Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jackvelorock vs X x e o N 2 3

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:56
Blue Lagoon map preview
Map Blue Lagoon
Defeated
jackvelorockFreyr
Pre-match Elo627
Win probability37.9%
22:56 Match length X x e o N 2 3 favored
Winner
X x e o N 2 3Hades
Pre-match Elo713
Win probability62.1%

Match at a glance

jackvelorock vs X x e o N 2 3

WinnerX x e o N 2 3
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration22:56
Started
Ended
Elo favorite62.1%X x e o N 2 3
Fastest Classical4:57*jackvelorock
First pressure4:13jackvelorock · Hersir trained
Market timing11:08X x e o N 2 3 · Market
First extra TC5:56X x e o N 2 3 · Town Center
Most military units81jackvelorock
Highest EAPM27.9jackvelorock
Market volume1,500jackvelorock

jackvelorock

Freyr

Defeat
Elo627-18
EAPM27.9
Military units81
First pressure4:13Hersir trained
First expansion22:00
Market volume1500
Total score 14,295
Military score 3,737
Economic score 9,509
Kills score 1,049
Units killed 31
Units lost 74
Buildings razed 1
Largest army 81
Favorite unit Hersir 26 fielded
Classical 4:57* Research start 3:57
Heroic 12:18* Research start 11:03
Mythic Not reached
Victory
Elo713+14
EAPM22.2
Military units61
First pressure6:07Stable
First expansion5:56
Market volume0
Total score 50,359
Military score 13,125
Economic score 34,017
Kills score 3,217
Units killed 74
Units lost 29
Buildings razed 17
Largest army 61
Favorite unit Hoplite 28 fielded
Classical 5:45* Research start 4:45
Heroic 13:20* Research start 12:05
Mythic 20:37* Research start 18:37

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Athena
Aegir
HeroicAge
Apollo
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jackvelorockFreyr
Match time
X x e o N 2 3Hades
Key technologyHusbandry
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
God powerAsgardian Bastion
Hersir2 training queues
Key technologyPlow
Throwing Axeman2 training queues
Key technologyPickaxe
Hirdman2 training queues
Hersir3 training queues
ArmoryArmory
Throwing Axeman2 training queues
Raiding Cavalry2 training queues
Farm transition7 farms clustered
Throwing Axeman2 training queues
Huskarl2 training queues
Key technologyCopper Weapons
Key technologyCrenellations
Key technologyBallistics
Key technologyMedium Infantry
Hirdman2 training queues
Godi8 training queues
Hersir4 training queues
Key technologyHeavy Infantry
God powerAsgardian Bastion
MarketMarket
Hersir6 training queues
Huskarl4 training queues
Key technologyShaft Mine
Jarl5 training queues
Portable Ram3 training queues
God powerTempest
God powerAsgardian Bastion
Godi6 training queues
God powerGullinbursti
Huskarl8 training queues
Hersir8 training queues
Godi5 training queues
Key technologyBow Saw
Throwing Axeman2 training queues
God powerAsgardian Bastion
Town CenterAdditional center
DefeatMatch result
God powerSentinel
Key technologyPickaxe
Town CenterAdditional center
First military pressureStable
Key technologyHand Axe
Farm transition5 farms clustered
ArmoryArmory
Key technologyPlow
Hippeus5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Cavalry
Key technologyPlow
Minotaur2 training queues
MarketMarket
Key technologyMedium Infantry
Hoplite8 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerUnderworld Passage
God powerRestoration
Town CenterAdditional center
Hippeus10 training queues
Hoplite10 training queues
Trade route startedCaravan Greek queued
Town CenterAdditional center
Fortress-tier buildingFortress
God powerSentinel
Fortress-tier buildingFortress
Hippeus10 training queues
Hoplite10 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Petrobolos3 training queues
God powerEarthquake
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.1%X x e o N 2 3
Fastest Classical4:57*jackvelorock
Fastest Heroic12:18*jackvelorock
Fastest Mythic20:37*X x e o N 2 3
First pressure4:13jackvelorock · Hersir trained
First extra TC5:56X x e o N 2 3 · Town Center
Fortress timing16:52X x e o N 2 3 · Fortress
Market timing11:08X x e o N 2 3 · Market
Armory timing7:40X x e o N 2 3 · Armory
Farm transition6:32–7:35X x e o N 2 3 · 5 farms clustered
Trade route started15:54X x e o N 2 3

Player highlights

Standout performances

Highest total score50,359X x e o N 2 3
Highest military score13,125X x e o N 2 3
Highest economy score34,017X x e o N 2 3
Most kills3,217X x e o N 2 3
Most units killed74X x e o N 2 3
Most deaths74jackvelorock
Most buildings razed17X x e o N 2 3
Largest army81jackvelorock
Favorite unitHopliteX x e o N 2 3 · 28 fielded

jackvelorock

Most Deaths

X x e o N 2 3

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jackvelorock

Classical timing4:57 estimated completion
Early pressure4:13 · Hersir trained
Expansion signal22:00 · Town Center
Early market / Heroic prep15:44 · Market
Early armory / Heroic prep8:31 · Armory
Farm transition9:19–10:18 · 7 farms clustered
Market economy signal1,500 total resource volume
Large army production81 military units

X x e o N 2 3

Late Classical5:45 estimated completion
Early pressure6:07 · Stable
Fast expansion5:56 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:08 · Market
Early armory / Heroic prep7:40 · Armory
Fortress tech path16:52 · Fortress
Farm transition6:32–7:35 · 5 farms clustered
Trade route started15:54 · Caravan Greek queued
jackvelorock · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jackvelorock · Early MilitaryMeaningful trained combat units were produced during the early opening.
X x e o N 2 3 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
X x e o N 2 3 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
X x e o N 2 3 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

jackvelorock

Bought

No buys

Sold

Food1500
Total player market volume1500

X x e o N 2 3

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jackvelorock

Army

Hersir26
Godi19
Huskarl14
Throwing Axeman8
Jarl5
Hirdman4
Portable Ram3
Raiding Cavalry2
Buildings9 types
House12
Farm7
Ox Cart Building2
Armory1
Great Hall1
Longhouse1
Market1
Temple1
Town Center1
God powers3 invoked
Asgardian Bastion4
Gullinbursti1
Tempest1

X x e o N 2 3

Army

Hoplite28
Hippeus25
Petrobolos3
Minotaur2
Achilles1
Ajax1
Chiron1
Buildings11 types
Farm24
House16
Storehouse7
Town Center4
Fortress3
Granary3
Military Academy2
Stable2
Temple2
Armory1
Market1
God powers4 invoked
Sentinel2
Earthquake1
Restoration1
Underworld Passage1