Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

nght vs relentless7813

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 44:53
Savannah map preview
Map Savannah
Winner
nghtLoki
Pre-match Elo902
Win probability55.6%
44:53 Match length nght favored
Defeated
relentless7813Freyr
Pre-match Elo863
Win probability44.4%

Match at a glance

nght vs relentless7813

Winnernght
MapSavannah
QueueRanked 1v1 Supremacy
Duration44:53
Started
Ended
Elo favorite55.6%nght
Fastest Classical3:25*relentless7813
First pressure3:45relentless7813 · Hersir trained
First extra TC8:08relentless7813 · Town Center
Market timing6:57relentless7813 · Market
Most military units545nght
Highest EAPM52.1relentless7813
Market volume31,700relentless7813

nght

Loki

Victory
Elo902+16
EAPM36.9
Military units545
First pressure4:20Hersir trained
First expansion14:24
Market volume11000
Total score 85,444
Military score 28,804
Economic score 43,225
Kills score 13,415
Units killed 482
Units lost 566
Buildings razed 15
Largest army 545
Favorite unit Throwing Axeman 194 fielded
Classical 4:10* Research start 3:10
Heroic 20:30* Research start 19:15
Mythic 30:55* Research start 28:55
Defeat
Elo863-16
EAPM52.1
Military units490
First pressure3:45Hersir trained
First expansion8:08
Market volume31700
Total score 45,935
Military score 9,515
Economic score 20,487
Kills score 15,933
Units killed 580
Units lost 497
Buildings razed 21
Largest army 490
Favorite unit Throwing Axeman 187 fielded
Classical 3:25* Estimated start 2:25
Heroic 17:22* Estimated start 16:08
Mythic 30:59* Research start 28:59

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Freyja
Bragi
HeroicAge
Aegir
Hel
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

nghtLoki
Match time
relentless7813Freyr
Key technologyHand Axe
First military pressureHersir trained
Hersir3 training queues
Key technologyHusbandry
God powerSpy
Hersir3 training queues
Key technologyMedium Infantry
Hirdman11 training queues
Throwing Axeman5 training queues
Hirdman5 training queues
Throwing Axeman4 training queues
Hirdman13 training queues
Key technologyCrenellations
God powerUndermine
Key technologyPickaxe
Hersir10 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Weapons
Town CenterAdditional center
Raiding Cavalry4 training queues
Key technologyMedium Cavalry
Throwing Axeman27 training queues
Key technologyPlow
Raiding Cavalry3 training queues
Godi42 training queues
Farm transition25 farms clustered
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Einheri2 training queues
Jarl3 training queues
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyBow Saw
Portable Ram2 training queues
MarketMarket
MarketMarket
God powerUndermine
Key technologyHeavy Cavalry
Raiding Cavalry5 training queues
Jarl5 training queues
Huskarl2 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Trade route startedCaravan Norse queued
Key technologyHeavy Infantry
Portable Ram3 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Godi26 training queues
Jarl15 training queues
Throwing Axeman43 training queues
Raiding Cavalry7 training queues
Battle Boar2 training queues
Einheri2 training queues
Fortress-tier buildingHill Fort
God powerNidhogg
Key technologyChampion Infantry
Huskarl5 training queues
Portable Ram6 training queues
Godi6 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Cavalry
Key technologyChampion Infantry
Throwing Axeman5 training queues
Fortress-tier buildingHill Fort
Ballista3 training queues
Throwing Axeman46 training queues
Godi5 training queues
Jarl8 training queues
Fortress-tier buildingHill Fort
Jarl7 training queues
God powerTitan Gate
Ballista2 training queues
Throwing Axeman49 training queues
Godi12 training queues
Huskarl65 training queues
Jarl15 training queues
God powerFlaming Weapons
Raiding Cavalry3 training queues
Ballista3 training queues
Fortress-tier buildingHill Fort
Throwing Axeman15 training queues
Jarl12 training queues
Town CenterAdditional center
Huskarl20 training queues
Godi3 training queues
Fortress-tier buildingHill Fort
VictoryMatch result
First military pressureHersir trained
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry10 training queues
MarketMarket
Town CenterAdditional center
Throwing Axeman2 training queues
Hirdman5 training queues
Berserk5 training queues
Key technologyMedium Cavalry
God powerForest Fire
Throwing Axeman13 training queues
God powerGullinbursti
Throwing Axeman26 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hirdman9 training queues
Hersir7 training queues
Raiding Cavalry13 training queues
Key technologyPlow
Fortress-tier buildingHill Fort
Portable Ram5 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Town CenterAdditional center
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Farm transition9 farms clustered
Key technologyBow Saw
Key technologyShaft Mine
God powerTempest
Throwing Axeman19 training queues
Jarl9 training queues
Godi18 training queues
Hirdman4 training queues
Portable Ram3 training queues
Rock Giant3 training queues
Valkyrie2 training queues
Throwing Axeman30 training queues
Hersir5 training queues
Jarl2 training queues
Huskarl4 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
MarketMarket
Throwing Axeman15 training queues
Jarl10 training queues
Fortress-tier buildingHill Fort
Portable Ram10 training queues
God powerInferno
Hersir11 training queues
Godi31 training queues
Jarl4 training queues
Key technologyChampion Cavalry
Key technologyIron Shields
Key technologyChampion Infantry
Ballista3 training queues
Throwing Axeman50 training queues
Key technologyBronze Armor
Jarl44 training queues
Fortress-tier buildingHill Fort
Raiding Cavalry3 training queues
Key technologyIron Armor
Key technologyIron Weapons
God powerTempest
Throwing Axeman32 training queues
God powerInferno
Raiding Cavalry48 training queues
Portable Ram3 training queues
Godi24 training queues
Jarl3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.6%nght
Fastest Classical3:25*relentless7813
Fastest Heroic17:22*relentless7813
Fastest Mythic30:55*nght
First pressure3:45relentless7813 · Hersir trained
First extra TC8:08relentless7813 · Town Center
Fortress timing19:07relentless7813 · Hill Fort
Market timing6:57relentless7813 · Market
Armory timing14:39nght · Armory
Farm transition21:02–22:15nght · 25 farms clustered
Trade route started26:27nght

