Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Solmyr vs zodiac_

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:41
Ghost Lake map preview
Map Ghost Lake
Winner
SolmyrZeus
Pre-match Elo1812
Win probability80.9%
19:41 Match length Solmyr favored
Defeated
zodiac_Set
Pre-match Elo1561
Win probability19.1%

Match at a glance

Solmyr vs zodiac_

WinnerSolmyr
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration19:41
Started
Ended
Elo favorite80.9%Solmyr
Fastest Classical3:50*Solmyr
First pressure5:54Solmyr · Military Academy
Market timing17:55zodiac_ · Market
First extra TC4:05Solmyr · Town Center
Most military units112Solmyr
Highest EAPM87.3Solmyr

Solmyr

Zeus

Victory
Elo1812+7
EAPM87.3
Military units112
First pressure5:54Military Academy
First expansion4:05
Market volume0
Total score 40,785
Military score 19,326
Economic score 18,539
Kills score 2,920
Units killed 111
Units lost 50
Buildings razed 14
Largest army 112
Favorite unit Hoplite 54 fielded
Classical 3:50* Estimated start 2:50
Heroic 10:50* Research start 9:35
Mythic 16:04* Estimated start 14:04

zodiac_

Set

Defeat
Elo1561-7
EAPM72.9
Military units97
First pressure8:27Barracks
First expansion5:42
Market volume0
Total score 25,951
Military score 10,947
Economic score 13,177
Kills score 1,827
Units killed 50
Units lost 129
Buildings razed 18
Largest army 97
Favorite unit Chariot Archer 35 fielded
Classical 5:01* Research start 4:01
Heroic 11:47* Research start 10:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
Apollo
HeroicAge
Nephthys
Hera
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SolmyrZeus
Match time
zodiac_Set
Town CenterAdditional center
First military pressureMilitary Academy
God powerBolt
ArmoryArmory
Key technologyHusbandry
Farm transition5 farms clustered
Key technologyPlow
Jason2 training queues
Hoplite9 training queues
Toxotes13 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyShaft Mine
Key technologyBow Saw
Manticore2 training queues
Key technologyBallistics
God powerUnderworld Passage
God powerRestoration
Fortress-tier buildingFortress
Key technologyMedium Infantry
Peltast7 training queues
Key technologyCopper Shields
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyHeavy Infantry
Manticore2 training queues
Hoplite15 training queues
Toxotes10 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingFortress
Toxotes5 training queues
Key technologyChampion Infantry
MarketMarket
Hoplite30 training queues
Myrmidon5 training queues
Key technologyBronze Armor
Fortress-tier buildingFortress
Toxotes5 training queues
Fortress-tier buildingFortress
Key technologyIron Armor
VictoryMatch result
Key technologyPickaxe
Key technologyHusbandry
Anubite2 training queues
Town CenterAdditional center
God powerVision
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
Axeman5 training queues
Key technologyHand Axe
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
God powerAncestors
Mercenary Cavalry6 training queues
Mercenary5 training queues
Scorpion Man3 training queues
Key technologyHeavy Chariot Archers
Siege Tower6 training queues
Axeman2 training queues
War Elephant2 training queues
Chariot Archer19 training queues
Anubite3 training queues
Scorpion Man2 training queues
Camel Rider2 training queues
Town CenterAdditional center
Key technologyShaft Mine
Scorpion Man3 training queues
Key technologyBallistics
Key technologyCopper Shields
Siege Tower18 training queues
Chariot Archer16 training queues
ArmoryArmory
MarketMarket
Scorpion Man3 training queues
Trade route startedCaravan Egyptian queued
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.9%Solmyr
Fastest Classical3:50*Solmyr
Fastest Heroic10:50*Solmyr
Fastest Mythic16:04*Solmyr
First pressure5:54Solmyr · Military Academy
First extra TC4:05Solmyr · Town Center
Fortress timing12:00zodiac_ · Migdol Stronghold
Market timing17:55zodiac_ · Market
Armory timing6:19Solmyr · Armory
Farm transition8:20–9:04Solmyr · 5 farms clustered
Trade route started18:44zodiac_

Player highlights

Standout performances

Highest total score40,785Solmyr
Highest military score19,326Solmyr
Highest economy score18,539Solmyr
Most kills2,920Solmyr
Most units killed111Solmyr
Most deaths129zodiac_
Most buildings razed18zodiac_
Largest army112Solmyr
Favorite unitHopliteSolmyr · 54 fielded

Solmyr

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

zodiac_

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Solmyr

Fast Classical3:50 estimated completion
Early pressure5:54 · Military Academy
Fast expansion4:05 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:05 · Market
Early armory / Heroic prep6:19 · Armory
Fortress tech path12:48 · Fortress
Heavy walling signal18 wall build events
Farm transition8:20–9:04 · 5 farms clustered
Large army production112 military units

zodiac_

Late Classical5:01 estimated completion
Delayed pressure8:27 · Barracks
Fast expansion5:42 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:55 · Market
Early armory / Heroic prep7:54 · Armory
Fortress tech path12:00 · Migdol Stronghold
Trade route started18:44 · Caravan Egyptian queued
Large army production97 military units
Solmyr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Solmyr · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Solmyr · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Solmyr · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Solmyr · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
zodiac_ · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
zodiac_ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
zodiac_ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
zodiac_ · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Solmyr

Army

Hoplite54
Toxotes33
Peltast8
Myrmidon5
Manticore4
Jason3
Bellerophon1
Helepolis1
Heracles1
Medusa1
Odysseus1
Buildings12 types
Farm30
House20
Wall18
Storehouse12
Military Academy9
Archery Range6
Granary6
Fortress4
Town Center3
Temple2
Armory1
Market1
God powers3 invoked
Bolt1
Restoration1
Underworld Passage1

zodiac_

Army

Chariot Archer35
Siege Tower24
Scorpion Man11
Axeman7
Mercenary Cavalry6
Anubite5
Mercenary5
Camel Rider2
War Elephant2
Buildings15 types
House26
Granary10
Mining Camp5
Lumber Camp4
Town Center3
Armory2
Barracks1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Siege Works1
Temple1
God powers3 invoked
Ancestors1
Plague Of Serpents1
Vision1