Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]FireFox vs AztecAussie

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:01
Alfheim map preview
Map Alfheim
Winner
[DoD]FireFoxIsis
Pre-match Elo1980
Win probability47.1%
29:01 Match length UpsetThe Elo underdog won
Defeated
AztecAussieHuitzilopochtli
Pre-match Elo2000
Win probability52.9%

Match at a glance

[DoD]FireFox vs AztecAussie

Winner[DoD]FireFox
MapAlfheim
QueueRanked 1v1 Supremacy
Duration29:01
Started
Ended
Elo favorite52.9%AztecAussie · Upset
Fastest Classical4:43*[DoD]FireFox
First pressure4:04AztecAussie · Warrior Priest trained
First extra TC5:01[DoD]FireFox · Town Center
Market timing8:45[DoD]FireFox · Market
Most military units414AztecAussie
Highest EAPM79.7AztecAussie
Market volume2,500AztecAussie
Victory
Elo1980+19
EAPM59.3
Military units188
First pressure5:53Barracks
First expansion5:01
Market volume1800
Total score 71,112
Military score 33,584
Economic score 29,315
Kills score 8,230
Units killed 350
Units lost 247
Buildings razed 39
Largest army 188
Favorite unit Chariot Archer 89 fielded
Classical 4:43* Research start 3:43
Heroic 11:16* Estimated start 10:01
Mythic 15:12* Estimated start 13:12

AztecAussie

Huitzilopochtli

Defeat
Elo2000-19
EAPM79.7
Military units414
First pressure4:04Warrior Priest trained
First expansion5:09
Market volume2500
Total score 31,604
Military score 6,850
Economic score 15,643
Kills score 9,111
Units killed 239
Units lost 386
Buildings razed 30
Largest army 414
Favorite unit Tequihua Archer 221 fielded
Classical 5:00* Research start 4:00
Heroic 9:57* Estimated start 8:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Patecatl
Nephthys
HeroicAge
Coatlicue
Thoth
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]FireFoxIsis
Match time
AztecAussieHuitzilopochtli
Key technologyPickaxe
Town CenterAdditional center
God powerPlague Of Serpents
Town CenterAdditional center
First military pressureBarracks
Spearman24 training queues
Key technologyHusbandry
Key technologyMedium Spearmen
ArmoryArmory
MarketMarket
Slinger10 training queues
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
God powerProsperity
Chariot Archer10 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
God powerAncestors
Key technologyHeavy Chariot Archers
Key technologyHeavy War Elephants
Town CenterAdditional center
Chariot Archer41 training queues
War Elephant4 training queues
Farm transition7 farms clustered
Key technologyPlow
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Catapult3 training queues
War Elephant11 training queues
Key technologyChampion Chariot Archers
Key technologyBronze Shields
Key technologyChampion War Elephants
Key technologyBow Saw
Siege Tower8 training queues
War Elephant5 training queues
Key technologyBronze Weapons
Town CenterAdditional center
Key technologyBronze Armor
Chariot Archer14 training queues
War Elephant7 training queues
MarketMarket
MarketMarket
God powerMeteor
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
Fortress-tier buildingMigdol Stronghold
Trade route startedCaravan Egyptian queued
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
War Elephant4 training queues
Chariot Archer24 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
Catapult2 training queues
Siege Tower2 training queues
War Elephant7 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Siege Tower4 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
War Elephant7 training queues
Fortress-tier buildingMigdol Stronghold
VictoryMatch result
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Town CenterAdditional center
Town CenterAdditional center
God powerAgave Bloom
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Tequihua Archer221 training queues
Warrior Priest2 training queues
God powerEarth Monster
Tlamanih Spearman3 training queues
Ayotochtli2 training queues
Farm transition3 farms clustered
Key technologyBow Saw
Key technologyPlow
Tlamanih Spearman151 training queues
Town CenterAdditional center
God powerBlood Pact
Eagle Warrior4 training queues
Warrior Priest8 training queues
Key technologyBallistics
Key technologyShaft Mine
Town CenterAdditional center
Key technologyMedium War Hut Soldiers
God powerEarth Monster
MarketMarket
Warrior Priest3 training queues
Key technologyHeavy War Hut Soldiers
Town CenterAdditional center
Town CenterAdditional center
Warrior Priest4 training queues
God powerMonolith Of Tlaloc
Key technologyChampion War Hut Soldiers
Town CenterAdditional center
Warrior Priest3 training queues
God powerEarth Monster
Warrior Priest3 training queues
MarketMarket
God powerMonolith Of Tlaloc
Key technologyChampion War Hut Soldiers
Town CenterAdditional center
God powerBlood Pact
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.9%AztecAussie · Upset
Fastest Classical4:43*[DoD]FireFox
Fastest Heroic9:57*AztecAussie
Fastest Mythic15:12*[DoD]FireFox
First pressure4:04AztecAussie · Warrior Priest trained
First extra TC5:01[DoD]FireFox · Town Center
Fortress timing12:12[DoD]FireFox · Migdol Stronghold
Market timing8:45[DoD]FireFox · Market
Armory timing6:38AztecAussie · Armory
Farm transition12:25–12:26AztecAussie · 3 farms clustered
Trade route started24:02[DoD]FireFox

