Advanced match analysis
JJ0SHH24 vs aStarboii
Ranked 1v1 SupremacyStarted 1 day ago
Map
Alfheim
Match at a glance
JJ0SHH24 vs aStarboii
Elo favorite66.5%aStarboii
Fastest Classical4:57*JJ0SHH24
First pressure4:32aStarboii · Warrior Priest trained
Most military units24JJ0SHH24
Highest EAPM22.8aStarboii
JJ0SHH24
Set
Defeat
Elo753-12
EAPM12.4
Military units24
First pressure5:29Barracks
First expansion—
Market volume0
Total score
4,389
Military score
1,409
Economic score
2,751
Kills score
229
Units killed
9
Units lost
27
Buildings razed
0
Largest army
24
Classical
4:57*
Research start 3:57
Heroic
—
Not reached
Mythic
—
Not reached
aStarboii
Huitzilopochtli
Victory
Elo872+12
EAPM22.8
Military units9
First pressure4:32Warrior Priest trained
First expansion—
Market volume0
Total score
9,810
Military score
3,155
Economic score
6,313
Kills score
342
Units killed
27
Units lost
12
Buildings razed
1
Largest army
9
Classical
5:27*
Research start 4:27
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite66.5%aStarboii
Fastest Classical4:57*JJ0SHH24
First pressure4:32aStarboii · Warrior Priest trained
Farm transition8:58–9:02aStarboii · 4 farms clustered
Player highlights
Standout performances
Highest total score9,810aStarboii
Highest military score3,155aStarboii
Highest economy score6,313aStarboii
Most kills342aStarboii
Most units killed27aStarboii
Most deaths27JJ0SHH24
Most buildings razed1aStarboii
Largest army24JJ0SHH24
Favorite unitAxemanJJ0SHH24 · 9 fielded
JJ0SHH24
Most Deaths
aStarboii
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
JJ0SHH24
Classical timing4:57 estimated completionaStarboii
Late Classical5:27 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.