Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

matiasenuri vs dzik

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:31
Anatolia map preview
Map Anatolia
Winner
matiasenuriZeus
Pre-match Elo1064
Win probability54.9%
21:31 Match length matiasenuri favored
Defeated
dzikHades
Pre-match Elo1030
Win probability45.1%

Match at a glance

matiasenuri vs dzik

Winnermatiasenuri
MapAnatolia
QueueRanked 1v1 Supremacy
Duration21:31
Started
Ended
Elo favorite54.9%matiasenuri
Fastest Classical4:07*matiasenuri
First pressure4:27dzik · Military Academy
Market timing9:13dzik · Market
First extra TC8:34matiasenuri · Town Center
Most military units100matiasenuri
Highest EAPM46.0dzik
Market volume3,700dzik
Victory
Elo1064+16
EAPM43.0
Military units100
First pressure5:15Stable
First expansion8:34
Market volume0
Total score 42,365
Military score 20,270
Economic score 19,955
Kills score 2,274
Units killed 63
Units lost 21
Buildings razed 20
Largest army 100
Favorite unit Hoplite 30 fielded
Classical 4:07* Estimated start 3:07
Heroic 15:43* Estimated start 14:28
Mythic 21:29* Estimated start 19:29

dzik

Hades

Defeat
Elo1030-16
EAPM46.0
Military units86
First pressure4:27Military Academy
First expansion12:32
Market volume3700
Total score 23,467
Military score 9,880
Economic score 12,945
Kills score 642
Units killed 22
Units lost 68
Buildings razed 2
Largest army 86
Favorite unit Hoplite 36 fielded
Classical 4:11* Estimated start 3:11
Heroic 11:58* Estimated start 10:43
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ares
Apollo
HeroicAge
Aphrodite
Hera
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

matiasenuriZeus
Match time
dzikHades
First military pressureStable
Key technologyPickaxe
Hippeus6 training queues
God powerBolt
Town CenterAdditional center
Key technologyHand Axe
Hippeus9 training queues
Hoplite4 training queues
Farm transition12 farms clustered
God powerCease Fire
Toxotes2 training queues
Toxotes12 training queues
Town CenterAdditional center
Hippeus2 training queues
Hoplite21 training queues
God powerBolt
ArmoryArmory
Hippeus2 training queues
Toxotes4 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyMedium Archers
Hoplite5 training queues
Key technologyPlow
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Fortress-tier buildingFortress
Peltast9 training queues
God powerUnderworld Passage
Petrobolos7 training queues
Hippeus6 training queues
Prodromos3 training queues
Manticore2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
VictoryMatch result
DockDock
First military pressureMilitary Academy
Hypaspist2 training queues
Toxotes3 training queues
DockDock
Hoplite8 training queues
MarketMarket
Toxotes9 training queues
Hoplite4 training queues
Key technologyMedium Infantry
God powerCurse
Town CenterAdditional center
DockDock
Hoplite22 training queues
Peltast8 training queues
Key technologyHeavy Infantry
Farm transition5 farms clustered
Toxotes2 training queues
Hypaspist15 training queues
Peltast6 training queues
Fortress-tier buildingFortress
Petrobolos2 training queues
God powerSentinel
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyMedium Archers
Hoplite2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.9%matiasenuri
Fastest Classical4:07*matiasenuri
Fastest Heroic11:58*dzik
Fastest Mythic21:29*matiasenuri
First pressure4:27dzik · Military Academy
First extra TC8:34matiasenuri · Town Center
Fortress timing17:22matiasenuri · Fortress
Market timing9:13dzik · Market
Armory timing12:58matiasenuri · Armory
Farm transition9:25–10:34matiasenuri · 12 farms clustered

Player highlights

Standout performances

Highest total score42,365matiasenuri
Highest military score20,270matiasenuri
Highest economy score19,955matiasenuri
Most kills2,274matiasenuri
Most units killed63matiasenuri
Most deaths68dzik
Most buildings razed20matiasenuri
Largest army100matiasenuri
Favorite unitHoplitedzik · 36 fielded

matiasenuri

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

dzik

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

matiasenuri

Classical timing4:07 estimated completion
Early pressure5:15 · Stable
Fast expansion8:34 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep12:58 · Armory
Fortress tech path17:22 · Fortress
Farm transition9:25–10:34 · 12 farms clustered
Large army production100 military units

dzik

Classical timing4:11 estimated completion
Early pressure4:27 · Military Academy
Expansion signal12:32 · Town Center
Early market / Heroic prep9:13 · Market
Fortress tech path17:44 · Fortress
Heavy walling signal32 wall build events
Water commitment signal3 dock build events
Farm transition15:03–15:30 · 5 farms clustered
Market economy signal3,700 total resource volume
Large army production86 military units
matiasenuri · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
matiasenuri · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
matiasenuri · Early MilitaryMeaningful trained combat units were produced during the early opening.
matiasenuri · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
dzik · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dzik · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3700 total volume

matiasenuri

Bought

No buys

Sold

No sells

Total player market volume0

dzik

Bought

Food1100

Sold

Wood2600
Total player market volume3700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matiasenuri

Army

Hoplite30
Hippeus25
Toxotes18
Peltast9
Petrobolos7
Jason3
Prodromos3
Heracles2
Manticore2
Odysseus1
Buildings11 types
Farm23
House16
Storehouse10
Military Academy5
Archery Range4
Town Center3
Granary2
Stable2
Temple2
Armory1
Fortress1
God powers3 invoked
Bolt2
Cease Fire1
Underworld Passage1

dzik

Army

Hoplite36
Hypaspist17
Peltast14
Toxotes14
Achilles2
Petrobolos2
Ajax1
Buildings13 types
Wall32
House21
Storehouse11
Farm9
Sentry Tower9
Granary4
Military Academy4
Dock3
Fortress3
Archery Range2
Market1
Temple1
Town Center1
God powers2 invoked
Curse1
Sentinel1