Player highlights

Standout performances

Highest total score71,112[DoD]FireFox
Highest military score33,584[DoD]FireFox
Highest economy score29,315[DoD]FireFox
Most kills9,111AztecAussie
Most units killed350[DoD]FireFox
Most deaths386AztecAussie
Most buildings razed39[DoD]FireFox
Largest army414AztecAussie
Favorite unitTequihua ArcherAztecAussie · 221 fielded

[DoD]FireFox

Highest ScoreMost ImprovementsMost KillsMost Resources

AztecAussie

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]FireFox

Classical timing4:43 estimated completion
Early pressure5:53 · Barracks
Fast expansion5:01 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep8:45 · Market
Early armory / Heroic prep8:31 · Armory
Fortress tech path12:12 · Migdol Stronghold
Heavy walling signal16 wall build events
Farm transition16:34–17:16 · 7 farms clustered
Trade route started24:02 · Caravan Egyptian queued
Market economy signal1,800 total resource volume
Large army production188 military units

AztecAussie

Late Classical5:00 estimated completion
Early pressure4:04 · Warrior Priest trained
Fast expansion5:09 · Town Center
Multi-TC boom signal8 expansion build events
Early market / Heroic prep17:55 · Market
Early armory / Heroic prep6:38 · Armory
Heavy walling signal10 wall build events
Farm transition12:25–12:26 · 3 farms clustered
Market economy signal2,500 total resource volume
Large army production414 military units
[DoD]FireFox · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
[DoD]FireFox · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[DoD]FireFox · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[DoD]FireFox · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
AztecAussie · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
AztecAussie · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
AztecAussie · Early MilitaryMeaningful trained combat units were produced during the early opening.
AztecAussie · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
AztecAussie · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
AztecAussie · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4300 total volume

[DoD]FireFox

Bought

Food600

Sold

Wood1200
Total player market volume1800

AztecAussie

Bought

Food1500
Wood300

Sold

Wood700
Total player market volume2500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]FireFox

Army

Chariot Archer89
War Elephant45
Spearman24
Siege Tower14
Slinger10
Catapult5
Anubite1
Buildings18 types
Farm43
Obelisk27
House19
Wall16
Granary13
Migdol Stronghold11
Mining Camp8
Lumber Camp7
Town Center5
Siege Works4
Barracks3
Market3
Temple2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Prosperity1

AztecAussie

Army

Tequihua Archer221
Tlamanih Spearman155
Warrior Priest30
Eagle Warrior4
Ayotochtli3
Otontin1
Buildings11 types
Farm37
House28
Calpulli14
Wall10
Town Center8
War Hut5
Great Temple2
Market2
Nobles Hut2
Armory1
Temple1
God powers4 invoked
Blood Pact3
Earth Monster3
Monolith Of Tlaloc2
Agave Bloom1