Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

theresonly1-boss vs Revenge_Of_The_COWS

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:32
Tundra map preview
Map Tundra
Defeated
theresonly1-bossGaia
Pre-match Elo1127
Win probability27.4%
20:32 Match length Revenge_Of_The_COWS favored
Winner
Revenge_Of_The_COWSKronos
Pre-match Elo1296
Win probability72.6%

Match at a glance

theresonly1-boss vs Revenge_Of_The_COWS

WinnerRevenge_Of_The_COWS
MapTundra
QueueRanked 1v1 Supremacy
Duration20:32
Started
Ended
Elo favorite72.6%Revenge_Of_The_COWS
Fastest Classical3:35*Revenge_Of_The_COWS
First pressure3:43theresonly1-boss · Military Barracks
First extra TC17:25theresonly1-boss · Village Center
Most military units149Revenge_Of_The_COWS
Highest EAPM44.4theresonly1-boss
Defeat
Elo1127-9
EAPM44.4
Military units101
First pressure3:43Military Barracks
First expansion17:25
Market volume0
Total score 22,018
Military score 8,229
Economic score 11,209
Kills score 2,580
Units killed 103
Units lost 91
Buildings razed 0
Largest army 101
Favorite unit Contarius 41 fielded
Classical 3:48* Estimated start 2:48
Heroic 11:20* Estimated start 10:05
Mythic Not reached
Victory
Elo1296+9
EAPM35.2
Military units149
First pressure3:57Counter Barracks
First expansion
Market volume0
Total score 26,003
Military score 12,795
Economic score 9,677
Kills score 3,531
Units killed 93
Units lost 93
Buildings razed 6
Largest army 149
Favorite unit Turma 47 fielded
Classical 3:35* Research start 2:35
Heroic 14:04* Research start 12:50
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Leto
Theia
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

theresonly1-bossGaia
Match time
Revenge_Of_The_COWSKronos
God powerGaia Forest
First military pressureMilitary Barracks
God powerCarnivora
Murmillo3 training queues
Turma10 training queues
God powerGaia Forest
ArmoryArmory
Key technologyBallistics
Murmillo6 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerCarnivora
God powerHesperides Tree
Contarius26 training queues
Key technologyPlow
Dryad3 training queues
God powerHesperides Tree
Dryad5 training queues
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyMedium Archers
Farm transition4 farms clustered
Dryad4 training queues
Key technologyShaft Mine
Arcus4 training queues
Key technologyHeavy Cavalry
Key technologyCopper Armor
Key technologyCopper Weapons
Murmillo3 training queues
Contarius4 training queues
Contarius8 training queues
Village CenterAdditional center
Murmillo9 training queues
Dryad7 training queues
Town CenterAdditional center
God powerCarnivora
Contarius3 training queues
Arcus5 training queues
Key technologyBow Saw
DefeatMatch result
First military pressureCounter Barracks
Turma15 training queues
Murmillo8 training queues
Automaton3 training queues
Key technologyMedium Archers
Turma7 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Murmillo2 training queues
Automaton2 training queues
God powerSpider Lair
God powerSpider Lair
Turma18 training queues
ArmoryArmory
Murmillo2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Farm transition3 farms clustered
Katapeltes18 training queues
Key technologyHand Axe
Key technologyHeavy Infantry
Murmillo6 training queues
Contarius2 training queues
Key technologyBronze Weapons
Arcus2 training queues
Key technologyHusbandry
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Archers
God powerSpider Lair
God powerTraitor
Katapeltes21 training queues
Automaton10 training queues
Cheiroballista2 training queues
Arcus13 training queues
Murmillo2 training queues
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingPalace
Key technologyBallistics
Turma6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.6%Revenge_Of_The_COWS
Fastest Classical3:35*Revenge_Of_The_COWS
Fastest Heroic11:20*theresonly1-boss
First pressure3:43theresonly1-boss · Military Barracks
First extra TC17:25theresonly1-boss · Village Center
Fortress timing19:22Revenge_Of_The_COWS · Palace
Armory timing8:35theresonly1-boss · Armory
Farm transition12:48–12:52theresonly1-boss · 4 farms clustered

Player highlights

Standout performances

Highest total score26,003Revenge_Of_The_COWS
Highest military score12,795Revenge_Of_The_COWS
Highest economy score11,209theresonly1-boss
Most kills3,531Revenge_Of_The_COWS
Most units killed103theresonly1-boss
Most deaths93Revenge_Of_The_COWS
Most buildings razed6Revenge_Of_The_COWS
Largest army149Revenge_Of_The_COWS
Favorite unitTurmaRevenge_Of_The_COWS · 47 fielded

theresonly1-boss

Most KillsMost Resources

Revenge_Of_The_COWS

Highest ScoreLargest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

theresonly1-boss

Fast Classical3:48 estimated completion
Early pressure3:43 · Military Barracks
Expansion signal17:25 · Village Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:35 · Armory
Farm transition12:48–12:52 · 4 farms clustered
Large army production101 military units

Revenge_Of_The_COWS

Fast Classical3:35 estimated completion
Early pressure3:57 · Counter Barracks
Early armory / Heroic prep12:27 · Armory
Fortress tech path19:22 · Palace
Farm transition13:21–14:05 · 3 farms clustered
Large army production149 military units
theresonly1-boss · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
theresonly1-boss · Early MilitaryMeaningful trained combat units were produced during the early opening.
theresonly1-boss · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Revenge_Of_The_COWS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Revenge_Of_The_COWS · Early MilitaryMeaningful trained combat units were produced during the early opening.
Revenge_Of_The_COWS · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Revenge_Of_The_COWS · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

theresonly1-boss

Army

Contarius41
Murmillo21
Dryad19
Turma10
Arcus9
Cheiroballista1
Buildings9 types
Manor10
Farm6
Counter Barracks5
Military Barracks5
Armory1
Economic Guild1
Temple1
Town Center1
Village Center1
God powers3 invoked
Carnivora3
Gaia Forest2
Hesperides Tree2

Revenge_Of_The_COWS

Army

Turma47
Katapeltes39
Murmillo20
Automaton18
Arcus15
Cheiroballista5
Contarius3
Behemoth1
Destroyer1
Buildings8 types
Manor8
Farm7
Counter Barracks4
Military Barracks2
Armory1
Economic Guild1
Palace1
Temple1
God powers2 invoked
Spider Lair3
Traitor1