Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FabFrBzh vs joey26

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:32
Nile Shallows map preview
Map Nile Shallows
Winner
FabFrBzhOdin
Pre-match Elo1051
Win probability57.1%
21:32 Match length FabFrBzh favored
Defeated
joey26Zeus
Pre-match Elo1001
Win probability42.9%

Match at a glance

FabFrBzh vs joey26

WinnerFabFrBzh
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration21:32
Started
Ended
Elo favorite57.1%FabFrBzh
Fastest Classical4:03*joey26
First pressure3:50FabFrBzh · Hersir trained
First extra TC6:26FabFrBzh · Town Center
Most military units179FabFrBzh
Highest EAPM29.9FabFrBzh

FabFrBzh

Odin

Victory
Elo1051+15
EAPM29.9
Military units179
First pressure3:50Hersir trained
First expansion6:26
Market volume0
Total score 44,271
Military score 14,410
Economic score 27,739
Kills score 2,134
Units killed 68
Units lost 78
Buildings razed 12
Largest army 179
Favorite unit Raiding Cavalry 37 fielded
Classical 4:31* Research start 3:31
Heroic 12:10* Research start 10:55
Mythic 21:22* Research start 19:22

joey26

Zeus

Defeat
Elo1001-15
EAPM21.1
Military units83
First pressure4:10Archery Range
First expansion14:32
Market volume0
Total score 23,160
Military score 9,727
Economic score 10,965
Kills score 2,468
Units killed 82
Units lost 68
Buildings razed 1
Largest army 83
Favorite unit Hoplite 33 fielded
Classical 4:03* Research start 3:03
Heroic 13:15* Estimated start 12:00
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
Njord
HeroicAge
Dionysus
Baldr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FabFrBzhOdin
Match time
joey26Zeus
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry12 training queues
Town CenterAdditional center
Hersir5 training queues
Throwing Axeman3 training queues
Key technologyMedium Cavalry
Throwing Axeman10 training queues
Town CenterAdditional center
ArmoryArmory
Raiding Cavalry15 training queues
Hersir2 training queues
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Throwing Axeman5 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Key technologyHusbandry
Portable Ram9 training queues
Jarl5 training queues
Raiding Cavalry5 training queues
Hersir5 training queues
Farm transition9 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Godi20 training queues
Jarl15 training queues
Throwing Axeman10 training queues
God powerForest Fire
God powerWalking Woods
Berserk5 training queues
Hirdman5 training queues
Valkyrie2 training queues
Jarl5 training queues
Key technologyHeavy Cavalry
Godi5 training queues
Hersir5 training queues
Raiding Cavalry5 training queues
Throwing Axeman5 training queues
Key technologyHeavy Infantry
Berserk5 training queues
God powerWalking Woods
Fortress-tier buildingHill Fort
Portable Ram5 training queues
Mountain Giant5 training queues
VictoryMatch result
First military pressureArchery Range
Toxotes5 training queues
Hoplite11 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Hoplite2 training queues
Toxotes5 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyCrenellations
Key technologyBallistics
Minotaur2 training queues
Key technologyPlow
Key technologyCopper Shields
Key technologyPickaxe
Toxotes2 training queues
Hoplite2 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
God powerBolt
God powerBronze
God powerRestoration
Hoplite17 training queues
Toxotes19 training queues
Minotaur5 training queues
Town CenterAdditional center
Farm transition9 farms clustered
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.1%FabFrBzh
Fastest Classical4:03*joey26
Fastest Heroic12:10*FabFrBzh
Fastest Mythic21:22*FabFrBzh
First pressure3:50FabFrBzh · Hersir trained
First extra TC6:26FabFrBzh · Town Center
Fortress timing12:32FabFrBzh · Hill Fort
Armory timing10:30joey26 · Armory
Farm transition14:41–14:42FabFrBzh · 9 farms clustered

Player highlights

Standout performances

Highest total score44,271FabFrBzh
Highest military score14,410FabFrBzh
Highest economy score27,739FabFrBzh
Most kills2,468joey26
Most units killed82joey26
Most deaths78FabFrBzh
Most buildings razed12FabFrBzh
Largest army179FabFrBzh
Favorite unitRaiding CavalryFabFrBzh · 37 fielded

FabFrBzh

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

joey26

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FabFrBzh

Classical timing4:31 estimated completion
Early pressure3:50 · Hersir trained
Fast expansion6:26 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:34 · Armory
Fortress tech path12:32 · Hill Fort
Farm transition14:41–14:42 · 9 farms clustered
Large army production179 military units

joey26

Classical timing4:03 estimated completion
Early pressure4:10 · Archery Range
Expansion signal14:32 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:30 · Armory
Fortress tech path15:11 · Fortress
Heavy walling signal22 wall build events
Farm transition18:32–19:18 · 9 farms clustered
Large army production83 military units
FabFrBzh · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
FabFrBzh · Early MilitaryMeaningful trained combat units were produced during the early opening.
FabFrBzh · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
joey26 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
joey26 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FabFrBzh

Army

Raiding Cavalry37
Throwing Axeman33
Godi25
Jarl25
Hersir22
Portable Ram14
Berserk10
Hirdman5
Mountain Giant5
Valkyrie3
Buildings9 types
Farm33
House18
Ox Cart Building6
Great Hall3
Longhouse3
Hill Fort2
Town Center2
Armory1
Temple1
God powers3 invoked
Walking Woods2
Forest Fire1
Great Hunt1

joey26

Army

Hoplite33
Toxotes31
Minotaur9
Heracles3
Hydra3
Jason3
Odysseus1
Buildings11 types
Wall22
Farm12
House11
Storehouse7
Fortress2
Granary2
Military Academy2
Town Center2
Archery Range1
Armory1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1