Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

okankabayuka vs DoctorGC

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:57
Alfheim map preview
Map Alfheim
Winner
okankabayukaKronos
Pre-match Elo1021
Win probability86.3%
13:57 Match length okankabayuka favored
Defeated
DoctorGCGaia
Pre-match Elo701
Win probability13.7%

Match at a glance

okankabayuka vs DoctorGC

Winnerokankabayuka
MapAlfheim
QueueRanked 1v1 Supremacy
Duration13:57
Started
Ended
Elo favorite86.3%okankabayuka
Fastest Classical3:22*DoctorGC
First pressure4:47DoctorGC · Military Barracks
First extra TC5:26okankabayuka · Town Center
Most military units54DoctorGC
Highest EAPM26.2DoctorGC

okankabayuka

Kronos

Victory
Elo1021+21
EAPM20.9
Military units27
First pressure5:32Military Barracks
First expansion5:26
Market volume0
Total score 17,553
Military score 7,360
Economic score 9,782
Kills score 411
Units killed 15
Units lost 2
Buildings razed 2
Largest army 27
Favorite unit Murmillo 11 fielded
Classical 5:15* Research start 4:15
Heroic 12:56* Research start 11:41
Mythic Not reached

DoctorGC

Gaia

Defeat
Elo701-5
EAPM26.2
Military units54
First pressure4:47Military Barracks
First expansion9:43
Market volume0
Total score 13,861
Military score 4,460
Economic score 9,254
Kills score 147
Units killed 5
Units lost 14
Buildings razed 0
Largest army 54
Favorite unit Murmillo 37 fielded
Classical 3:22* Estimated start 2:22
Heroic 12:52* Estimated start 11:37
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Oceanus
Hyperion
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

okankabayukaKronos
Match time
DoctorGCGaia
Town CenterAdditional center
First military pressureMilitary Barracks
God powerDeconstruction
Cheiroballista2 training queues
Murmillo7 training queues
Turma2 training queues
Key technologyMedium Archers
Oracle2 training queues
Automaton2 training queues
ArmoryArmory
Key technologyMedium Infantry
Cheiroballista4 training queues
Town CenterAdditional center
Key technologyCopper Armor
Cheiroballista2 training queues
Murmillo4 training queues
Key technologyHeavy Archers
VictoryMatch result
God powerGaia Forest
God powerCarnivora
First military pressureMilitary Barracks
Murmillo2 training queues
Murmillo35 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyMedium Infantry
Farm transition4 farms clustered
Arcus15 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite86.3%okankabayuka
Fastest Classical3:22*DoctorGC
Fastest Heroic12:52*DoctorGC
First pressure4:47DoctorGC · Military Barracks
First extra TC5:26okankabayuka · Town Center
Armory timing9:50okankabayuka · Armory
Farm transition12:30–13:23DoctorGC · 4 farms clustered

Player highlights

Standout performances

Highest total score17,553okankabayuka
Highest military score7,360okankabayuka
Highest economy score9,782okankabayuka
Most kills411okankabayuka
Most units killed15okankabayuka
Most deaths14DoctorGC
Most buildings razed2okankabayuka
Largest army54DoctorGC
Favorite unitMurmilloDoctorGC · 37 fielded

okankabayuka

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

DoctorGC

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

okankabayuka

Late Classical5:15 estimated completion
Early pressure5:32 · Military Barracks
Fast expansion5:26 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:50 · Armory

DoctorGC

Fast Classical3:22 estimated completion
Early pressure4:47 · Military Barracks
Expansion signal9:43 · Town Center
Early armory / Heroic prep10:07 · Armory
Heavy walling signal11 wall build events
Farm transition12:30–13:23 · 4 farms clustered
okankabayuka · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
okankabayuka · Late ClassicalClassical completed after 5:00 on a standard land opening.
okankabayuka · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DoctorGC · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DoctorGC · Early MilitaryMeaningful trained combat units were produced during the early opening.
DoctorGC · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

okankabayuka

Army

Murmillo11
Cheiroballista8
Turma3
Automaton2
Oracle2
Katapeltes1
Buildings7 types
Manor5
Counter Barracks2
Military Barracks2
Town Center2
Armory1
Economic Guild1
Temple1
God powers1 invoked
Deconstruction1

DoctorGC

Army

Murmillo37
Arcus15
Oracle2
Buildings7 types
Wall11
Manor5
Farm4
Military Barracks4
Armory1
Temple1
Town Center1
God powers2 invoked
Carnivora1
Gaia Forest1