Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mithrandir vs Abhipro1

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:05
Megalopolis map preview
Map Megalopolis
Winner
mithrandirSet
Pre-match Elo1340
Win probability41.2%
22:05 Match length UpsetThe Elo underdog won
Defeated
Abhipro1Zeus
Pre-match Elo1402
Win probability58.8%

Match at a glance

mithrandir vs Abhipro1

Winnermithrandir
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration22:05
Started
Ended
Elo favorite58.8%Abhipro1 · Upset
Fastest Classical4:45*Abhipro1
First pressure4:52Abhipro1 · Military Academy
Market timing9:55Abhipro1 · Market
First extra TC5:11mithrandir · Town Center
Most military units189mithrandir
Highest EAPM54.5Abhipro1
Market volume600Abhipro1
Victory
Elo1340+21
EAPM47.2
Military units189
First pressure6:22Barracks
First expansion5:11
Market volume0
Total score 44,621
Military score 17,748
Economic score 22,510
Kills score 4,495
Units killed 134
Units lost 160
Buildings razed 38
Largest army 189
Favorite unit Slinger 109 fielded
Classical 4:58* Research start 3:58
Heroic 10:17* Research start 9:02
Mythic Research start 20:50 · not reached

Abhipro1

Zeus

Defeat
Elo1402-21
EAPM54.5
Military units142
First pressure4:52Military Academy
First expansion5:37
Market volume600
Total score 29,731
Military score 8,355
Economic score 16,894
Kills score 4,520
Units killed 148
Units lost 129
Buildings razed 4
Largest army 142
Favorite unit Hippeus 79 fielded
Classical 4:45* Estimated start 3:45
Heroic 9:54* Estimated start 8:39
Mythic 19:07* Estimated start 17:07

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Athena
Sekhmet
HeroicAge
Dionysus
Horus
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mithrandirSet
Match time
Abhipro1Zeus
God powerVision
Key technologyPickaxe
God powerShifting Sands
Town CenterAdditional center
ArmoryArmory
Key technologyHand Axe
First military pressureBarracks
God powerVision
Slinger92 training queues
God powerVision
God powerCitadel
Key technologyMedium Slingers
Key technologyHeavy Slingers
Siege Tower8 training queues
Town CenterAdditional center
Farm transition7 farms clustered
Siege Tower6 training queues
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyBallistics
Town CenterAdditional center
Siege Tower9 training queues
Key technologyBronze Weapons
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Armor
Key technologyCopper Shields
God powerVision
Key technologyMedium Spearmen
Slinger17 training queues
Town CenterAdditional center
Scarab4 training queues
Siege Tower7 training queues
Key technologyHeavy Spearmen
Spearman36 training queues
Fortress-tier buildingMigdol Stronghold
Scarab3 training queues
Key technologyChampion Spearmen
Key technologyChampion Slingers
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Camel Riders
Camel Rider7 training queues
God powerVision
Fortress-tier buildingMigdol Stronghold
VictoryMatch result
First military pressureMilitary Academy
Hoplite7 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Shields
Toxotes3 training queues
MarketMarket
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Archers
Peltast6 training queues
Hippeus79 training queues
Fortress-tier buildingFortress
Key technologyMedium Cavalry
Hoplite7 training queues
God powerBolt
God powerBronze
God powerRestoration
Peltast24 training queues
Key technologyHeavy Archers
Farm transition11 farms clustered
ArmoryArmory
Key technologyBronze Shields
Key technologyPlow
Key technologyCopper Weapons
Hoplite2 training queues
Toxotes2 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Town CenterAdditional center
Petrobolos2 training queues
Hypaspist2 training queues
Key technologyChampion Cavalry
God powerRestoration
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%Abhipro1 · Upset
Fastest Classical4:45*Abhipro1
Fastest Heroic9:54*Abhipro1
Fastest Mythic19:07*Abhipro1
First pressure4:52Abhipro1 · Military Academy
First extra TC5:11mithrandir · Town Center
Fortress timing13:01Abhipro1 · Fortress
Market timing9:55Abhipro1 · Market
Armory timing5:19mithrandir · Armory
Farm transition13:24–14:30mithrandir · 7 farms clustered

Player highlights

Standout performances

Highest total score44,621mithrandir
Highest military score17,748mithrandir
Highest economy score22,510mithrandir
Most kills4,520Abhipro1
Most units killed148Abhipro1
Most deaths160mithrandir
Most buildings razed38mithrandir
Largest army189mithrandir
Favorite unitSlingermithrandir · 109 fielded

mithrandir

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Abhipro1

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mithrandir

Classical timing4:58 estimated completion
Early pressure6:22 · Barracks
Fast expansion5:11 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep5:19 · Armory
Fortress tech path17:27 · Migdol Stronghold
Farm transition13:24–14:30 · 7 farms clustered
Large army production189 military units

Abhipro1

Classical timing4:45 estimated completion
Early pressure4:52 · Military Academy
Fast expansion5:37 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep9:55 · Market
Early armory / Heroic prep6:37 · Armory
Fortress tech path13:01 · Fortress
Farm transition16:20–17:25 · 11 farms clustered
Market economy signal600 total resource volume
Large army production142 military units
mithrandir · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mithrandir · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
mithrandir · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
mithrandir · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Abhipro1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Abhipro1 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Abhipro1 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Abhipro1 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

mithrandir

Bought

No buys

Sold

No sells

Total player market volume0

Abhipro1

Bought

Food300
Wood300

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mithrandir

Army

Slinger109
Spearman36
Siege Tower30
Camel Rider7
Scarab7
Buildings15 types
Farm42
House16
Lumber Camp9
Barracks7
Obelisk7
Mining Camp6
Migdol Stronghold4
Town Center4
Temple3
Granary2
Siege Works2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Vision5
Citadel1
Shifting Sands1

Abhipro1

Army

Hippeus79
Peltast30
Hoplite16
Toxotes5
Jason4
Heracles3
Hypaspist2
Petrobolos2
Minotaur1
Buildings13 types
Farm32
House20
Granary9
Storehouse9
Stable8
Wall5
Town Center4
Archery Range3
Armory2
Fortress2
Military Academy2
Market1
Temple1
God powers3 invoked
Restoration2
Bolt1
Bronze1