Player highlights

Standout performances

Highest total score85,444nght
Highest military score28,804nght
Highest economy score43,225nght
Most kills15,933relentless7813
Most units killed580relentless7813
Most deaths566nght
Most buildings razed21relentless7813
Largest army545nght
Favorite unitThrowing Axemannght · 194 fielded

nght

Highest ScoreMost DeathsMost ImprovementsMost Resources

relentless7813

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

nght

Classical timing4:10 estimated completion
Early pressure4:20 · Hersir trained
Expansion signal14:24 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep24:55 · Market
Early armory / Heroic prep14:39 · Armory
Fortress tech path24:17 · Hill Fort
Heavy walling signal13 wall build events
Farm transition21:02–22:15 · 25 farms clustered
Trade route started26:27 · Caravan Norse queued
Market economy signal11,000 total resource volume
Large army production545 military units

relentless7813

Fast Classical3:25 estimated completion
Early pressure3:45 · Hersir trained
Fast expansion8:08 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:57 · Market
Early armory / Heroic prep15:14 · Armory
Fortress tech path19:07 · Hill Fort
Farm transition22:10–22:11 · 9 farms clustered
Market economy signal31,700 total resource volume
Large army production490 military units
nght · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nght · Early MilitaryMeaningful trained combat units were produced during the early opening.
nght · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
relentless7813 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
relentless7813 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
relentless7813 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
relentless7813 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 42700 total volume

nght

Bought

No buys

Sold

Food1100
Wood9900
Total player market volume11000

relentless7813

Bought

Food1900
Wood1200

Sold

Food3400
Wood25200
Total player market volume31700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nght

Army

Throwing Axeman194
Godi94
Huskarl92
Jarl65
Hirdman31
Raiding Cavalry22
Hersir16
Portable Ram11
Ballista9
Einheri6
Battle Boar3
Berserk1
Fire Giant1
Buildings11 types
Farm42
House27
Ox Cart Building16
Wall13
Longhouse8
Great Hall7
Hill Fort6
Temple3
Town Center3
Market2
Armory1
God powers5 invoked
Flaming Weapons2
Undermine2
Nidhogg1
Spy1
Titan Gate1

relentless7813

Army

Throwing Axeman187
Godi74
Raiding Cavalry74
Jarl72
Hersir25
Portable Ram21
Hirdman19
Berserk6
Huskarl4
Ballista3
Rock Giant3
Valkyrie2
Buildings10 types
Farm51
House20
Ox Cart Building11
Great Hall6
Longhouse6
Hill Fort4
Town Center3
Market2
Armory1
Temple1
God powers4 invoked
Inferno2
Tempest2
Forest Fire1
Gullinbursti1