Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mr. Wilson vs nght

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:00
Mirage map preview
Map Mirage
Defeated
Mr. WilsonPoseidon
Pre-match Elo823
Win probability41.0%
22:00 Match length nght favored
Winner
nghtLoki
Pre-match Elo886
Win probability59.0%

Match at a glance

Mr. Wilson vs nght

Winnernght
MapMirage
QueueRanked 1v1 Supremacy
Duration22:00
Started
Ended
Elo favorite59.0%nght
Fastest Classical5:11*Mr. Wilson
First pressure5:07nght · Hersir trained
First extra TC5:51nght · Town Center
Market timing11:33Mr. Wilson · Market
Most military units180Mr. Wilson
Highest EAPM46.0Mr. Wilson
Market volume8,300Mr. Wilson

Mr. Wilson

Poseidon

Defeat
Elo823-14
EAPM46.0
Military units180
First pressure6:14Stable
First expansion9:27
Market volume8300
Total score 29,068
Military score 11,138
Economic score 16,077
Kills score 1,853
Units killed 68
Units lost 142
Buildings razed 1
Largest army 180
Favorite unit Hippeus 61 fielded
Classical 5:11* Estimated start 4:11
Heroic 19:42* Estimated start 18:26
Mythic Not reached

nght

Loki

Victory
Elo886+14
EAPM30.0
Military units133
First pressure5:07Hersir trained
First expansion5:51
Market volume0
Total score 52,712
Military score 19,692
Economic score 28,989
Kills score 4,031
Units killed 140
Units lost 71
Buildings razed 6
Largest army 133
Favorite unit Hirdman 53 fielded
Classical 5:41* Research start 4:41
Heroic 17:20* Research start 16:05
Mythic Research start 20:40 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Heimdall
Aphrodite
HeroicAge
Bragi
No choice recorded
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mr. WilsonPoseidon
Match time
nghtLoki
God powerLure
DockDock
First military pressureStable
Hippeus14 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Toxotes14 training queues
Hippeus10 training queues
MarketMarket
Farm transition9 farms clustered
Key technologyMedium Archers
Town CenterAdditional center
Hippeus35 training queues
God powerCease Fire
Toxotes11 training queues
Hoplite8 training queues
Town CenterAdditional center
Town CenterAdditional center
Hippeus2 training queues
Hoplite5 training queues
Centaur2 training queues
Fortress-tier buildingFortress
God powerCurse
Peltast29 training queues
Prodromos17 training queues
Key technologyMedium Cavalry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Archers
God powerCease Fire
Key technologyMedium Infantry
Hypaspist12 training queues
Key technologyHeavy Cavalry
Prodromos14 training queues
Centaur3 training queues
DefeatMatch result
DockDock
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
Town CenterAdditional center
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Infantry
Hirdman19 training queues
God powerSpy
Hirdman3 training queues
Key technologyPlow
Key technologyHusbandry
Key technologyCopper Weapons
Town CenterAdditional center
Hirdman11 training queues
Throwing Axeman7 training queues
God powerUndermine
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Hirdman9 training queues
Throwing Axeman3 training queues
Hersir4 training queues
Throwing Axeman7 training queues
Hirdman7 training queues
Farm transition8 farms clustered
Hersir4 training queues
Einheri4 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyHeavy Infantry
Throwing Axeman16 training queues
Portable Ram4 training queues
Godi8 training queues
Key technologyMedium Cavalry
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Hirdman4 training queues
Godi9 training queues
Key technologyHeavy Cavalry
Portable Ram7 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.0%nght
Fastest Classical5:11*Mr. Wilson
Fastest Heroic17:20*nght
First pressure5:07nght · Hersir trained
First extra TC5:51nght · Town Center
Fortress timing18:37nght · Hill Fort
Market timing11:33Mr. Wilson · Market
Armory timing6:56Mr. Wilson · Armory
Farm transition11:44–11:48Mr. Wilson · 9 farms clustered

Player highlights

Standout performances

Highest total score52,712nght
Highest military score19,692nght
Highest economy score28,989nght
Most kills4,031nght
Most units killed140nght
Most deaths142Mr. Wilson
Most buildings razed6nght
Largest army180Mr. Wilson
Favorite unitHippeusMr. Wilson · 61 fielded

Mr. Wilson

Most Deaths

nght

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mr. Wilson

Late Classical5:11 estimated completion
Early pressure6:14 · Stable
Expansion signal9:27 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:33 · Market
Early armory / Heroic prep6:56 · Armory
Fortress tech path19:56 · Fortress
Heavy walling signal10 wall build events
Water commitment signal1 dock build events
Farm transition11:44–11:48 · 9 farms clustered
Market economy signal8,300 total resource volume
Large army production180 military units

nght

Late Classical5:41 estimated completion
Early pressure5:07 · Hersir trained
Fast expansion5:51 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:42 · Armory
Fortress tech path18:37 · Hill Fort
Heavy walling signal16 wall build events
Water commitment signal1 dock build events
Farm transition16:36–17:50 · 8 farms clustered
Large army production133 military units
Mr. Wilson · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Mr. Wilson · Water BoomExisting water-opening timing signal.
nght · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
nght · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8300 total volume

Mr. Wilson

Bought

Food700

Sold

Wood7600
Total player market volume8300

nght

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mr. Wilson

Army

Hippeus61
Prodromos31
Peltast29
Toxotes26
Hoplite13
Hypaspist12
Centaur5
Theseus2
Atalanta1
Buildings14 types
Farm39
House18
Stable10
Wall10
Storehouse9
Granary5
Military Academy4
Town Center4
Archery Range2
Armory1
Dock1
Fortress1
Market1
Temple1
God powers3 invoked
Cease Fire2
Curse1
Lure1

nght

Army

Hirdman53
Throwing Axeman33
Godi17
Hersir12
Portable Ram11
Einheri5
Battle Boar2
Buildings11 types
Farm16
House16
Wall16
Ox Cart Building9
Longhouse5
Town Center3
Great Hall2
Hill Fort2
Armory1
Dock1
Temple1
God powers3 invoked
Flaming Weapons1
Spy1
Undermine1