Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Bear vs XXX_Quickscope_XXX

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 36:28
Tundra map preview
Map Tundra
Defeated
BearOdin
Pre-match Elo892
Win probability41.7%
36:28 Match length XXX_Quickscope_XXX favored
Winner
XXX_Quickscope_XXXSusanoo
Pre-match Elo950
Win probability58.3%

Match at a glance

Bear vs XXX_Quickscope_XXX

WinnerXXX_Quickscope_XXX
MapTundra
QueueRanked 1v1 Supremacy
Duration36:28
Started
Ended
Elo favorite58.3%XXX_Quickscope_XXX
Fastest Classical4:34*XXX_Quickscope_XXX
First pressure4:13Bear · Hersir trained
First extra TC4:34XXX_Quickscope_XXX · Town Center
Market timing21:46XXX_Quickscope_XXX · Market
Most military units311Bear
Highest EAPM54.3XXX_Quickscope_XXX
Market volume3,000Bear

Bear

Odin

Defeat
Elo892-15
EAPM32.6
Military units311
First pressure4:13Hersir trained
First expansion14:06
Market volume3000
Total score 47,914
Military score 17,580
Economic score 23,117
Kills score 7,307
Units killed 183
Units lost 502
Buildings razed 11
Largest army 311
Favorite unit Berserk 137 fielded
Classical 5:07* Research start 4:07
Heroic 17:05* Research start 15:50
Mythic 25:53* Research start 23:53
Victory
Elo950+15
EAPM54.3
Military units224
First pressure15:34Castle
First expansion4:34
Market volume2800
Total score 64,550
Military score 20,574
Economic score 32,512
Kills score 11,584
Units killed 417
Units lost 208
Buildings razed 27
Largest army 224
Favorite unit Yumi Archer 77 fielded
Classical 4:34* Estimated start 3:34
Heroic 13:31* Research start 12:16
Mythic 22:21* Estimated start 20:21

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Minakatatomi
Skadi
HeroicAge
Raijin
Baldr
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BearOdin
Match time
XXX_Quickscope_XXXSusanoo
First military pressureHersir trained
Hersir8 training queues
God powerGreat Hunt
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry8 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyMedium Cavalry
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Berserk2 training queues
Throwing Axeman6 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Town CenterAdditional center
Throwing Axeman5 training queues
Valkyrie2 training queues
Key technologyBallistics
God powerGreat Hunt
Key technologyPlow
Berserk10 training queues
Key technologyHeavy Infantry
Throwing Axeman10 training queues
God powerGreat Hunt
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
God powerFrost
Throwing Axeman40 training queues
Berserk25 training queues
Key technologyHeavy Cavalry
Jarl5 training queues
Farm transition22 farms clustered
Fortress-tier buildingHill Fort
Berserk50 training queues
Fortress-tier buildingHill Fort
Godi5 training queues
Jarl15 training queues
Fortress-tier buildingHill Fort
MarketMarket
MarketMarket
God powerForest Fire
Throwing Axeman5 training queues
Hersir5 training queues
Huskarl5 training queues
Godi5 training queues
Fire Giant2 training queues
Berserk5 training queues
Throwing Axeman20 training queues
Godi5 training queues
Key technologyChampion Infantry
Berserk5 training queues
Berserk30 training queues
Key technologyChampion Cavalry
Godi9 training queues
Hersir2 training queues
Huskarl10 training queues
God powerRagnarok
Trade route startedCaravan Norse queued
Berserk10 training queues
DefeatMatch result
Town CenterAdditional center
Key technologyHusbandry
Samurai15 training queues
God powerShrine Of The Hunt
Yumi Archer5 training queues
ArmoryArmory
God powerKusanagi
Yumi Archer13 training queues
Samurai6 training queues
Key technologyPickaxe
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Key technologyShaft Mine
God powerThunder Burst
God powerKusanagi
First military pressureCastle
Fortress-tier buildingCastle
Samurai17 training queues
Yumi Archer7 training queues
Fortress-tier buildingCastle
Oyumi3 training queues
Farm transition21 farms clustered
Key technologyHeavy Guardhouse Soldiers
Yumi Archer3 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Samurai7 training queues
Onna Musha2 training queues
Key technologyPlow
God powerThunder Burst
Fortress-tier buildingCastle
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
MarketMarket
Trade route startedCaravan Japanese queued
Onna Musha3 training queues
Samurai5 training queues
Shinobi15 training queues
Asura2 training queues
God powerDivine Slash
Onmyoji2 training queues
Shinobi20 training queues
Key technologyChampion Dojo Soldiers
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Town CenterAdditional center
Town CenterAdditional center
Shinobi2 training queues
Onmyoji4 training queues
MarketMarket
Fortress-tier buildingCastle
Asura2 training queues
Shinobi28 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Yumi Archer42 training queues
Samurai14 training queues
Yumi Archer7 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%XXX_Quickscope_XXX
Fastest Classical4:34*XXX_Quickscope_XXX
Fastest Heroic13:31*XXX_Quickscope_XXX
Fastest Mythic22:21*XXX_Quickscope_XXX
First pressure4:13Bear · Hersir trained
First extra TC4:34XXX_Quickscope_XXX · Town Center
Fortress timing15:34XXX_Quickscope_XXX · Castle
Market timing21:46XXX_Quickscope_XXX · Market
Armory timing6:21Bear · Armory
Farm transition17:55–19:06XXX_Quickscope_XXX · 21 farms clustered
Trade route started22:31XXX_Quickscope_XXX

