Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

lemaltte vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:55
Anatolia map preview
Map Anatolia
Defeated
lemaltteFuxi
Pre-match Elo1412
Win probability31.9%
19:55 Match length WatermelonInTheFanta favored
Winner
WatermelonInTheFantaOdin
Pre-match Elo1544
Win probability68.1%

Match at a glance

lemaltte vs WatermelonInTheFanta

WinnerWatermelonInTheFanta
MapAnatolia
QueueRanked 1v1 Supremacy
Duration19:55
Started
Ended
Elo favorite68.1%WatermelonInTheFanta
Fastest Classical5:57*lemaltte
First pressure4:41WatermelonInTheFanta · Hersir trained
Market timing6:02lemaltte · Market
Most military units250WatermelonInTheFanta
Highest EAPM50.3lemaltte
Market volume6,600lemaltte

lemaltte

Fuxi

Defeat
Elo1412-11
EAPM50.3
Military units190
First pressure6:18Imperial Academy
First expansion
Market volume6600
Total score 27,978
Military score 10,187
Economic score 13,494
Kills score 4,297
Units killed 161
Units lost 141
Buildings razed 4
Largest army 190
Favorite unit Ge Halberdier 92 fielded
Classical 5:57* Estimated start 4:57
Heroic 8:47* Estimated start 7:32
Mythic Not reached
Victory
Elo1544+11
EAPM42.3
Military units250
First pressure4:41Hersir trained
First expansion
Market volume1500
Total score 31,028
Military score 15,685
Economic score 11,062
Kills score 4,281
Units killed 137
Units lost 159
Buildings razed 10
Largest army 250
Favorite unit Huskarl 68 fielded
Classical 5:58* Estimated start 4:58
Heroic 11:03* Estimated start 9:48
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Heimdall
Goumang
HeroicAge
Njord
Gonggong
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

lemaltteFuxi
Match time
WatermelonInTheFantaOdin
God powerThe Peach Blossom Spring
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
DockDock
MarketMarket
First military pressureImperial Academy
Fire Archer4 training queues
Ge Halberdier24 training queues
Chu Ko Nu2 training queues
Key technologyMedium Infantry
Key technologyHeavy Infantry
Wuzu Javelineer11 training queues
God powerForest Protection
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Archers
White Horse Cavalry3 training queues
Fire Archer4 training queues
Chu Ko Nu19 training queues
MarketMarket
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Sage3 training queues
Ge Halberdier68 training queues
Key technologyCrenellations
Key technologyCopper Weapons
God powerLightning Weapons
Pioneer2 training queues
Siege Crossbow3 training queues
MarketMarket
Key technologyBronze Armor
Key technologyBronze Weapons
Sage4 training queues
Chu Ko Nu11 training queues
Wuzu Javelineer5 training queues
Fire Archer14 training queues
Siege Crossbow4 training queues
Pioneer3 training queues
DefeatMatch result
DockDock
God powerGreat Hunt
DockDock
DockDock
Key technologyHand Axe
First military pressureHersir trained
Hersir7 training queues
Key technologyPickaxe
DockDock
Berserk10 training queues
Raiding Cavalry21 training queues
Key technologyMedium Infantry
Throwing Axeman22 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyCopper Shields
Key technologyCopper Armor
MarketMarket
Berserk2 training queues
God powerUndermine
Hirdman5 training queues
Key technologyCopper Weapons
DockDock
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Berserk5 training queues
Fortress-tier buildingHill Fort
Huskarl7 training queues
Key technologyBronze Shields
DockDock
Key technologyCopper Armor
Portable Ram2 training queues
Key technologyBronze Weapons
God powerWalking Woods
Berserk7 training queues
Throwing Axeman2 training queues
Huskarl61 training queues
Einheri2 training queues
Key technologyBronze Armor
Throwing Axeman34 training queues
Jarl25 training queues
Key technologyBow Saw
Key technologyShaft Mine
Einheri3 training queues
Raiding Cavalry25 training queues
Fortress-tier buildingHill Fort
Berserk2 training queues
God powerWalking Woods
Jarl5 training queues
Berserk2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.1%WatermelonInTheFanta
Fastest Classical5:57*lemaltte
Fastest Heroic8:47*lemaltte
First pressure4:41WatermelonInTheFanta · Hersir trained
Fortress timing11:29WatermelonInTheFanta · Hill Fort
Market timing6:02lemaltte · Market
Armory timing8:05WatermelonInTheFanta · Armory

Player highlights

Standout performances

Highest total score31,028WatermelonInTheFanta
Highest military score15,685WatermelonInTheFanta
Highest economy score13,494lemaltte
Most kills4,297lemaltte
Most units killed161lemaltte
Most deaths159WatermelonInTheFanta
Most buildings razed10WatermelonInTheFanta
Largest army250WatermelonInTheFanta
Favorite unitGe Halberdierlemaltte · 92 fielded

lemaltte

Most ImprovementsMost KillsMost Resources

WatermelonInTheFanta

Highest ScoreLargest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

lemaltte

Late Classical5:57 estimated completion
Early pressure6:18 · Imperial Academy
Early market / Heroic prep6:02 · Market
Early armory / Heroic prep12:39 · Armory
Water commitment signal3 dock build events
Market economy signal6,600 total resource volume
Large army production190 military units

WatermelonInTheFanta

Late Classical5:58 estimated completion
Early pressure4:41 · Hersir trained
Early market / Heroic prep8:51 · Market
Early armory / Heroic prep8:05 · Armory
Fortress tech path11:29 · Hill Fort
Water commitment signal6 dock build events
Market economy signal1,500 total resource volume
Large army production250 military units
lemaltte · Early MilitaryMeaningful trained combat units were produced during the early opening.
lemaltte · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
lemaltte · Late ClassicalClassical completed after 5:00 on a standard land opening.
lemaltte · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.
WatermelonInTheFanta · Late ClassicalClassical completed after 5:00 on a standard land opening.
WatermelonInTheFanta · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8100 total volume

lemaltte

Bought

No buys

Sold

Food1400
Wood5200
Total player market volume6600

WatermelonInTheFanta

Bought

No buys

Sold

Food200
Wood1300
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lemaltte

Army

Ge Halberdier92
Chu Ko Nu32
Fire Archer22
Wuzu Javelineer16
Sage7
Siege Crossbow7
Pioneer6
White Horse Cavalry3
Jiang Zi Ya1
Lou Chuan1
Meng Chong1
Nezha Child1
Tao Wu1
Buildings11 types
House24
Silo11
Military Camp7
Dock3
Machine Workshop3
Market3
Wall3
Armory1
Baolei1
Imperial Academy1
Temple1
God powers3 invoked
Forest Protection1
Lightning Weapons1
The Peach Blossom Spring1

WatermelonInTheFanta

Army

Huskarl68
Throwing Axeman58
Raiding Cavalry46
Jarl30
Berserk28
Hersir7
Einheri5
Hirdman5
Portable Ram2
Longboat1
Buildings9 types
House16
Dock6
Great Hall6
Hill Fort3
Longhouse3
Ox Cart Building3
Armory1
Market1
Temple1
God powers3 invoked
Walking Woods2
Great Hunt1
Undermine1