Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FabFrBzh vs matiasenuri

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:59
Savannah map preview
Map Savannah
Defeated
FabFrBzhAmaterasu
Pre-match Elo1036
Win probability46.4%
9:59 Match length matiasenuri favored
Winner
matiasenuriZeus
Pre-match Elo1061
Win probability53.6%

Match at a glance

FabFrBzh vs matiasenuri

Winnermatiasenuri
MapSavannah
QueueRanked 1v1 Supremacy
Duration9:59
Started
Ended
Elo favorite53.6%matiasenuri
Fastest Classical3:48*matiasenuri
First pressure3:00FabFrBzh · Kitsune produced
First extra TC5:56FabFrBzh · Town Center
Most military units41matiasenuri
Highest EAPM42.2matiasenuri

FabFrBzh

Amaterasu

Defeat
Elo1036-16
EAPM16.6
Military units16
First pressure3:00Kitsune produced
First expansion5:56
Market volume0
Total score 8,559
Military score 1,915
Economic score 6,542
Kills score 102
Units killed 4
Units lost 15
Buildings razed 0
Largest army 16
Favorite unit Bushi 7 fielded
Classical 4:31* Research start 3:31
Heroic Not reached
Mythic Not reached
Victory
Elo1061+16
EAPM42.2
Military units41
First pressure5:20Stable
First expansion
Market volume0
Total score 10,294
Military score 4,330
Economic score 5,512
Kills score 497
Units killed 14
Units lost 4
Buildings razed 1
Largest army 41
Favorite unit Toxotes 18 fielded
Classical 3:48* Estimated start 2:48
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FabFrBzhAmaterasu
Match time
matiasenuriZeus
First military pressureKitsune produced
Town CenterAdditional center
Samurai3 training queues
Bushi7 training queues
Wanyudo2 training queues
ArmoryArmory
God powerSolar Shield
DefeatMatch result
First military pressureStable
Hippeus14 training queues
Toxotes18 training queues
Hoplite8 training queues
God powerCease Fire
God powerBolt
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.6%matiasenuri
Fastest Classical3:48*matiasenuri
First pressure3:00FabFrBzh · Kitsune produced
First extra TC5:56FabFrBzh · Town Center
Armory timing8:30FabFrBzh · Armory

Player highlights

Standout performances

Highest total score10,294matiasenuri
Highest military score4,330matiasenuri
Highest economy score6,542FabFrBzh
Most kills497matiasenuri
Most units killed14matiasenuri
Most deaths15FabFrBzh
Most buildings razed1matiasenuri
Largest army41matiasenuri
Favorite unitToxotesmatiasenuri · 18 fielded

FabFrBzh

Most DeathsMost ImprovementsMost Resources

matiasenuri

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FabFrBzh

Classical timing4:31 estimated completion
Early pressure3:00 · Kitsune produced
Fast expansion5:56 · Town Center
Early armory / Heroic prep8:30 · Armory

matiasenuri

Fast Classical3:48 estimated completion
Early pressure5:20 · Stable
FabFrBzh · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
matiasenuri · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
matiasenuri · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
matiasenuri · Early MilitaryMeaningful trained combat units were produced during the early opening.
matiasenuri · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FabFrBzh

Army

Bushi7
Samurai3
Onna Musha2
Wanyudo2
Kitsune1
Yumi Archer1
Buildings9 types
House6
Watermill6
Shrine Japanese4
Mining Camp Japanese2
Armory1
Dojo1
Guardhouse1
Temple1
Town Center1
God powers1 invoked
Solar Shield1

matiasenuri

Army

Toxotes18
Hippeus14
Hoplite8
Jason1
Buildings7 types
House10
Storehouse8
Granary3
Archery Range1
Military Academy1
Stable1
Temple1
God powers2 invoked
Bolt1
Cease Fire1