unitToxoteslllDaedaluslll · 57 fielded

DoctorGC

Highest ScoreMost DeathsMost ImprovementsMost Resources

lllDaedaluslll

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DoctorGC

Fast Classical3:58 estimated completion
Early pressure5:57 · Military Barracks
Fast expansion8:45 · Town Center
Early market / Heroic prep27:20 · Market
Early armory / Heroic prep10:52 · Armory
Fortress tech path12:56 · Palace
Heavy walling signal7 wall build events
Water commitment signal1 dock build events
Farm transition13:56–14:27 · 7 farms clustered
Large army production89 military units

lllDaedaluslll

Late Classical5:28 estimated completion
Early pressure6:35 · Military Academy
Fast expansion7:39 · Town Center
Early market / Heroic prep21:02 · Market
Early armory / Heroic prep11:15 · Armory
Fortress tech path24:57 · Fortress
Heavy walling signal15 wall build events
Water commitment signal9 dock build events
Farm transition19:36–20:36 · 16 farms clustered
Market economy signal1,200 total resource volume
Large army production116 military units
DoctorGC · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DoctorGC · Fast ClassicalClassical completed before 4:00 on a standard land opening.
lllDaedaluslll · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
lllDaedaluslll · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
lllDaedaluslll · Late ClassicalClassical completed after 5:00 on a standard land opening.
lllDaedaluslll · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

DoctorGC

Bought

No buys

Sold

No sells

Total player market volume0

lllDaedaluslll

Bought

No buys

Sold

Wood1200
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DoctorGC

Army

Turma40
Contarius20
Murmillo20
Cheiroballista5
Destroyer2
Lampades1
Oracle1
Buildings11 types
Farm28
Manor9
Wall7
Military Barracks5
Palace3
Counter Barracks2
Market2
Armory1
Dock1
Temple1
Town Center1
God powers4 invoked
Gaia Forest2
Traitor2
Carnivora1
Tartarian Gate1

lllDaedaluslll

Army

Toxotes57
Hoplite35
Petrobolos7
Centaur5
Manticore5
Heracles3
Jason3
Odysseus1
Buildings13 types
Storehouse33
House23
Farm16
Wall15
Granary12
Dock9
Military Academy4
Temple3
Archery Range2
Fortress2
Armory1
Market1
Town Center1
God powers1 invoked
Bolt3