Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

theresonly1-boss vs Morredeiro

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:25
Cloud Forest map preview
Map Cloud Forest
Defeated
theresonly1-bossGaia
Pre-match Elo1112
Win probability42.3%
13:25 Match length Morredeiro favored
Winner
MorredeiroShennong
Pre-match Elo1166
Win probability57.7%

Match at a glance

theresonly1-boss vs Morredeiro

WinnerMorredeiro
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration13:25
Started
Ended
Elo favorite57.7%Morredeiro
Fastest Classical3:49*theresonly1-boss
First pressure4:00Morredeiro · Dao Swordsman produced
First extra TC4:47theresonly1-boss · Town Center
Most military units96Morredeiro
Highest EAPM31.3theresonly1-boss
Defeat
Elo1112-15
EAPM31.3
Military units47
First pressure5:18Counter Barracks
First expansion4:47
Market volume0
Total score 14,390
Military score 6,005
Economic score 7,709
Kills score 676
Units killed 28
Units lost 22
Buildings razed 0
Largest army 47
Favorite unit Murmillo 22 fielded
Classical 3:49* Estimated start 2:49
Heroic Not reached
Mythic Not reached

Morredeiro

Shennong

Victory
Elo1166+15
EAPM31.1
Military units96
First pressure4:00Dao Swordsman produced
First expansion6:21
Market volume0
Total score 18,754
Military score 9,235
Economic score 8,461
Kills score 1,058
Units killed 27
Units lost 27
Buildings razed 9
Largest army 96
Favorite unit Dao Swordsman 50 fielded
Classical 4:10* Research start 3:10
Heroic 12:35* Estimated start 11:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Chiyou
No choice recorded
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

theresonly1-bossGaia
Match time
MorredeiroShennong
God powerGaia Forest
Town CenterAdditional center
First military pressureCounter Barracks
Automaton2 training queues
Turma2 training queues
Key technologyHand Axe
God powerGaia Forest
Turma5 training queues
Murmillo8 training queues
ArmoryArmory
Key technologyHusbandry
Oracle2 training queues
God powerSpider Lair
Key technologyBallistics
Murmillo7 training queues
Cheiroballista2 training queues
Key technologyPickaxe
Key technologyBow Saw
Automaton3 training queues
Turma9 training queues
Murmillo7 training queues
DefeatMatch result
God powerProsperous Seeds
Key technologyHand Axe
Key technologyPickaxe
First military pressureDao Swordsman produced
Dao Swordsman49 training queues
Town CenterAdditional center
Pioneer2 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyMedium Infantry
Fire Archer21 training queues
Ya Zi2 training queues
Wuzu Javelineer11 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
God powerLightning Weapons
Ya Zi2 training queues
Fire Archer2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.7%Morredeiro
Fastest Classical3:49*theresonly1-boss
Fastest Heroic12:35*Morredeiro
First pressure4:00Morredeiro · Dao Swordsman produced
First extra TC4:47theresonly1-boss · Town Center
Armory timing8:14Morredeiro · Armory

Player highlights

Standout performances

Highest total score18,754Morredeiro
Highest military score9,235Morredeiro
Highest economy score8,461Morredeiro
Most kills1,058Morredeiro
Most units killed28theresonly1-boss
Most deaths27Morredeiro
Most buildings razed9Morredeiro
Largest army96Morredeiro
Favorite unitDao SwordsmanMorredeiro · 50 fielded

theresonly1-boss

Most Kills

Morredeiro

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

theresonly1-boss

Fast Classical3:49 estimated completion
Early pressure5:18 · Counter Barracks
Fast expansion4:47 · Town Center
Early armory / Heroic prep9:10 · Armory

Morredeiro

Classical timing4:10 estimated completion
Early pressure4:00 · Dao Swordsman produced
Fast expansion6:21 · Town Center
Early armory / Heroic prep8:14 · Armory
Large army production96 military units
theresonly1-boss · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
theresonly1-boss · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Morredeiro · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Morredeiro · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

theresonly1-boss

Army

Murmillo22
Turma16
Automaton5
Cheiroballista2
Oracle2
Buildings8 types
Manor8
Military Barracks5
Economic Guild3
Counter Barracks2
Sentry Tower2
Armory1
Temple1
Town Center1
God powers2 invoked
Gaia Forest2
Spider Lair1

Morredeiro

Army

Dao Swordsman50
Fire Archer23
Wuzu Javelineer13
Ya Zi6
Ge Halberdier2
Pioneer2
Buildings9 types
House19
Silo9
Military Camp4
Farm2
Sentry Tower2
Armory1
Machine Workshop1
Temple1
Town Center1
God powers2 invoked
Lightning Weapons1
Prosperous Seeds1