Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

IO vs nuffyy

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:17
Tundra map preview
Map Tundra
Defeated
IOZeus
Pre-match Elo973
Win probability40.8%
16:17 Match length nuffyy favored
Winner
nuffyyOranos
Pre-match Elo1038
Win probability59.2%

Match at a glance

IO vs nuffyy

Winnernuffyy
MapTundra
QueueRanked 1v1 Supremacy
Duration16:17
Started
Ended
Elo favorite59.2%nuffyy
Fastest Classical3:40*nuffyy
First pressure3:33nuffyy · Military Barracks
Market timing10:27nuffyy · Market
First extra TC9:50IO · Town Center
Most military units64IO
Highest EAPM36.2nuffyy
Market volume200nuffyy

IO

Zeus

Defeat
Elo973-37
EAPM33.0
Military units64
First pressure6:03Military Academy
First expansion9:50
Market volume0
Total score 11,390
Military score 4,430
Economic score 6,307
Kills score 653
Units killed 24
Units lost 54
Buildings razed 1
Largest army 64
Favorite unit Hoplite 23 fielded
Classical 4:29* Research start 3:29
Heroic Not reached
Mythic Not reached

nuffyy

Oranos

Victory
Elo1038+15
EAPM36.2
Military units59
First pressure3:33Military Barracks
First expansion11:39
Market volume200
Total score 19,503
Military score 8,509
Economic score 9,488
Kills score 1,506
Units killed 54
Units lost 21
Buildings razed 1
Largest army 59
Favorite unit Murmillo 32 fielded
Classical 3:40* Estimated start 2:40
Heroic Estimated start 15:12 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
No choice recorded
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IOZeus
Match time
nuffyyOranos
First military pressureMilitary Academy
Hoplite5 training queues
Toxotes8 training queues
Hoplite3 training queues
Town CenterAdditional center
Hippeus6 training queues
God powerCease Fire
Hippeus7 training queues
Hoplite8 training queues
Toxotes4 training queues
Centaur7 training queues
ArmoryArmory
Hoplite7 training queues
Hippeus2 training queues
DefeatMatch result
First military pressureMilitary Barracks
Key technologyHand Axe
Key technologyPickaxe
Murmillo2 training queues
Turma2 training queues
Turma8 training queues
ArmoryArmory
Murmillo2 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
MarketMarket
God powerCarnivora
Murmillo27 training queues
Cheiroballista2 training queues
Town CenterAdditional center
Turma5 training queues
Key technologyBallistics
Town CenterAdditional center
God powerShockwave
Turma3 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%nuffyy
Fastest Classical3:40*nuffyy
First pressure3:33nuffyy · Military Barracks
First extra TC9:50IO · Town Center
Market timing10:27nuffyy · Market
Armory timing8:09nuffyy · Armory

Player highlights

Standout performances

Highest total score19,503nuffyy
Highest military score8,509nuffyy
Highest economy score9,488nuffyy
Most kills1,506nuffyy
Most units killed54nuffyy
Most deaths54IO
Most buildings razed1IO
Largest army64IO
Favorite unitMurmillonuffyy · 32 fielded

IO

Most Deaths

nuffyy

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

IO

Classical timing4:29 estimated completion
Early pressure6:03 · Military Academy
Expansion signal9:50 · Town Center
Early armory / Heroic prep14:49 · Armory

nuffyy

Fast Classical3:40 estimated completion
Early pressure3:33 · Military Barracks
Expansion signal11:39 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:27 · Market
Early armory / Heroic prep8:09 · Armory
Heavy walling signal9 wall build events
Market economy signal200 total resource volume
IO · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IO · Early MilitaryMeaningful trained combat units were produced during the early opening.
nuffyy · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nuffyy · Early MilitaryMeaningful trained combat units were produced during the early opening.
nuffyy · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

IO

Bought

No buys

Sold

No sells

Total player market volume0

nuffyy

Bought

No buys

Sold

Wood200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IO

Army

Hoplite23
Hippeus15
Toxotes14
Centaur9
Jason2
Heracles1
Buildings9 types
House17
Storehouse5
Granary4
Archery Range2
Military Academy2
Stable2
Armory1
Temple1
Town Center1
God powers1 invoked
Cease Fire1

nuffyy

Army

Murmillo32
Turma18
Cheiroballista5
Caladria3
Katapeltes1
Buildings11 types
Wall9
Manor7
Military Barracks4
Sky Passage3
Town Center3
Counter Barracks2
Farm2
Armory1
Economic Guild1
Market1
Temple1
God powers2 invoked
Carnivora1
Shockwave1