Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

youbertinho vs Eden_Shin

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:30
Blue Lagoon map preview
Map Blue Lagoon
Defeated
youbertinhoIsis
Pre-match Elo1042
Win probability36.7%
14:30 Match length Eden_Shin favored
Winner
Eden_ShinZeus
Pre-match Elo1137
Win probability63.3%

Match at a glance

youbertinho vs Eden_Shin

WinnerEden_Shin
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration14:30
Started
Ended
Elo favorite63.3%Eden_Shin
Fastest Classical4:38*Eden_Shin
First pressure6:29youbertinho · Barracks
First extra TC4:55youbertinho · Town Center
Market timing10:29youbertinho · Market
Most military units69youbertinho
Highest EAPM24.2Eden_Shin
Market volume1,300youbertinho
Defeat
Elo1042-13
EAPM22.8
Military units69
First pressure6:29Barracks
First expansion4:55
Market volume1300
Total score 10,976
Military score 2,505
Economic score 7,977
Kills score 516
Units killed 21
Units lost 119
Buildings razed 0
Largest army 69
Favorite unit Axeman 41 fielded
Classical 4:40* Research start 3:40
Heroic Research start 13:35 · not reached
Mythic Not reached

Eden_Shin

Zeus

Victory
Elo1137+13
EAPM24.2
Military units56
First pressure6:45Military Academy
First expansion
Market volume0
Total score 16,935
Military score 7,490
Economic score 7,349
Kills score 2,120
Units killed 118
Units lost 23
Buildings razed 18
Largest army 56
Favorite unit Hoplite 47 fielded
Classical 4:38* Estimated start 3:38
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Athena
Nephthys
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

youbertinhoIsis
Match time
Eden_ShinZeus
Key technologyPickaxe
Town CenterAdditional center
God powerPlague Of Serpents
God powerProsperity
Key technologyHand Axe
Key technologyPlow
First military pressureBarracks
ArmoryArmory
Key technologyMedium Slingers
Farm transition15 farms clustered
Key technologyMedium Axemen
Slinger5 training queues
Axeman7 training queues
MarketMarket
Axeman27 training queues
Slinger7 training queues
Mercenary10 training queues
Spearman6 training queues
Axeman7 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
First military pressureMilitary Academy
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Hoplite47 training queues
Minotaur7 training queues
God powerRestoration
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.3%Eden_Shin
Fastest Classical4:38*Eden_Shin
First pressure6:29youbertinho · Barracks
First extra TC4:55youbertinho · Town Center
Market timing10:29youbertinho · Market
Armory timing5:47Eden_Shin · Armory
Farm transition7:32–8:20youbertinho · 15 farms clustered

Player highlights

Standout performances

Highest total score16,935Eden_Shin
Highest military score7,490Eden_Shin
Highest economy score7,977youbertinho
Most kills2,120Eden_Shin
Most units killed118Eden_Shin
Most deaths119youbertinho
Most buildings razed18Eden_Shin
Largest army69youbertinho
Favorite unitHopliteEden_Shin · 47 fielded

youbertinho

Most DeathsMost Resources

Eden_Shin

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

youbertinho

Classical timing4:40 estimated completion
Early pressure6:29 · Barracks
Fast expansion4:55 · Town Center
Early market / Heroic prep10:29 · Market
Early armory / Heroic prep6:31 · Armory
Farm transition7:32–8:20 · 15 farms clustered
Market economy signal1,300 total resource volume

Eden_Shin

Classical timing4:38 estimated completion
Early pressure6:45 · Military Academy
Early armory / Heroic prep5:47 · Armory
youbertinho · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eden_Shin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eden_Shin · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

youbertinho

Bought

No buys

Sold

Food1300
Total player market volume1300

Eden_Shin

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

youbertinho

Army

Axeman41
Slinger12
Mercenary10
Spearman6
Buildings13 types
Farm21
House16
Barracks9
Obelisk9
Mining Camp3
Granary2
Lumber Camp2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Plague Of Serpents1
Prosperity1

Eden_Shin

Army

Hoplite47
Minotaur7
Heracles1
Jason1
Buildings7 types
House13
Granary6
Storehouse4
Farm2
Military Academy2
Armory1
Temple1
God powers1 invoked
Restoration1