Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LiLConti#8032 vs relentless7813

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:34
Savannah map preview
Map Savannah
Defeated
LiLConti#8032Loki
Pre-match Elo764
Win probability34.0%
12:34 Match length relentless7813 favored
Winner
relentless7813Freyr
Pre-match Elo879
Win probability66.0%

Match at a glance

LiLConti#8032 vs relentless7813

Winnerrelentless7813
MapSavannah
QueueRanked 1v1 Supremacy
Duration12:34
Started
Ended
Elo favorite66.0%relentless7813
Fastest Classical4:01*relentless7813
First pressure3:37relentless7813 · Hersir trained
First extra TC8:17relentless7813 · Town Center
Most military units18relentless7813
Highest EAPM39.7relentless7813
Defeat
Elo764-35
EAPM8.5
Military units8
First pressure9:00Hersir trained
First expansion
Market volume0
Total score 5,971
Military score 2,215
Economic score 3,734
Kills score 44
Units killed 8
Units lost 18
Buildings razed 0
Largest army 8
Favorite unit Hersir 6 fielded
Classical 4:54* Research start 3:54
Heroic Not reached
Mythic Not reached
Victory
Elo879+13
EAPM39.7
Military units18
First pressure3:37Hersir trained
First expansion8:17
Market volume0
Total score 14,143
Military score 4,635
Economic score 9,173
Kills score 335
Units killed 20
Units lost 8
Buildings razed 0
Largest army 18
Favorite unit Raiding Cavalry 16 fielded
Classical 4:01* Estimated start 3:01
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LiLConti#8032Loki
Match time
relentless7813Freyr
Key technologyHusbandry
Farm transition4 farms clustered
God powerHealing Spring
Key technologyPlow
First military pressureHersir trained
Hersir5 training queues
Key technologyPickaxe
Troll2 training queues
Key technologyHand Axe
ArmoryArmory
Key technologyCopper Shields
DefeatMatch result
First military pressureHersir trained
Raiding Cavalry7 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Cavalry
Town CenterAdditional center
Raiding Cavalry9 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.0%relentless7813
Fastest Classical4:01*relentless7813
First pressure3:37relentless7813 · Hersir trained
First extra TC8:17relentless7813 · Town Center
Armory timing10:06relentless7813 · Armory
Farm transition5:09–5:58LiLConti#8032 · 4 farms clustered

Player highlights

Standout performances

Highest total score14,143relentless7813
Highest military score4,635relentless7813
Highest economy score9,173relentless7813
Most kills335relentless7813
Most units killed20relentless7813
Most deaths18LiLConti#8032
Most buildings razed0LiLConti#8032
Largest army18relentless7813
Favorite unitRaiding Cavalryrelentless7813 · 16 fielded

LiLConti#8032

Most DeathsMost Improvements

relentless7813

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LiLConti#8032

Classical timing4:54 estimated completion
Delayed pressure9:00 · Hersir trained
Early armory / Heroic prep10:58 · Armory
Farm transition5:09–5:58 · 4 farms clustered

relentless7813

Classical timing4:01 estimated completion
Early pressure3:37 · Hersir trained
Fast expansion8:17 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:06 · Armory
LiLConti#8032 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
relentless7813 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
relentless7813 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
relentless7813 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LiLConti#8032

Army

Hersir6
Troll2
Buildings5 types
Farm8
House2
Armory1
Ox Cart Building1
Temple1
God powers1 invoked
Healing Spring1

relentless7813

Army

Raiding Cavalry16
Hersir1
Valkyrie1
Buildings6 types
House11
Ox Cart Building4
Great Hall2
Town Center2
Armory1
Temple1