Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

wesley vs Zac involker

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:01
Valley Of Kings map preview
Map Valley Of Kings
Defeated
wesleyShennong
Pre-match Elo1423
Win probability24.2%
18:01 Match length Zac involker favored
Winner
Zac involkerAmaterasu
Pre-match Elo1621
Win probability75.8%

Match at a glance

wesley vs Zac involker

WinnerZac involker
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration18:01
Started
Ended
Elo favorite75.8%Zac involker
Fastest Classical4:10*Zac involker
First pressure5:49Zac involker · Stable Japanese
Market timing14:25Zac involker · Market
First extra TC4:50Zac involker · Town Center
Most military units143wesley
Highest EAPM59.1wesley
Market volume400Zac involker

wesley

Shennong

Defeat
Elo1423-8
EAPM59.1
Military units143
First pressure14:19Imperial Academy
First expansion6:33
Market volume0
Total score 29,196
Military score 11,762
Economic score 16,477
Kills score 957
Units killed 25
Units lost 123
Buildings razed 0
Largest army 143
Favorite unit Dao Swordsman 47 fielded
Classical 4:22* Research start 3:22
Heroic 14:32* Estimated start 13:17
Mythic Not reached

Zac involker

Amaterasu

Victory
Elo1621+8
EAPM43.4
Military units75
First pressure5:49Stable Japanese
First expansion4:50
Market volume400
Total score 36,304
Military score 17,033
Economic score 16,101
Kills score 3,170
Units killed 118
Units lost 24
Buildings razed 6
Largest army 75
Favorite unit Samurai 26 fielded
Classical 4:10* Research start 3:10
Heroic 13:50* Estimated start 12:35
Mythic 17:47* Estimated start 15:47

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Minakatatomi
Rushou
HeroicAge
Raijin
Huangdi
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

wesleyShennong
Match time
Zac involkerAmaterasu
God powerProsperous Seeds
God powerEarth Wall
Fire Archer2 training queues
Key technologyPickaxe
Town CenterAdditional center
Ge Halberdier3 training queues
Town CenterAdditional center
Key technologyHusbandry
Key technologyHand Axe
God powerProsperous Seeds
Key technologyMedium Infantry
Ge Halberdier3 training queues
Pioneer2 training queues
Fire Archer38 training queues
Key technologyMedium Archers
Dao Swordsman5 training queues
Pioneer2 training queues
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Armor
Pioneer2 training queues
Farm transition5 farms clustered
Key technologyHeavy Infantry
Key technologyCopper Armor
Dao Swordsman42 training queues
First military pressureImperial Academy
Key technologyHeavy Archers
Sage5 training queues
God powerVenom Beast
Key technologyShaft Mine
Wuzu Javelineer5 training queues
Ge Halberdier5 training queues
Key technologyBronze Armor
Key technologyCopper Shields
Sage5 training queues
Pioneer2 training queues
White Horse Cavalry8 training queues
MarketMarket
Fire Archer5 training queues
Ge Halberdier5 training queues
Key technologyCrenellations
DefeatMatch result
Town CenterAdditional center
God powerShrine Of The Hunt
First military pressureStable Japanese
Key technologyHusbandry
Naginata Rider6 training queues
Samurai13 training queues
Yumi Archer3 training queues
Bushi2 training queues
ArmoryArmory
Naginata Rider3 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Yumi Archer5 training queues
Wanyudo2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
God powerSolar Shield
Yumi Archer2 training queues
Samurai13 training queues
Naginata Rider14 training queues
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Weapons
MarketMarket
Fortress-tier buildingCastle
God powerThunder Burst
God powerSolar Shield
Farm transition7 farms clustered
Oyumi3 training queues
Key technologyPlow
Yumi Archer3 training queues
God powerSolar Shield
Key technologyBronze Armor
Key technologyBallistics
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.8%Zac involker
Fastest Classical4:10*Zac involker
Fastest Heroic13:50*Zac involker
Fastest Mythic17:47*Zac involker
First pressure5:49Zac involker · Stable Japanese
First extra TC4:50Zac involker · Town Center
Fortress timing14:47Zac involker · Castle
Market timing14:25Zac involker · Market
Armory timing10:11Zac involker · Armory
Farm transition13:26–13:26wesley · 5 farms clustered

Player highlights

Standout performances

Highest total score36,304Zac involker
Highest military score17,033Zac involker
Highest economy score16,477wesley
Most kills3,170Zac involker
Most units killed118Zac involker
Most deaths123wesley
Most buildings razed6Zac involker
Largest army143wesley
Favorite unitDao Swordsmanwesley · 47 fielded

wesley

Largest ArmyMost DeathsMost ImprovementsMost Resources

Zac involker

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

wesley

Classical timing4:22 estimated completion
Delayed pressure14:19 · Imperial Academy
Fast expansion6:33 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:19 · Market
Early armory / Heroic prep11:47 · Armory
Heavy walling signal24 wall build events
Farm transition13:26–13:26 · 5 farms clustered
Large army production143 military units

Zac involker

Classical timing4:10 estimated completion
Early pressure5:49 · Stable Japanese
Fast expansion4:50 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:25 · Market
Early armory / Heroic prep10:11 · Armory
Fortress tech path14:47 · Castle
Farm transition15:23–16:06 · 7 farms clustered
Market economy signal400 total resource volume
wesley · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
wesley · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
wesley · Early MilitaryMeaningful trained combat units were produced during the early opening.
wesley · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Zac involker · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Zac involker · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

wesley

Bought

No buys

Sold

No sells

Total player market volume0

Zac involker

Bought

Food100
Wood300

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

wesley

Army

Dao Swordsman47
Fire Archer45
Ge Halberdier16
Pioneer11
Sage10
White Horse Cavalry8
Wuzu Javelineer5
Jiang Zi Ya1
Buildings12 types
Wall24
House17
Silo13
Farm12
Military Camp7
Machine Workshop5
Baolei2
Town Center2
Armory1
Imperial Academy1
Market1
Temple1
God powers3 invoked
Prosperous Seeds2
Earth Wall1
Venom Beast1

Zac involker

Army

Samurai26
Naginata Rider23
Yumi Archer13
Wanyudo4
Bushi3
Onna Musha3
Oyumi3
Buildings13 types
House16
Farm11
Watermill8
Dojo6
Shrine Japanese5
Mining Camp Japanese3
Guardhouse2
Stable Japanese2
Temple2
Town Center2
Armory1
Castle1
Market1
God powers3 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1