Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

lemaltte vs ChrisKouk17

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:50
Savannah map preview
Map Savannah
Defeated
lemaltteFuxi
Pre-match Elo1392
Win probability55.9%
12:50 Match length UpsetThe Elo underdog won
Winner
ChrisKouk17Odin
Pre-match Elo1351
Win probability44.1%

Match at a glance

lemaltte vs ChrisKouk17

WinnerChrisKouk17
MapSavannah
QueueRanked 1v1 Supremacy
Duration12:50
Started
Ended
Elo favorite55.9%lemaltte · Upset
Fastest Classical4:14*lemaltte
First pressure4:20ChrisKouk17 · Hersir trained
First extra TC10:44ChrisKouk17 · Town Center
Most military units86lemaltte
Highest EAPM43.6lemaltte

lemaltte

Fuxi

Defeat
Elo1392-20
EAPM43.6
Military units86
First pressure8:22Imperial Academy
First expansion
Market volume0
Total score 9,252
Military score 3,815
Economic score 4,962
Kills score 529
Units killed 22
Units lost 53
Buildings razed 2
Largest army 86
Favorite unit Fire Archer 38 fielded
Classical 4:14* Research start 3:14
Heroic Not reached
Mythic Not reached
Victory
Elo1351+20
EAPM41.6
Military units54
First pressure4:20Hersir trained
First expansion10:44
Market volume0
Total score 14,887
Military score 5,070
Economic score 8,606
Kills score 1,363
Units killed 53
Units lost 22
Buildings razed 7
Largest army 54
Favorite unit Raiding Cavalry 19 fielded
Classical 4:40* Research start 3:40
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

lemaltteFuxi
Match time
ChrisKouk17Odin
God powerThe Peach Blossom Spring
ArmoryArmory
Fire Archer15 training queues
Ge Halberdier2 training queues
Wuzu Javelineer2 training queues
First military pressureImperial Academy
Ge Halberdier9 training queues
Key technologyPickaxe
Wuzu Javelineer9 training queues
Fire Archer23 training queues
God powerLightning Weapons
Ge Halberdier18 training queues
Ya Zi2 training queues
Pioneer3 training queues
Key technologyMedium Infantry
DefeatMatch result
God powerGreat Hunt
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
Throwing Axeman19 training queues
God powerUndermine
Berserk11 training queues
God powerUndermine
Raiding Cavalry19 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.9%lemaltte · Upset
Fastest Classical4:14*lemaltte
First pressure4:20ChrisKouk17 · Hersir trained
First extra TC10:44ChrisKouk17 · Town Center
Armory timing4:45lemaltte · Armory

Player highlights

Standout performances

Highest total score14,887ChrisKouk17
Highest military score5,070ChrisKouk17
Highest economy score8,606ChrisKouk17
Most kills1,363ChrisKouk17
Most units killed53ChrisKouk17
Most deaths53lemaltte
Most buildings razed7ChrisKouk17
Largest army86lemaltte
Favorite unitFire Archerlemaltte · 38 fielded

lemaltte

Most DeathsMost Improvements

ChrisKouk17

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

lemaltte

Classical timing4:14 estimated completion
Delayed pressure8:22 · Imperial Academy
Early armory / Heroic prep4:45 · Armory
Large army production86 military units

ChrisKouk17

Classical timing4:40 estimated completion
Early pressure4:20 · Hersir trained
Expansion signal10:44 · Town Center
lemaltte · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
lemaltte · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
lemaltte · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChrisKouk17 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ChrisKouk17 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lemaltte

Army

Fire Archer38
Ge Halberdier29
Wuzu Javelineer11
Pioneer5
Ya Zi3
Buildings7 types
House11
Silo9
Military Camp3
Machine Workshop2
Temple2
Armory1
Imperial Academy1
God powers2 invoked
Lightning Weapons1
The Peach Blossom Spring1

ChrisKouk17

Army

Raiding Cavalry19
Throwing Axeman19
Berserk11
Hersir4
Hirdman1
Buildings6 types
House11
Great Hall4
Longhouse4
Ox Cart Building3
Temple1
Town Center1
God powers2 invoked
Undermine2
Great Hunt1