Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mihanter vs Chelsea

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:31
Tundra map preview
Map Tundra
Winner
MihanterLoki
Pre-match Elo1419
Win probability71.9%
13:31 Match length Mihanter favored
Defeated
ChelseaHades
Pre-match Elo1256
Win probability28.1%

Match at a glance

Mihanter vs Chelsea

WinnerMihanter
MapTundra
QueueRanked 1v1 Supremacy
Duration13:31
Started
Ended
Elo favorite71.9%Mihanter
Fastest Classical3:13*Chelsea
First pressure1:45Mihanter · Hersir trained
Market timing9:22Chelsea · Market
First extra TC4:28Chelsea · Town Center
Most military units57Mihanter
Highest EAPM45.2Chelsea
Market volume1,500Chelsea

Mihanter

Loki

Victory
Elo1419+10
EAPM43.0
Military units57
First pressure1:45Hersir trained
First expansion
Market volume0
Total score 15,104
Military score 5,875
Economic score 7,801
Kills score 1,615
Units killed 65
Units lost 36
Buildings razed 6
Largest army 57
Favorite unit Raiding Cavalry 21 fielded
Classical 4:08* Research start 3:08
Heroic 11:18* Estimated start 10:03
Mythic Not reached

Chelsea

Hades

Defeat
Elo1256-10
EAPM45.2
Military units49
First pressure6:04Archery Range
First expansion4:28
Market volume1500
Total score 12,538
Military score 3,639
Economic score 7,959
Kills score 962
Units killed 36
Units lost 65
Buildings razed 1
Largest army 49
Favorite unit Hoplite 28 fielded
Classical 3:13* Estimated start 2:13
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Athena
Bragi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MihanterLoki
Match time
ChelseaHades
First military pressureHersir trained
God powerSpy
Hersir12 training queues
Raiding Cavalry17 training queues
God powerUndermine
ArmoryArmory
Throwing Axeman15 training queues
Hersir5 training queues
Key technologyPickaxe
Battle Boar2 training queues
Key technologyCopper Shields
God powerUndermine
God powerFlaming Weapons
Raiding Cavalry4 training queues
VictoryMatch result
Town CenterAdditional center
God powerSentinel
First military pressureArchery Range
Hoplite28 training queues
Toxotes16 training queues
MarketMarket
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
ArmoryArmory
God powerRestoration
Key technologyCopper Armor
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.9%Mihanter
Fastest Classical3:13*Chelsea
Fastest Heroic11:18*Mihanter
First pressure1:45Mihanter · Hersir trained
First extra TC4:28Chelsea · Town Center
Market timing9:22Chelsea · Market
Armory timing8:33Mihanter · Armory

Player highlights

Standout performances

Highest total score15,104Mihanter
Highest military score5,875Mihanter
Highest economy score7,959Chelsea
Most kills1,615Mihanter
Most units killed65Mihanter
Most deaths65Chelsea
Most buildings razed6Mihanter
Largest army57Mihanter
Favorite unitHopliteChelsea · 28 fielded

Mihanter

Highest ScoreLargest ArmyMost Kills

Chelsea

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mihanter

Classical timing4:08 estimated completion
Early pressure1:45 · Hersir trained
Early armory / Heroic prep8:33 · Armory

Chelsea

Fast Classical3:13 estimated completion
Early pressure6:04 · Archery Range
Fast expansion4:28 · Town Center
Early market / Heroic prep9:22 · Market
Early armory / Heroic prep10:34 · Armory
Market economy signal1,500 total resource volume
Mihanter · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mihanter · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Mihanter

Bought

No buys

Sold

No sells

Total player market volume0

Chelsea

Bought

Food500

Sold

Wood1000
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mihanter

Army

Raiding Cavalry21
Hersir18
Throwing Axeman15
Battle Boar2
Einheri1
Buildings6 types
House11
Great Hall3
Ox Cart Building3
Armory1
Longhouse1
Temple1
God powers3 invoked
Undermine2
Flaming Weapons1
Spy1

Chelsea

Army

Hoplite28
Toxotes16
Ajax4
Achilles1
Buildings9 types
Granary6
House6
Military Academy3
Storehouse3
Archery Range2
Armory2
Market1
Temple1
Town Center1
God powers2 invoked
Restoration1
Sentinel1