Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs Imperio

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:36
Blue Lagoon map preview
Map Blue Lagoon
Defeated
epice404Thor
Pre-match Elo991
Win probability30.1%
30:36 Match length Imperio favored
Winner
ImperioZeus
Pre-match Elo1137
Win probability69.9%

Match at a glance

epice404 vs Imperio

WinnerImperio
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration30:36
Started
Ended
Elo favorite69.9%Imperio
Fastest Classical3:20*epice404
First pressure1:44epice404 · Hersir trained
Market timing14:03epice404 · Market
First extra TC15:30Imperio · Town Center
Most military units208Imperio
Highest EAPM47.5epice404
Market volume3,700epice404

epice404

Thor

Defeat
Elo991-11
EAPM47.5
Military units173
First pressure1:44Hersir trained
First expansion22:55
Market volume3700
Total score 36,871
Military score 15,269
Economic score 17,607
Kills score 3,995
Units killed 147
Units lost 222
Buildings razed 14
Largest army 173
Favorite unit Hirdman 68 fielded
Classical 3:20* Estimated start 2:20
Heroic 14:11* Estimated start 12:56
Mythic 29:07* Research start 27:07

Imperio

Zeus

Victory
Elo1137+11
EAPM28.3
Military units208
First pressure3:56Military Academy
First expansion15:30
Market volume0
Total score 53,862
Military score 23,854
Economic score 25,341
Kills score 4,667
Units killed 210
Units lost 147
Buildings razed 12
Largest army 208
Favorite unit Hippeus 52 fielded
Classical 3:50* Research start 2:50
Heroic 16:17* Research start 15:02
Mythic 26:14* Estimated start 24:14

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Athena
Skadi
HeroicAge
Dionysus
Tyr
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

epice404Thor
Match time
ImperioZeus
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
ArmoryDwarven Armory
Key technologyPickaxe
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Throwing Axeman5 training queues
Hersir12 training queues
God powerHealing Spring
God powerHealing Spring
Berserk2 training queues
God powerDwarven Mine
Hirdman6 training queues
Farm transition9 farms clustered
Key technologyPlow
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Hirdman8 training queues
Hersir6 training queues
MarketMarket
Key technologyBronze Weapons
Key technologyMedium Infantry
God powerDwarven Mine
Hirdman7 training queues
Hersir6 training queues
Key technologyShaft Mine
God powerFrost
Fortress-tier buildingHill Fort
Hirdman7 training queues
Throwing Axeman4 training queues
Key technologyBow Saw
Key technologyBallistics
Throwing Axeman3 training queues
Hirdman3 training queues
Town CenterAdditional center
Hirdman3 training queues
Throwing Axeman6 training queues
Hersir9 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Hersir4 training queues
Hirdman3 training queues
Trade route startedCaravan Norse queued
Portable Ram2 training queues
Hersir2 training queues
Hirdman3 training queues
Key technologyMeteoric Iron Armor
Fortress-tier buildingHill Fort
Frost Giant3 training queues
Hersir21 training queues
Berserk9 training queues
Key technologyHeavy Infantry
God powerFimbulwinter
Hirdman28 training queues
DefeatMatch result
First military pressureMilitary Academy
Hoplite27 training queues
Hippeus2 training queues
Hippeus20 training queues
Key technologyPickaxe
ArmoryArmory
God powerBolt
Key technologyHusbandry
Key technologyHand Axe
Toxotes12 training queues
God powerRestoration
Key technologyMedium Infantry
Farm transition8 farms clustered
Key technologyPlow
Key technologyMedium Cavalry
Minotaur3 training queues
Town CenterAdditional center
Key technologyMedium Archers
Hypaspist4 training queues
Town CenterAdditional center
Hoplite4 training queues
Hypaspist4 training queues
Hippeus4 training queues
Toxotes3 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Hippeus2 training queues
Hoplite2 training queues
Key technologyCopper Armor
Fortress-tier buildingFortress
Town CenterAdditional center
Hypaspist3 training queues
Fortress-tier buildingFortress
Hippeus13 training queues
Hypaspist13 training queues
Hoplite12 training queues
Toxotes14 training queues
Minotaur3 training queues
Prodromos2 training queues
ArmoryArmory
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyHeavy Archers
God powerPlenty Vault
Key technologyBallistics
Helepolis2 training queues
Myrmidon7 training queues
Key technologyBronze Shields
Key technologyCopper Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyBronze Weapons
Key technologyChampion Cavalry
Key technologyChampion Infantry
Hypaspist7 training queues
Hoplite5 training queues
Hippeus11 training queues
Helepolis2 training queues
Myrmidon7 training queues
Toxotes5 training queues
Hydra3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%Imperio
Fastest Classical3:20*epice404
Fastest Heroic14:11*epice404
Fastest Mythic26:14*Imperio
First pressure1:44epice404 · Hersir trained
First extra TC15:30Imperio · Town Center
Fortress timing18:13epice404 · Hill Fort
Market timing14:03epice404 · Market
Armory timing5:25epice404 · Dwarven Armory
Farm transition10:51–10:52epice404 · 9 farms clustered
Trade route started25:45epice404

Player highlights

Standout performances

Highest total score53,862Imperio
Highest military score23,854Imperio
Highest economy score25,341Imperio
Most kills4,667Imperio
Most units killed210Imperio
Most deaths222epice404
Most buildings razed14epice404
Largest army208Imperio
Favorite unitHirdmanepice404 · 68 fielded

epice404

Largest ArmyMost Deaths

Imperio

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

epice404

Fast Classical3:20 estimated completion
Early pressure1:44 · Hersir trained
Expansion signal22:55 · Town Center
Early market / Heroic prep14:03 · Market
Early armory / Heroic prep5:25 · Dwarven Armory
Fortress tech path18:13 · Hill Fort
Heavy walling signal31 wall build events
Farm transition10:51–10:52 · 9 farms clustered
Trade route started25:45 · Caravan Norse queued
Market economy signal3,700 total resource volume
Large army production173 military units

Imperio

Fast Classical3:50 estimated completion
Early pressure3:56 · Military Academy
Expansion signal15:30 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep8:08 · Armory
Fortress tech path21:30 · Fortress
Heavy walling signal38 wall build events
Farm transition13:58–14:31 · 8 farms clustered
Large army production208 military units
epice404 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
epice404 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Imperio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Imperio · Early MilitaryMeaningful trained combat units were produced during the early opening.
Imperio · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Imperio · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3700 total volume

epice404

Bought

No buys

Sold

Wood3700
Total player market volume3700

Imperio

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army

Hirdman68
Hersir64
Throwing Axeman21
Berserk12
Frost Giant5
Portable Ram2
Troll1
Buildings11 types
Farm35
Wall31
House19
Longhouse10
Ox Cart Building10
Great Hall2
Hill Fort2
Dwarven Armory1
Market1
Temple1
Town Center1
God powers4 invoked
Dwarven Mine2
Healing Spring2
Fimbulwinter1
Frost1

Imperio

Army

Hippeus52
Hoplite50
Toxotes35
Hypaspist32
Myrmidon14
Minotaur8
Helepolis4
Hydra4
Heracles2
Jason2
Odysseus2
Prodromos2
Bellerophon1
Buildings12 types
Wall38
Farm34
House16
Storehouse11
Granary7
Military Academy5
Stable4
Town Center4
Archery Range3
Temple3
Armory2
Fortress2
God powers3 invoked
Bolt1
Plenty Vault1
Restoration1