Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DistantWanderer vs berserker1415

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:40
Tundra map preview
Map Tundra
Defeated
DistantWandererThor
Pre-match Elo1458
Win probability67.0%
25:40 Match length UpsetThe Elo underdog won
Winner
berserker1415Odin
Pre-match Elo1335
Win probability33.0%

Match at a glance

DistantWanderer vs berserker1415

Winnerberserker1415
MapTundra
QueueRanked 1v1 Supremacy
Duration25:40
Started
Ended
Elo favorite67.0%DistantWanderer · Upset
Fastest Classical4:09*DistantWanderer
First pressure2:20berserker1415 · Hersir trained
Market timing11:40berserker1415 · Market
First extra TC12:20berserker1415 · Town Center
Most military units271berserker1415
Highest EAPM68.1berserker1415
Market volume900berserker1415
Defeat
Elo1458-23
EAPM41.3
Military units156
First pressure3:37Hersir trained
First expansion
Market volume0
Total score 26,430
Military score 7,492
Economic score 13,488
Kills score 5,493
Units killed 212
Units lost 164
Buildings razed 4
Largest army 156
Favorite unit Raiding Cavalry 70 fielded
Classical 4:09* Research start 3:09
Heroic 10:10* Estimated start 8:55
Mythic Not reached
Victory
Elo1335+23
EAPM68.1
Military units271
First pressure2:20Hersir trained
First expansion12:20
Market volume900
Total score 33,896
Military score 11,988
Economic score 17,786
Kills score 4,210
Units killed 167
Units lost 211
Buildings razed 15
Largest army 271
Favorite unit Throwing Axeman 98 fielded
Classical 4:22* Research start 3:22
Heroic 14:27* Research start 13:12
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Freyja
Skadi
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DistantWandererThor
Match time
berserker1415Odin
ArmoryDwarven Armory
First military pressureHersir trained
Hersir10 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry11 training queues
God powerHealing Spring
Key technologyMedium Cavalry
Hersir2 training queues
Frost Giant3 training queues
Hersir7 training queues
Key technologyHand Axe
Throwing Axeman11 training queues
Berserk6 training queues
Key technologyMedium Infantry
ArmoryDwarven Armory
Key technologyHeavy Infantry
Raiding Cavalry10 training queues
Key technologyPickaxe
Hersir2 training queues
Throwing Axeman3 training queues
God powerDwarven Mine
Key technologyHeavy Cavalry
Throwing Axeman12 training queues
Godi3 training queues
Jarl5 training queues
Raiding Cavalry17 training queues
Berserk2 training queues
Frost Giant3 training queues
Key technologyShaft Mine
Key technologyBow Saw
Farm transition16 farms clustered
God powerFrost
God powerDwarven Mine
Raiding Cavalry32 training queues
Throwing Axeman12 training queues
Frost Giant4 training queues
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Berserk2 training queues
ArmoryArmory
Throwing Axeman16 training queues
Key technologyMedium Infantry
Godi2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Armor
Hersir8 training queues
Berserk9 training queues
Raiding Cavalry7 training queues
God powerForest Fire
Key technologyCopper Shields
MarketMarket
Town CenterAdditional center
Godi6 training queues
Throwing Axeman2 training queues
Berserk11 training queues
Throwing Axeman80 training queues
Godi5 training queues
Key technologyHeavy Infantry
Raiding Cavalry2 training queues
Hersir4 training queues
Fortress-tier buildingHill Fort
Berserk47 training queues
Portable Ram5 training queues
Key technologyCopper Weapons
Key technologyBronze Armor
Hirdman8 training queues
Godi18 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Farm transition9 farms clustered
Jarl2 training queues
Raiding Cavalry3 training queues
God powerFrost
Key technologyPlow
Frost Giant4 training queues
Hirdman9 training queues
Raiding Cavalry3 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Town CenterAdditional center
Valkyrie3 training queues
Town CenterAdditional center
Portable Ram4 training queues
Key technologyShaft Mine
Godi3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.0%DistantWanderer · Upset
Fastest Classical4:09*DistantWanderer
Fastest Heroic10:10*DistantWanderer
First pressure2:20berserker1415 · Hersir trained
First extra TC12:20berserker1415 · Town Center
Fortress timing16:53berserker1415 · Hill Fort
Market timing11:40berserker1415 · Market
Armory timing3:34DistantWanderer · Dwarven Armory
Farm transition19:42–20:10berserker1415 · 9 farms clustered

Player highlights

Standout performances

Highest total score33,896berserker1415
Highest military score11,988berserker1415
Highest economy score17,786berserker1415
Most kills5,493DistantWanderer
Most units killed212DistantWanderer
Most deaths211berserker1415
Most buildings razed15berserker1415
Largest army271berserker1415
Favorite unitThrowing Axemanberserker1415 · 98 fielded

DistantWanderer

Most ImprovementsMost Kills

berserker1415

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DistantWanderer

Classical timing4:09 estimated completion
Early pressure3:37 · Hersir trained
Early armory / Heroic prep3:34 · Dwarven Armory
Farm transition20:20–20:24 · 16 farms clustered
Large army production156 military units

berserker1415

Classical timing4:22 estimated completion
Early pressure2:20 · Hersir trained
Expansion signal12:20 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:40 · Market
Early armory / Heroic prep6:03 · Armory
Fortress tech path16:53 · Hill Fort
Heavy walling signal18 wall build events
Farm transition19:42–20:10 · 9 farms clustered
Market economy signal900 total resource volume
Large army production271 military units
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
berserker1415 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
berserker1415 · Early MilitaryMeaningful trained combat units were produced during the early opening.
berserker1415 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

DistantWanderer

Bought

No buys

Sold

No sells

Total player market volume0

berserker1415

Bought

Wood300

Sold

Wood600
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DistantWanderer

Army

Raiding Cavalry70
Throwing Axeman38
Hersir21
Frost Giant11
Berserk8
Jarl5
Godi3
Buildings7 types
House29
Farm16
Great Hall9
Longhouse8
Ox Cart Building4
Dwarven Armory2
Temple2
God powers3 invoked
Dwarven Mine2
Frost1
Healing Spring1

berserker1415

Army

Throwing Axeman98
Berserk69
Godi34
Hirdman18
Hersir17
Raiding Cavalry15
Portable Ram9
Valkyrie5
Frost Giant4
Jarl2
Buildings11 types
Farm19
Wall18
House16
Longhouse7
Ox Cart Building7
Great Hall5
Town Center4
Hill Fort2
Armory1
Market1
Temple1
God powers3 invoked
Forest Fire1
Frost1
Great Hunt1