Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DistantWanderer vs Zac involker

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:38
Steppe map preview
Map Steppe
Defeated
DistantWandererThor
Pre-match Elo1481
Win probability31.9%
13:38 Match length Zac involker favored
Winner
Zac involkerAmaterasu
Pre-match Elo1613
Win probability68.1%

Match at a glance

DistantWanderer vs Zac involker

WinnerZac involker
MapSteppe
QueueRanked 1v1 Supremacy
Duration13:38
Started
Ended
Elo favorite68.1%Zac involker
Fastest Classical4:01*Zac involker
First pressure3:13DistantWanderer · Hersir trained
Most military units57DistantWanderer
Highest EAPM46.2DistantWanderer
Defeat
Elo1481-11
EAPM46.2
Military units57
First pressure3:13Hersir trained
First expansion
Market volume0
Total score 11,517
Military score 2,592
Economic score 8,513
Kills score 457
Units killed 21
Units lost 43
Buildings razed 1
Largest army 57
Favorite unit Hersir 57 fielded
Classical 4:10* Estimated start 3:10
Heroic Not reached
Mythic Not reached

Zac involker

Amaterasu

Victory
Elo1613+11
EAPM42.0
Military units38
First pressure4:20Stable Japanese
First expansion
Market volume0
Total score 18,343
Military score 10,202
Economic score 6,651
Kills score 1,520
Units killed 43
Units lost 20
Buildings razed 12
Largest army 38
Favorite unit Samurai 26 fielded
Classical 4:01* Research start 3:01
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DistantWandererThor
Match time
Zac involkerAmaterasu
First military pressureHersir trained
Hersir7 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryDwarven Armory
Hersir50 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
God powerHealing Spring
Key technologyBronze Weapons
Key technologyBronze Armor
DefeatMatch result
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider2 training queues
Samurai26 training queues
God powerSolar Shield
Naginata Rider5 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
God powerSolar Shield
Naginata Rider2 training queues
God powerSolar Shield
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.1%Zac involker
Fastest Classical4:01*Zac involker
First pressure3:13DistantWanderer · Hersir trained
Armory timing7:18DistantWanderer · Dwarven Armory

Player highlights

Standout performances

Highest total score18,343Zac involker
Highest military score10,202Zac involker
Highest economy score8,513DistantWanderer
Most kills1,520Zac involker
Most units killed43Zac involker
Most deaths43DistantWanderer
Most buildings razed12Zac involker
Largest army57DistantWanderer
Favorite unitHersirDistantWanderer · 57 fielded

DistantWanderer

Most DeathsMost Resources

Zac involker

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DistantWanderer

Classical timing4:10 estimated completion
Early pressure3:13 · Hersir trained
Early armory / Heroic prep7:18 · Dwarven Armory

Zac involker

Classical timing4:01 estimated completion
Early pressure4:20 · Stable Japanese
Early armory / Heroic prep9:17 · Armory
DistantWanderer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zac involker · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zac involker · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DistantWanderer

Army

Hersir57
Buildings5 types
House17
Ox Cart Building6
Great Hall2
Dwarven Armory1
Temple1
God powers1 invoked
Healing Spring1

Zac involker

Army

Samurai26
Naginata Rider10
Onna Musha1
Wanyudo1
Buildings9 types
House13
Wall4
Dojo3
Shrine Japanese3
Watermill3
Mining Camp Japanese2
Stable Japanese2
Armory1
Temple1
God powers2 invoked
Solar Shield3
Shrine Of The Hunt1