Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

theresonly1-boss vs FabFrBzh

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:24
Savannah map preview
Map Savannah
Winner
theresonly1-bossGaia
Pre-match Elo1136
Win probability61.9%
9:24 Match length theresonly1-boss favored
Defeated
FabFrBzhTsukuyomi
Pre-match Elo1052
Win probability38.1%

Match at a glance

theresonly1-boss vs FabFrBzh

Winnertheresonly1-boss
MapSavannah
QueueRanked 1v1 Supremacy
Duration9:24
Started
Ended
Elo favorite61.9%theresonly1-boss
Fastest Classical4:01*theresonly1-boss
First pressure3:49theresonly1-boss · Counter Barracks
Most military units22FabFrBzh
Highest EAPM39.6theresonly1-boss
Victory
Elo1136+13
EAPM39.6
Military units14
First pressure3:49Counter Barracks
First expansion
Market volume0
Total score 10,043
Military score 4,057
Economic score 5,713
Kills score 281
Units killed 13
Units lost 4
Buildings razed 0
Largest army 14
Favorite unit Katapeltes 9 fielded
Classical 4:01* Estimated start 3:01
Heroic Not reached
Mythic Not reached

FabFrBzh

Tsukuyomi

Defeat
Elo1052-13
EAPM24.6
Military units22
First pressure4:51Stable Japanese
First expansion
Market volume0
Total score 8,647
Military score 3,705
Economic score 4,857
Kills score 108
Units killed 4
Units lost 13
Buildings razed 0
Largest army 22
Favorite unit Bushi 11 fielded
Classical 4:26* Research start 3:41
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

theresonly1-bossGaia
Match time
FabFrBzhTsukuyomi
God powerGaia Forest
First military pressureCounter Barracks
Katapeltes2 training queues
Murmillo2 training queues
Katapeltes2 training queues
Key technologyCrenellations
Murmillo3 training queues
God powerCarnivora
Katapeltes5 training queues
VictoryMatch result
First military pressureStable Japanese
Naginata Rider7 training queues
God powerNew Moon
Kitsune4 training queues
Bushi10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.9%theresonly1-boss
Fastest Classical4:01*theresonly1-boss
First pressure3:49theresonly1-boss · Counter Barracks

Player highlights

Standout performances

Highest total score10,043theresonly1-boss
Highest military score4,057theresonly1-boss
Highest economy score5,713theresonly1-boss
Most kills281theresonly1-boss
Most units killed13theresonly1-boss
Most deaths13FabFrBzh
Most buildings razed0theresonly1-boss
Largest army22FabFrBzh
Favorite unitBushiFabFrBzh · 11 fielded

theresonly1-boss

Highest ScoreMost KillsMost Resources

FabFrBzh

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

theresonly1-boss

Classical timing4:01 estimated completion
Early pressure3:49 · Counter Barracks
Heavy walling signal7 wall build events

FabFrBzh

Classical timing4:26 estimated completion
Early pressure4:51 · Stable Japanese
theresonly1-boss · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
theresonly1-boss · Early MilitaryMeaningful trained combat units were produced during the early opening.
FabFrBzh · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FabFrBzh · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

theresonly1-boss

Army

Katapeltes9
Murmillo5
Buildings6 types
Wall7
Manor4
Counter Barracks2
Military Barracks2
Economic Guild1
Temple1
God powers2 invoked
Carnivora1
Gaia Forest1

FabFrBzh

Army

Bushi11
Naginata Rider7
Kitsune4
Buildings7 types
House6
Shrine Japanese4
Watermill4
Guardhouse2
Stable Japanese2
Mining Camp Japanese1
Temple1
God powers1 invoked
New Moon1