Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DefNotBenniWr vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:54
Nile Shallows map preview
Map Nile Shallows
Winner
DefNotBenniWrFuxi
Pre-match Elo1985
Win probability92.8%
11:54 Match length DefNotBenniWr favored
Defeated
WatermelonInTheFantaOdin
Pre-match Elo1542
Win probability7.2%

Match at a glance

DefNotBenniWr vs WatermelonInTheFanta

WinnerDefNotBenniWr
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration11:54
Started
Ended
Elo favorite92.8%DefNotBenniWr
Fastest Classical4:27*DefNotBenniWr
First pressure3:51WatermelonInTheFanta · Hersir trained
First extra TC4:46DefNotBenniWr · Town Center
Most military units63DefNotBenniWr
Highest EAPM58.7DefNotBenniWr
Victory
Elo1985+2
EAPM58.7
Military units63
First pressure6:39Imperial Academy
First expansion4:46
Market volume0
Total score 16,848
Military score 7,797
Economic score 8,737
Kills score 519
Units killed 18
Units lost 10
Buildings razed 1
Largest army 63
Favorite unit Dao Swordsman 31 fielded
Classical 4:27* Research start 3:27
Heroic Not reached
Mythic Not reached
Defeat
Elo1542-2
EAPM34.8
Military units34
First pressure3:51Hersir trained
First expansion6:09
Market volume0
Total score 14,438
Military score 6,244
Economic score 7,987
Kills score 228
Units killed 10
Units lost 15
Buildings razed 0
Largest army 34
Favorite unit Throwing Axeman 16 fielded
Classical 4:37* Research start 3:37
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DefNotBenniWrFuxi
Match time
WatermelonInTheFantaOdin
God powerThe Peach Blossom Spring
Pioneer2 training queues
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Ge Halberdier2 training queues
Fire Archer5 training queues
First military pressureImperial Academy
Dao Swordsman6 training queues
Ge Halberdier16 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Dao Swordsman25 training queues
Fire Archer5 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
God powerGreat Hunt
Berserk2 training queues
Town CenterAdditional center
Throwing Axeman2 training queues
Raiding Cavalry3 training queues
ArmoryArmory
Hersir3 training queues
ArmoryArmory
Throwing Axeman14 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyMedium Cavalry
Key technologyHusbandry
Raiding Cavalry4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite92.8%DefNotBenniWr
Fastest Classical4:27*DefNotBenniWr
First pressure3:51WatermelonInTheFanta · Hersir trained
First extra TC4:46DefNotBenniWr · Town Center
Armory timing9:10WatermelonInTheFanta · Armory

Player highlights

Standout performances

Highest total score16,848DefNotBenniWr
Highest military score7,797DefNotBenniWr
Highest economy score8,737DefNotBenniWr
Most kills519DefNotBenniWr
Most units killed18DefNotBenniWr
Most deaths15WatermelonInTheFanta
Most buildings razed1DefNotBenniWr
Largest army63DefNotBenniWr
Favorite unitDao SwordsmanDefNotBenniWr · 31 fielded

DefNotBenniWr

Highest ScoreLargest ArmyMost KillsMost Resources

WatermelonInTheFanta

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DefNotBenniWr

Classical timing4:27 estimated completion
Early pressure6:39 · Imperial Academy
Fast expansion4:46 · Town Center
Heavy walling signal8 wall build events

WatermelonInTheFanta

Classical timing4:37 estimated completion
Early pressure3:51 · Hersir trained
Fast expansion6:09 · Town Center
Early armory / Heroic prep9:10 · Armory
Heavy walling signal11 wall build events
DefNotBenniWr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DefNotBenniWr · Early MilitaryMeaningful trained combat units were produced during the early opening.
WatermelonInTheFanta · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DefNotBenniWr

Army

Dao Swordsman31
Ge Halberdier18
Fire Archer10
Pioneer2
Nezha Child1
Wuzu Javelineer1
Buildings8 types
House17
Silo9
Wall8
Machine Workshop3
Military Camp3
Imperial Academy1
Temple1
Town Center1
God powers1 invoked
The Peach Blossom Spring1

WatermelonInTheFanta

Army

Throwing Axeman16
Hersir8
Raiding Cavalry7
Berserk2
Valkyrie1
Buildings8 types
Wall11
House9
Longhouse6
Ox Cart Building6
Great Hall3
Armory2
Temple1
Town Center1
God powers1 invoked
Great Hunt1