Player highlights

Standout performances

Highest total score64,550XXX_Quickscope_XXX
Highest military score20,574XXX_Quickscope_XXX
Highest economy score32,512XXX_Quickscope_XXX
Most kills11,584XXX_Quickscope_XXX
Most units killed417XXX_Quickscope_XXX
Most deaths502Bear
Most buildings razed27XXX_Quickscope_XXX
Largest army311Bear
Favorite unitBerserkBear · 137 fielded

Bear

Largest ArmyMost DeathsMost ImprovementsMost Resources

XXX_Quickscope_XXX

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Bear

Late Classical5:07 estimated completion
Early pressure4:13 · Hersir trained
Expansion signal14:06 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep24:24 · Market
Early armory / Heroic prep6:21 · Armory
Fortress tech path17:32 · Hill Fort
Farm transition21:30–22:38 · 22 farms clustered
Trade route started33:39 · Caravan Norse queued
Market economy signal3,000 total resource volume
Large army production311 military units

XXX_Quickscope_XXX

Classical timing4:34 estimated completion
Delayed pressure15:34 · Castle
Fast expansion4:34 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep21:46 · Market
Early armory / Heroic prep10:18 · Armory
Fortress tech path15:34 · Castle
Farm transition17:55–19:06 · 21 farms clustered
Trade route started22:31 · Caravan Japanese queued
Market economy signal2,800 total resource volume
Large army production224 military units
Bear · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Bear · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bear · Late ClassicalClassical completed after 5:00 on a standard land opening.
Bear · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
XXX_Quickscope_XXX · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
XXX_Quickscope_XXX · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
XXX_Quickscope_XXX · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5800 total volume

Bear

Bought

Food3000

Sold

No sells

Total player market volume3000

XXX_Quickscope_XXX

Bought

No buys

Sold

Food2800
Total player market volume2800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bear

Army

Berserk137
Throwing Axeman86
Godi24
Jarl20
Hersir15
Huskarl15
Raiding Cavalry8
Fire Giant3
Valkyrie3
Buildings10 types
Farm56
House40
Longhouse19
Great Hall9
Ox Cart Building9
Hill Fort6
Town Center3
Market2
Armory1
Temple1
God powers4 invoked
Great Hunt3
Forest Fire1
Frost1
Ragnarok1

XXX_Quickscope_XXX

Army

Yumi Archer77
Shinobi65
Samurai64
Onmyoji6
Onna Musha5
Asura4
Oyumi3
Buildings13 types
Farm58
House21
Watermill11
Castle6
Dojo4
Guardhouse4
Stable Japanese4
Mining Camp Japanese3
Town Center3
Market2
Shrine Japanese2
Armory1
Temple1
God powers4 invoked
Kusanagi2
Thunder Burst2
Divine Slash1
Shrine Of The Hunt1