Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Noctem Aeternus vs 真宮寺さくら

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 6:53
Giza map preview
Map Giza
Defeated
Noctem AeternusSet
Pre-match Elo1624
Win probability70.7%
6:53 Match length UpsetThe Elo underdog won
Winner
真宮寺さくらNuwa
Pre-match Elo1471
Win probability29.3%

Match at a glance

Noctem Aeternus vs 真宮寺さくら

Winner真宮寺さくら
MapGiza
QueueRanked 1v1 Supremacy
Duration6:53
Started
Ended
Elo favorite70.7%Noctem Aeternus · Upset
Fastest Classical3:43*真宮寺さくら
First pressure4:16Noctem Aeternus · Barracks
Market timing4:53Noctem Aeternus · Market
Most military units11Noctem Aeternus
Highest EAPM59.6Noctem Aeternus
Defeat
Elo1624-24
EAPM59.6
Military units11
First pressure4:16Barracks
First expansion
Market volume0
Total score 4,168
Military score 1,460
Economic score 2,590
Kills score 118
Units killed 3
Units lost 24
Buildings razed 1
Largest army 11
Favorite unit Spearman 11 fielded
Classical 4:43* Estimated start 3:43
Heroic Not reached
Mythic Not reached
Victory
Elo1471+24
EAPM43.3
Military units0
First pressure
First expansion
Market volume0
Total score 6,182
Military score 2,800
Economic score 3,155
Kills score 227
Units killed 22
Units lost 5
Buildings razed 1
Largest army 0
Classical 3:43* Estimated start 2:43
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Houtu
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Noctem AeternusSet
Match time
真宮寺さくらNuwa
Key technologyPickaxe
First military pressureBarracks
Spearman11 training queues
MarketMarket
DefeatMatch result
God powerCreation
God powerEarth Wall
Key technologyHand Axe
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.7%Noctem Aeternus · Upset
Fastest Classical3:43*真宮寺さくら
First pressure4:16Noctem Aeternus · Barracks
Market timing4:53Noctem Aeternus · Market

Player highlights

Standout performances

Highest total score6,182真宮寺さくら
Highest military score2,800真宮寺さくら
Highest economy score3,155真宮寺さくら
Most kills227真宮寺さくら
Most units killed22真宮寺さくら
Most deaths24Noctem Aeternus
Most buildings razed1Noctem Aeternus
Largest army11Noctem Aeternus
Favorite unitSpearmanNoctem Aeternus · 11 fielded

Noctem Aeternus

Largest ArmyMost Deaths

真宮寺さくら

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Noctem Aeternus

Classical timing4:43 estimated completion
Early pressure4:16 · Barracks
Early market / Heroic prep4:53 · Market

真宮寺さくら

Fast Classical3:43 estimated completion
Noctem Aeternus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Noctem Aeternus · Early MilitaryMeaningful trained combat units were produced during the early opening.
真宮寺さくら · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Noctem Aeternus

Army

Spearman11
Buildings9 types
House6
Obelisk3
Barracks2
Granary2
Mining Camp2
Lumber Camp1
Market1
Monument To Villagers1
Temple1

真宮寺さくら

Army

Buildings4 types
House8
Military Camp5
Silo4
Temple1
God powers2 invoked
Creation1
Earth Wall1