Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LaGled vs dzik

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:41
Tundra map preview
Map Tundra
Defeated
LaGledGaia
Pre-match Elo1185
Win probability69.0%
21:41 Match length UpsetThe Elo underdog won
Winner
dzikHades
Pre-match Elo1046
Win probability31.0%

Match at a glance

LaGled vs dzik

Winnerdzik
MapTundra
QueueRanked 1v1 Supremacy
Duration21:41
Started
Ended
Elo favorite69.0%LaGled · Upset
Fastest Classical3:31*dzik
First pressure4:31dzik · Stable
Market timing16:16LaGled · Market
First extra TC12:10LaGled · Town Center
Most military units100dzik
Highest EAPM52.8dzik

LaGled

Gaia

Defeat
Elo1185-24
EAPM39.7
Military units75
First pressure4:50Military Barracks
First expansion12:10
Market volume0
Total score 22,842
Military score 10,892
Economic score 10,579
Kills score 1,371
Units killed 51
Units lost 74
Buildings razed 4
Largest army 75
Favorite unit Murmillo 40 fielded
Classical 4:39* Research start 3:39
Heroic 16:22* Estimated start 15:08
Mythic Not reached

dzik

Hades

Victory
Elo1046+24
EAPM52.8
Military units100
First pressure4:31Stable
First expansion20:27
Market volume0
Total score 24,967
Military score 12,149
Economic score 10,004
Kills score 2,814
Units killed 79
Units lost 53
Buildings razed 17
Largest army 100
Favorite unit Hypaspist 26 fielded
Classical 3:31* Estimated start 2:31
Heroic 15:39* Estimated start 14:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Ares
Rheia
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LaGledGaia
Match time
dzikHades
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo4 training queues
Turma4 training queues
Murmillo4 training queues
Key technologyMedium Infantry
Murmillo5 training queues
ArmoryArmory
God powerCarnivora
Murmillo17 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Murmillo7 training queues
Turma6 training queues
Key technologyCopper Shields
MarketMarket
Fortress-tier buildingPalace
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyHusbandry
Contarius10 training queues
God powerTraitor
God powerCarnivora
Town CenterAdditional center
Town CenterAdditional center
Key technologyBronze Weapons
Murmillo3 training queues
Arcus9 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyMedium Archers
Fortress-tier buildingPalace
Key technologyPlow
Fanatic2 training queues
DefeatMatch result
First military pressureStable
Hippeus2 training queues
God powerPestilence
Hypaspist6 training queues
Hippeus6 training queues
Hypaspist10 training queues
Hippeus5 training queues
Hoplite4 training queues
ArmoryArmory
Toxotes7 training queues
Key technologyHand Axe
Toxotes4 training queues
Fortress-tier buildingFortress
Prodromos2 training queues
God powerCurse
Peltast9 training queues
Toxotes11 training queues
Petrobolos2 training queues
Fortress-tier buildingFortress
Hypaspist9 training queues
Hippeus3 training queues
Prodromos3 training queues
Petrobolos3 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
God powerPestilence
Prodromos2 training queues
Toxotes2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.0%LaGled · Upset
Fastest Classical3:31*dzik
Fastest Heroic15:39*dzik
First pressure4:31dzik · Stable
First extra TC12:10LaGled · Town Center
Fortress timing15:20dzik · Fortress
Market timing16:16LaGled · Market
Armory timing9:12LaGled · Armory

Player highlights

Standout performances

Highest total score24,967dzik
Highest military score12,149dzik
Highest economy score10,579LaGled
Most kills2,814dzik
Most units killed79dzik
Most deaths74LaGled
Most buildings razed17dzik
Largest army100dzik
Favorite unitMurmilloLaGled · 40 fielded

LaGled

Most DeathsMost ImprovementsMost Resources

dzik

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LaGled

Classical timing4:39 estimated completion
Early pressure4:50 · Military Barracks
Expansion signal12:10 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:16 · Market
Early armory / Heroic prep9:12 · Armory
Fortress tech path16:58 · Palace
Heavy walling signal9 wall build events

dzik

Fast Classical3:31 estimated completion
Early pressure4:31 · Stable
Expansion signal20:27 · Town Center
Early armory / Heroic prep12:54 · Armory
Fortress tech path15:20 · Fortress
Heavy walling signal39 wall build events
Large army production100 military units
LaGled · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LaGled · Early MilitaryMeaningful trained combat units were produced during the early opening.
LaGled · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
dzik · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dzik · Early MilitaryMeaningful trained combat units were produced during the early opening.
dzik · Fast ClassicalClassical completed before 4:00 on a standard land opening.
dzik · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LaGled

Army

Murmillo40
Contarius10
Turma10
Arcus9
Fanatic2
Oracle2
Cheiroballista1
Destroyer1
Buildings11 types
Manor11
Wall9
Military Barracks3
Town Center3
Palace2
Armory1
Counter Barracks1
Economic Guild1
Farm1
Market1
Temple1
God powers3 invoked
Carnivora2
Gaia Forest2
Traitor1

dzik

Army

Hypaspist26
Toxotes24
Hippeus17
Peltast9
Prodromos7
Hoplite5
Petrobolos5
Cyclops4
Achilles1
Ajax1
Chiron1
Buildings12 types
Wall39
House17
Granary8
Storehouse5
Archery Range3
Fortress3
Military Academy3
Stable2
Armory1
Sentry Tower1
Temple1
Town Center1
God powers2 invoked
Pestilence2
Curse1