Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JJ0SHH24 vs aStarboii

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:51
Alfheim map preview
Map Alfheim
Defeated
JJ0SHH24Set
Pre-match Elo753
Win probability33.5%
9:51 Match length aStarboii favored
Winner
aStarboiiHuitzilopochtli
Pre-match Elo872
Win probability66.5%

Match at a glance

JJ0SHH24 vs aStarboii

WinneraStarboii
MapAlfheim
QueueRanked 1v1 Supremacy
Duration9:51
Started
Ended
Elo favorite66.5%aStarboii
Fastest Classical4:57*JJ0SHH24
First pressure4:32aStarboii · Warrior Priest trained
Most military units24JJ0SHH24
Highest EAPM22.8aStarboii

JJ0SHH24

Set

Defeat
Elo753-12
EAPM12.4
Military units24
First pressure5:29Barracks
First expansion
Market volume0
Total score 4,389
Military score 1,409
Economic score 2,751
Kills score 229
Units killed 9
Units lost 27
Buildings razed 0
Largest army 24
Favorite unit Axeman 9 fielded
Classical 4:57* Research start 3:57
Heroic Not reached
Mythic Not reached

aStarboii

Huitzilopochtli

Victory
Elo872+12
EAPM22.8
Military units9
First pressure4:32Warrior Priest trained
First expansion
Market volume0
Total score 9,810
Military score 3,155
Economic score 6,313
Kills score 342
Units killed 27
Units lost 12
Buildings razed 1
Largest army 9
Favorite unit Maquizcoatl 3 fielded
Classical 5:27* Research start 4:27
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Malinalxochitl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JJ0SHH24Set
Match time
aStarboiiHuitzilopochtli
First military pressureBarracks
Axeman9 training queues
Hyena Of Set5 training queues
Slinger6 training queues
Baboon Of Set2 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerInfestation
Maquizcoatl2 training queues
God powerBlood Pact
Farm transition4 farms clustered
Tequihua Archer3 training queues
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.5%aStarboii
Fastest Classical4:57*JJ0SHH24
First pressure4:32aStarboii · Warrior Priest trained
Farm transition8:58–9:02aStarboii · 4 farms clustered

Player highlights

Standout performances

Highest total score9,810aStarboii
Highest military score3,155aStarboii
Highest economy score6,313aStarboii
Most kills342aStarboii
Most units killed27aStarboii
Most deaths27JJ0SHH24
Most buildings razed1aStarboii
Largest army24JJ0SHH24
Favorite unitAxemanJJ0SHH24 · 9 fielded

JJ0SHH24

Most Deaths

aStarboii

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JJ0SHH24

Classical timing4:57 estimated completion
Early pressure5:29 · Barracks

aStarboii

Late Classical5:27 estimated completion
Early pressure4:32 · Warrior Priest trained
Farm transition8:58–9:02 · 4 farms clustered
JJ0SHH24 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aStarboii · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aStarboii · Early MilitaryMeaningful trained combat units were produced during the early opening.
aStarboii · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JJ0SHH24

Army

Axeman9
Hyena Of Set6
Slinger6
Baboon Of Set2
Gazelle Of Set1
Buildings8 types
House10
Barracks1
Granary1
Lumber Camp1
Mining Camp1
Monument To Villagers1
Obelisk1
Temple1

aStarboii

Army

Maquizcoatl3
Tequihua Archer3
Warrior Priest3
Buildings6 types
Farm4
Calpulli3
House3
War Hut3
Nobles Hut2
Temple1
God powers2 invoked
Blood Pact1
Infestation1