Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

✪ Matias vs M1rch0

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:30
Alfheim map preview
Map Alfheim
Winner
✪ MatiasHades
Pre-match Elo1181
Win probability58.3%
15:30 Match length ✪ Matias favored
Defeated
M1rch0Zeus
Pre-match Elo1123
Win probability41.7%

Match at a glance

✪ Matias vs M1rch0

Winner✪ Matias
MapAlfheim
QueueRanked 1v1 Supremacy
Duration15:30
Started
Ended
Elo favorite58.3%✪ Matias
Fastest Classical3:51*M1rch0
First pressure4:48✪ Matias · Stable
First extra TC4:46M1rch0 · Town Center
Market timing6:21✪ Matias · Market
Most military units43✪ Matias
Highest EAPM29.9M1rch0
Market volume400✪ Matias

✪ Matias

Hades

Victory
Elo1181+15
EAPM28.8
Military units43
First pressure4:48Stable
First expansion14:50
Market volume400
Total score 19,442
Military score 6,539
Economic score 11,145
Kills score 1,783
Units killed 73
Units lost 20
Buildings razed 5
Largest army 43
Favorite unit Toxotes 30 fielded
Classical 4:39* Research start 3:39
Heroic 10:46* Research start 9:31
Mythic Not reached

M1rch0

Zeus

Defeat
Elo1123-15
EAPM29.9
Military units43
First pressure5:10Military Academy
First expansion4:46
Market volume0
Total score 16,185
Military score 6,290
Economic score 9,372
Kills score 523
Units killed 20
Units lost 73
Buildings razed 0
Largest army 43
Favorite unit Hoplite 14 fielded
Classical 3:51* Estimated start 2:51
Heroic 12:14* Estimated start 10:59
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
Apollo
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

✪ MatiasHades
Match time
M1rch0Zeus
Key technologyHand Axe
First military pressureStable
Key technologyPickaxe
Hippeus7 training queues
MarketMarket
Key technologyMedium Cavalry
Farm transition12 farms clustered
Toxotes30 training queues
Key technologyPlow
Key technologyMedium Archers
Cyclops3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Archers
God powerPestilence
God powerUnderworld Passage
Fortress-tier buildingFortress
Petrobolos2 training queues
Town CenterAdditional center
VictoryMatch result
Town CenterAdditional center
Key technologyHand Axe
First military pressureMilitary Academy
Key technologyPickaxe
Minotaur2 training queues
Hoplite4 training queues
ArmoryArmory
Key technologyPlow
Farm transition4 farms clustered
Town CenterAdditional center
Toxotes4 training queues
Key technologyMedium Archers
God powerBolt
Jason3 training queues
Key technologyCopper Shields
Hoplite8 training queues
God powerBronze
Peltast8 training queues
Hypaspist4 training queues
Key technologyShaft Mine
Key technologyBallistics
Key technologyBronze Shields
Key technologyHeavy Archers
Key technologyMedium Infantry
Hoplite2 training queues
Peltast2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%✪ Matias
Fastest Classical3:51*M1rch0
Fastest Heroic10:46*✪ Matias
First pressure4:48✪ Matias · Stable
First extra TC4:46M1rch0 · Town Center
Fortress timing12:56✪ Matias · Fortress
Market timing6:21✪ Matias · Market
Armory timing8:47M1rch0 · Armory
Farm transition8:30–9:20✪ Matias · 12 farms clustered

Player highlights

Standout performances

Highest total score19,442✪ Matias
Highest military score6,539✪ Matias
Highest economy score11,145✪ Matias
Most kills1,783✪ Matias
Most units killed73✪ Matias
Most deaths73M1rch0
Most buildings razed5✪ Matias
Largest army43✪ Matias
Favorite unitToxotes✪ Matias · 30 fielded

✪ Matias

Highest ScoreLargest ArmyMost Kills

M1rch0

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

✪ Matias

Classical timing4:39 estimated completion
Early pressure4:48 · Stable
Expansion signal14:50 · Town Center
Early market / Heroic prep6:21 · Market
Fortress tech path12:56 · Fortress
Farm transition8:30–9:20 · 12 farms clustered
Market economy signal400 total resource volume

M1rch0

Fast Classical3:51 estimated completion
Early pressure5:10 · Military Academy
Fast expansion4:46 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:47 · Armory
Heavy walling signal17 wall build events
Farm transition10:14–10:57 · 4 farms clustered
✪ Matias · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
✪ Matias · Early MilitaryMeaningful trained combat units were produced during the early opening.
✪ Matias · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
M1rch0 · Early MilitaryMeaningful trained combat units were produced during the early opening.
M1rch0 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
M1rch0 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
M1rch0 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

✪ Matias

Bought

Food200
Wood200

Sold

No sells

Total player market volume400

M1rch0

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

✪ Matias

Army

Toxotes30
Hippeus7
Cyclops3
Petrobolos2
Ajax1
Buildings10 types
Farm12
House10
Archery Range2
Granary2
Stable2
Storehouse2
Temple2
Fortress1
Market1
Town Center1
God powers2 invoked
Pestilence1
Underworld Passage1

M1rch0

Army

Hoplite14
Peltast10
Heracles4
Hypaspist4
Jason4
Toxotes4
Minotaur2
Hydra1
Buildings10 types
Wall17
House8
Military Academy7
Storehouse7
Granary6
Farm5
Archery Range2
Town Center2
Armory1
Temple1
God powers2 invoked
Bolt1
Bronze1