Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

maxime.dg vs v1bez

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 2:07
Anatolia map preview
Map Anatolia
Defeated
maxime.dgIsis
Pre-match Elo226
Win probability30.3%
2:07 Match length v1bez favored
Winner
v1bezIsis
Pre-match Elo371
Win probability69.7%

Match at a glance

maxime.dg vs v1bez

Winnerv1bez
MapAnatolia
QueueRanked 1v1 Supremacy
Duration2:07
Started
Ended
Elo favorite69.7%v1bez
Most military units0maxime.dg
Highest EAPM27.0v1bez

maxime.dg

Isis

Defeat
Elo226-10
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,145
Military score 990
Economic score 1,155
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

v1bez

Isis

Victory
Elo371+10
EAPM27.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,580
Military score 990
Economic score 1,590
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

No choice recorded
ClassicalAge
Anubis
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

maxime.dgIsis
Match time
v1bezIsis
DefeatMatch result
Key technologyHusbandry
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.7%v1bez

Player highlights

Standout performances

Highest total score2,580v1bez
Highest military score990maxime.dg
Highest economy score1,590v1bez
Most kills0maxime.dg
Most units killed0maxime.dg
Most deaths0maxime.dg
Most buildings razed0maxime.dg
Largest army0maxime.dg

v1bez

Highest ScoreMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

maxime.dg

No strong intent signals were detected.

v1bez

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

maxime.dg

Army

Buildings0 types

v1bez

Army

Buildings3 types
Granary1
Lumber Camp1
Mining Camp1