Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Green_Kraken vs MayShadowFaxGG

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:27
Watering Hole map preview
Map Watering Hole
Winner
Green_KrakenRa
Pre-match Elo1285
Win probability46.3%
24:27 Match length UpsetThe Elo underdog won
Defeated
MayShadowFaxGGThor
Pre-match Elo1311
Win probability53.7%

Match at a glance

Green_Kraken vs MayShadowFaxGG

WinnerGreen_Kraken
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration24:27
Started
Ended
Elo favorite53.7%MayShadowFaxGG · Upset
Fastest Classical3:58*MayShadowFaxGG
First pressure4:10MayShadowFaxGG · Hersir trained
First extra TC5:41Green_Kraken · Town Center
Market timing20:45Green_Kraken · Market
Most military units203MayShadowFaxGG
Highest EAPM51.5MayShadowFaxGG
Market volume1,000MayShadowFaxGG
Victory
Elo1285+41
EAPM40.7
Military units153
First pressure5:08Barracks
First expansion5:41
Market volume0
Total score 61,777
Military score 29,170
Economic score 26,858
Kills score 5,821
Units killed 173
Units lost 133
Buildings razed 16
Largest army 153
Favorite unit Axeman 61 fielded
Classical 4:48* Estimated start 3:48
Heroic 11:20* Estimated start 10:05
Mythic 20:21* Research start 18:21
Defeat
Elo1311-20
EAPM51.5
Military units203
First pressure4:10Hersir trained
First expansion6:11
Market volume1000
Total score 38,343
Military score 12,213
Economic score 22,747
Kills score 3,407
Units killed 133
Units lost 172
Buildings razed 4
Largest army 203
Favorite unit Hirdman 66 fielded
Classical 3:58* Estimated start 2:58
Heroic 10:33* Estimated start 9:18
Mythic 24:05* Estimated start 22:05

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Freyja
Sekhmet
HeroicAge
Bragi
Horus
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Green_KrakenRa
Match time
MayShadowFaxGGThor
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
Town CenterAdditional center
Axeman8 training queues
Slinger4 training queues
Key technologyHand Axe
Key technologyPlow
Slinger3 training queues
Axeman7 training queues
Key technologyMedium Slingers
Key technologyMedium Axemen
Key technologyCopper Armor
Key technologyCopper Weapons
DockDock
God powerCitadel
Farm transition20 farms clustered
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Weapons
Key technologyBronze Armor
Axeman3 training queues
Slinger3 training queues
Chariot Archer5 training queues
Camel Rider2 training queues
Town CenterAdditional center
God powerRain
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Slinger22 training queues
Camel Rider4 training queues
War Elephant2 training queues
Axeman41 training queues
Scarab4 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Slingers
Key technologyCopper Shields
Camel Rider12 training queues
War Elephant11 training queues
Chariot Archer5 training queues
Key technologyHeavy Camel Riders
Key technologyHeavy War Elephants
Key technologyBallistics
Axeman2 training queues
Siege Tower3 training queues
Town CenterAdditional center
MarketMarket
MarketMarket
MarketMarket
Key technologyChampion Slingers
Key technologyChampion Axemen
Key technologyIron Weapons
Key technologyIron Armor
God powerRain
Key technologyBow Saw
Trade route startedCaravan Egyptian queued
Key technologyChampion Camel Riders
Key technologyChampion War Elephants
Chariot Archer4 training queues
Key technologyHeavy Chariot Archers
Avenger2 training queues
Key technologyChampion Chariot Archers
God powerTornado
VictoryMatch result
First military pressureHersir trained
Hersir3 training queues
Hersir6 training queues
Town CenterAdditional center
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyPickaxe
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Huskarl42 training queues
Hirdman22 training queues
Key technologyBronze Shields
Key technologyMedium Infantry
Battle Boar3 training queues
Key technologyIron Shields
Key technologyHeavy Infantry
Portable Ram11 training queues
Fortress-tier buildingHill Fort
God powerFlaming Weapons
Throwing Axeman11 training queues
Battle Boar5 training queues
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
God powerForest Fire
Huskarl23 training queues
Throwing Axeman11 training queues
Hirdman44 training queues
Berserk3 training queues
Battle Boar2 training queues
Valkyrie2 training queues
Hersir3 training queues
God powerDwarven Mine
Key technologyBallistics
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Key technologyIron Armor
Key technologyIron Weapons
Berserk2 training queues
Throwing Axeman2 training queues
Farm transition26 farms clustered
Godi4 training queues
Key technologyPlow
Key technologyHusbandry
God powerFimbulwinter
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%MayShadowFaxGG · Upset
Fastest Classical3:58*MayShadowFaxGG
Fastest Heroic10:33*MayShadowFaxGG
Fastest Mythic20:21*Green_Kraken
First pressure4:10MayShadowFaxGG · Hersir trained
First extra TC5:41Green_Kraken · Town Center
Fortress timing11:47MayShadowFaxGG · Hill Fort
Market timing20:45Green_Kraken · Market
Armory timing5:10Green_Kraken · Armory
Farm transition11:49–12:53Green_Kraken · 20 farms clustered
Trade route started22:06Green_Kraken

