Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThomasHG vs Xy21t

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 36:45
Elysium map preview
Map Elysium
Defeated
ThomasHGHuitzilopochtli
Pre-match Elo1618
Win probability34.5%
36:45 Match length Xy21t favored
Winner
Xy21tZeus
Pre-match Elo1729
Win probability65.5%

Match at a glance

ThomasHG vs Xy21t

WinnerXy21t
MapElysium
QueueRanked 1v1 Supremacy
Duration36:45
Started
Ended
Elo favorite65.5%Xy21t
Fastest Classical4:01*Xy21t
First pressure4:04ThomasHG · Warrior Priest trained
First extra TC18:50ThomasHG · Town Center
Market timing6:57ThomasHG · Market
Most military units327ThomasHG
Highest EAPM88.7Xy21t
Market volume9,600Xy21t

ThomasHG

Huitzilopochtli

Defeat
Elo1618-12
EAPM72.4
Military units327
First pressure4:04Warrior Priest trained
First expansion18:50
Market volume2300
Total score 29,021
Military score 10,569
Economic score 11,593
Kills score 6,859
Units killed 219
Units lost 321
Buildings razed 9
Largest army 327
Favorite unit Tlamanih Spearman 147 fielded
Classical 4:40* Research start 3:40
Heroic 20:46* Research start 19:31
Mythic Not reached

Xy21t

Zeus

Victory
Elo1729+12
EAPM88.7
Military units258
First pressure4:24Military Academy
First expansion25:38
Market volume9600
Total score 46,875
Military score 18,272
Economic score 21,237
Kills score 7,674
Units killed 303
Units lost 221
Buildings razed 17
Largest army 258
Favorite unit Hippeus 133 fielded
Classical 4:01* Research start 3:01
Heroic 11:09* Estimated start 9:54
Mythic 24:46* Estimated start 22:46

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Athena
Itzpapalotl
HeroicAge
Dionysus
Mictlantecutli
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThomasHGHuitzilopochtli
Match time
Xy21tZeus
First military pressureWarrior Priest trained
Warrior Priest28 training queues
God powerAgave Bloom
MarketMarket
Tequihua Archer35 training queues
God powerBlood Pact
Key technologyMedium War Hut Soldiers
Tlamanih Spearman36 training queues
Tequihua Archer7 training queues
ArmoryArmory
Key technologyBallistics
Tequihua Archer4 training queues
Town CenterAdditional center
Warrior Priest2 training queues
Obsidian Butterfly7 training queues
Tlamanih Spearman14 training queues
God powerPurge
Obsidian Butterfly15 training queues
Town CenterAdditional center
Otontin3 training queues
Shorn One2 training queues
Tlamanih Spearman34 training queues
Tequihua Archer19 training queues
MarketMarket
Key technologyHeavy War Hut Soldiers
Obsidian Butterfly21 training queues
Otontin6 training queues
Key technologyHeavy Great Temple Soldiers
Warrior Priest8 training queues
Tlamanih Spearman13 training queues
Tequihua Archer6 training queues
Farm transition22 farms clustered
Tlamanih Spearman49 training queues
Tequihua Archer5 training queues
Warrior Priest9 training queues
DefeatMatch result
Jason2 training queues
First military pressureMilitary Academy
God powerBolt
Hoplite9 training queues
Minotaur2 training queues
ArmoryArmory
Jason8 training queues
Key technologyMedium Infantry
God powerRestoration
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Minotaur2 training queues
ArmoryArmory
Hoplite5 training queues
Hippeus34 training queues
Key technologyPickaxe
God powerBronze
Key technologyMedium Cavalry
Hoplite2 training queues
Key technologyCopper Shields
MarketMarket
Key technologyHeavy Cavalry
Key technologyCopper Weapons
Hoplite7 training queues
Key technologyCopper Armor
Key technologyHand Axe
Key technologyShaft Mine
Key technologyBronze Shields
Farm transition7 farms clustered
Key technologyPlow
Key technologyHusbandry
Fortress-tier buildingFortress
Hoplite13 training queues
Hypaspist2 training queues
Hippeus16 training queues
Key technologyCrenellations
Fortress-tier buildingFortress
God powerBolt
Key technologyBallistics
Hippeus2 training queues
God powerLightning Storm
Key technologyChampion Cavalry
Town CenterAdditional center
Hippeus70 training queues
Bellerophon2 training queues
Hydra2 training queues
Hoplite2 training queues
Prodromos2 training queues
God powerBolt
Hoplite5 training queues
Hypaspist3 training queues
Town CenterAdditional center
Key technologyBronze Armor
Hydra3 training queues
God powerBolt
Hoplite27 training queues
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyChampion Infantry
Key technologyBow Saw
ArmoryArmory
Key technologyIron Shields
Hippeus11 training queues
Hoplite7 training queues
God powerLightning Storm
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.5%Xy21t
Fastest Classical4:01*Xy21t
Fastest Heroic11:09*Xy21t
Fastest Mythic24:46*Xy21t
First pressure4:04ThomasHG · Warrior Priest trained
First extra TC18:50ThomasHG · Town Center
Fortress timing18:31Xy21t · Fortress
Market timing6:57ThomasHG · Market
Armory timing6:16Xy21t · Armory
Farm transition16:33–17:31Xy21t · 7 farms clustered

