Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

wesley vs DistantWanderer

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:05
Savannah map preview
Map Savannah
Winner
wesleyShennong
Pre-match Elo1427
Win probability46.6%
21:05 Match length UpsetThe Elo underdog won
Defeated
DistantWandererThor
Pre-match Elo1451
Win probability53.4%

Match at a glance

wesley vs DistantWanderer

Winnerwesley
MapSavannah
QueueRanked 1v1 Supremacy
Duration21:05
Started
Ended
Elo favorite53.4%DistantWanderer · Upset
Fastest Classical3:59*DistantWanderer
First pressure3:16DistantWanderer · Hersir trained
First extra TC7:28wesley · Town Center
Market timing18:46wesley · Market
Most military units149wesley
Highest EAPM54.6wesley
Market volume300wesley

wesley

Shennong

Victory
Elo1427+19
EAPM54.6
Military units149
First pressure19:28Imperial Academy
First expansion7:28
Market volume300
Total score 47,818
Military score 22,767
Economic score 22,371
Kills score 2,708
Units killed 98
Units lost 76
Buildings razed 5
Largest army 149
Favorite unit Dao Swordsman 52 fielded
Classical 4:24* Research start 3:24
Heroic 17:04* Estimated start 15:49
Mythic Not reached
Defeat
Elo1451-19
EAPM50.8
Military units117
First pressure3:16Hersir trained
First expansion13:59
Market volume0
Total score 25,723
Military score 9,404
Economic score 14,504
Kills score 1,836
Units killed 78
Units lost 112
Buildings razed 3
Largest army 117
Favorite unit Throwing Axeman 33 fielded
Classical 3:59* Research start 2:59
Heroic 16:35* Estimated start 15:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Forseti
Rushou
HeroicAge
Bragi
Huangdi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

wesleyShennong
Match time
DistantWandererThor
God powerProsperous Seeds
Fire Archer5 training queues
God powerEarth Wall
Key technologyHand Axe
Ge Halberdier8 training queues
Town CenterAdditional center
Key technologyPickaxe
Key technologyHusbandry
Town CenterAdditional center
Fire Archer8 training queues
Dao Swordsman6 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Ge Halberdier2 training queues
Wuzu Javelineer7 training queues
Fire Archer13 training queues
Dao Swordsman36 training queues
Ge Halberdier5 training queues
ArmoryArmory
Pioneer7 training queues
Wuzu Javelineer10 training queues
Fire Archer5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Ge Halberdier5 training queues
Farm transition11 farms clustered
God powerProsperous Seeds
Dao Swordsman5 training queues
Fire Archer5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Armor
God powerVenom Beast
Ge Halberdier5 training queues
Key technologyBow Saw
Key technologyShaft Mine
MarketMarket
Key technologyBronze Shields
First military pressureImperial Academy
Dao Swordsman5 training queues
Key technologyBronze Weapons
Town CenterAdditional center
Key technologyHeavy Cavalry
White Horse Cavalry5 training queues
God powerYinglongs Wrath
VictoryMatch result
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry4 training queues
God powerHealing Spring
Key technologyMedium Cavalry
ArmoryDwarven Armory
Throwing Axeman5 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyMedium Infantry
Hersir9 training queues
Throwing Axeman10 training queues
Berserk12 training queues
Raiding Cavalry11 training queues
Key technologyCopper Weapons
Key technologyBronze Shields
Town CenterAdditional center
Berserk19 training queues
Raiding Cavalry13 training queues
Throwing Axeman2 training queues
Hersir2 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyShaft Mine
Key technologyBallistics
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Throwing Axeman16 training queues
Huskarl3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%DistantWanderer · Upset
Fastest Classical3:59*DistantWanderer
Fastest Heroic16:35*DistantWanderer
First pressure3:16DistantWanderer · Hersir trained
First extra TC7:28wesley · Town Center
Fortress timing18:39DistantWanderer · Hill Fort
Market timing18:46wesley · Market
Armory timing7:10DistantWanderer · Dwarven Armory
Farm transition16:29–17:20wesley · 11 farms clustered

Player highlights

Standout performances

Highest total score47,818wesley
Highest military score22,767wesley
Highest economy score22,371wesley
Most kills2,708wesley
Most units killed98wesley
Most deaths112DistantWanderer
Most buildings razed5wesley
Largest army149wesley
Favorite unitDao Swordsmanwesley · 52 fielded

wesley

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

DistantWanderer

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

wesley

Classical timing4:24 estimated completion
Delayed pressure19:28 · Imperial Academy
Fast expansion7:28 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:46 · Market
Early armory / Heroic prep13:26 · Armory
Heavy walling signal15 wall build events
Farm transition16:29–17:20 · 11 farms clustered
Market economy signal300 total resource volume
Large army production149 military units

DistantWanderer

Fast Classical3:59 estimated completion
Early pressure3:16 · Hersir trained
Expansion signal13:59 · Town Center
Early armory / Heroic prep7:10 · Dwarven Armory
Fortress tech path18:39 · Hill Fort
Heavy walling signal10 wall build events
Large army production117 military units
wesley · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
wesley · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
wesley · Early MilitaryMeaningful trained combat units were produced during the early opening.
wesley · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DistantWanderer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DistantWanderer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

wesley

Bought

No buys

Sold

Wood300
Total player market volume300

DistantWanderer

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

wesley

Army

Dao Swordsman52
Fire Archer37
Ge Halberdier25
Wuzu Javelineer17
Pioneer11
White Horse Cavalry5
Jiang Zi Ya1
Sage1
Buildings12 types
Farm25
House16
Silo16
Wall15
Machine Workshop10
Military Camp9
Baolei5
Town Center3
Armory1
Imperial Academy1
Market1
Temple1
God powers4 invoked
Prosperous Seeds2
Earth Wall1
Venom Beast1
Yinglongs Wrath1

DistantWanderer

Army

Throwing Axeman33
Berserk32
Raiding Cavalry28
Hersir17
Huskarl3
Troll3
Hirdman1
Buildings10 types
House25
Wall10
Longhouse9
Great Hall4
Ox Cart Building4
Hill Fort2
Dwarven Armory1
Sentry Tower1
Temple1
Town Center1
God powers2 invoked
Flaming Weapons1
Healing Spring1