Player highlights

Standout performances

Highest total score61,777Green_Kraken
Highest military score29,170Green_Kraken
Highest economy score26,858Green_Kraken
Most kills5,821Green_Kraken
Most units killed173Green_Kraken
Most deaths172MayShadowFaxGG
Most buildings razed16Green_Kraken
Largest army203MayShadowFaxGG
Favorite unitHirdmanMayShadowFaxGG · 66 fielded

Green_Kraken

Highest ScoreMost ImprovementsMost KillsMost Resources

MayShadowFaxGG

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Green_Kraken

Classical timing4:48 estimated completion
Early pressure5:08 · Barracks
Fast expansion5:41 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep20:45 · Market
Early armory / Heroic prep5:10 · Armory
Fortress tech path12:23 · Migdol Stronghold
Heavy walling signal18 wall build events
Water commitment signal1 dock build events
Farm transition11:49–12:53 · 20 farms clustered
Trade route started22:06 · Caravan Egyptian queued
Large army production153 military units

MayShadowFaxGG

Fast Classical3:58 estimated completion
Early pressure4:10 · Hersir trained
Fast expansion6:11 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep22:09 · Market
Early armory / Heroic prep6:37 · Dwarven Armory
Fortress tech path11:47 · Hill Fort
Heavy walling signal7 wall build events
Farm transition23:08–23:18 · 26 farms clustered
Market economy signal1,000 total resource volume
Large army production203 military units
Green_Kraken · Early MilitaryMeaningful trained combat units were produced during the early opening.
Green_Kraken · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Green_Kraken · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Green_Kraken · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
MayShadowFaxGG · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
MayShadowFaxGG · Early MilitaryMeaningful trained combat units were produced during the early opening.
MayShadowFaxGG · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MayShadowFaxGG · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
MayShadowFaxGG · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Green_Kraken

Bought

No buys

Sold

No sells

Total player market volume0

MayShadowFaxGG

Bought

No buys

Sold

Food500
Wood500
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Green_Kraken

Army

Axeman61
Slinger33
Camel Rider18
Chariot Archer14
War Elephant14
Scarab4
Siege Tower4
Wadjet3
Avenger2
Buildings18 types
Farm27
Wall18
House17
Barracks6
Granary6
Mining Camp6
Lumber Camp5
Market3
Migdol Stronghold3
Town Center3
Obelisk2
Siege Works2
Armory1
Dock1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Rain2
Citadel1
Tornado1

MayShadowFaxGG

Army

Hirdman66
Huskarl65
Throwing Axeman24
Hersir13
Battle Boar11
Portable Ram11
Berserk6
Godi4
Valkyrie3
Buildings11 types
House32
Farm26
Longhouse11
Great Hall7
Ox Cart Building7
Wall7
Market6
Hill Fort3
Town Center2
Dwarven Armory1
Temple1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Flaming Weapons1
Forest Fire1