Player highlights

Standout performances

Highest total score46,875Xy21t
Highest military score18,272Xy21t
Highest economy score21,237Xy21t
Most kills7,674Xy21t
Most units killed303Xy21t
Most deaths321ThomasHG
Most buildings razed17Xy21t
Largest army327ThomasHG
Favorite unitTlamanih SpearmanThomasHG · 147 fielded

ThomasHG

Largest ArmyMost Deaths

Xy21t

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThomasHG

Classical timing4:40 estimated completion
Early pressure4:04 · Warrior Priest trained
Expansion signal18:50 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:57 · Market
Early armory / Heroic prep14:57 · Armory
Heavy walling signal16 wall build events
Farm transition33:14–34:12 · 22 farms clustered
Market economy signal2,300 total resource volume
Large army production327 military units

Xy21t

Classical timing4:01 estimated completion
Early pressure4:24 · Military Academy
Expansion signal25:38 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:00 · Market
Early armory / Heroic prep6:16 · Armory
Fortress tech path18:31 · Fortress
Heavy walling signal29 wall build events
Farm transition16:33–17:31 · 7 farms clustered
Market economy signal9,600 total resource volume
Large army production258 military units
ThomasHG · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThomasHG · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThomasHG · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Xy21t · Early MilitaryMeaningful trained combat units were produced during the early opening.
Xy21t · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 11900 total volume

ThomasHG

Bought

Food1600
Wood700

Sold

No sells

Total player market volume2300

Xy21t

Bought

Food300
Wood600

Sold

Food4100
Wood4600
Total player market volume9600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThomasHG

Army

Tlamanih Spearman147
Tequihua Archer76
Warrior Priest49
Obsidian Butterfly43
Otontin10
Shorn One2
Buildings11 types
Farm27
House26
Wall16
Calpulli15
Spike Trap6
Temple3
War Hut3
Market2
Town Center2
Armory1
Great Temple1
God powers3 invoked
Agave Bloom1
Blood Pact1
Purge1

Xy21t

Army

Hippeus133
Hoplite77
Jason16
Minotaur8
Hydra6
Heracles5
Hypaspist5
Bellerophon3
Odysseus2
Prodromos2
Medusa1
Buildings12 types
Farm41
Wall29
Storehouse19
House17
Granary8
Stable5
Temple5
Armory3
Fortress3
Military Academy3
Town Center2
Market1
God powers4 invoked
Bolt4
Lightning Storm2
Bronze1
Restoration1